Daily Physical Activity Catalogue of Activities Kindergarten to Grade 9

Daily Physical Activity
Catalogue of Activities
Kindergarten to Grade 9
This resource is based on the Alberta Education resource Daily Physical Activity: A Handbook for Grades
1–9 Schools (Edmonton, AB: Alberta Education, 2006), and was adapted with permission from Alberta
Education.
Contents
Introduction ............................................................................................................................................ 5
Selecting Activities ............................................................................................................................ 5
Index of Physical Activities ............................................................................................................... 6
Classroom or Small Space Activities .................................................................................................... 9
Gym or Open Space Activities ............................................................................................................ 21
Outdoor Activities ................................................................................................................................ 37
DPA Catalogue of Activities
3
Introduction
This resource is intended to provide a starting point for teachers and DPA supervisors to use with their
students.
► Selecting Activities
Many of the activities outlined in this resource take only a few minutes to complete. However, as
identified in the prescribed learning outcomes for DPA, activities need to be conducted in blocks of a
least 10 minutes time segments adding up to a minimum of 30 minutes per day. Therefore, when planning
a program using shorter activities, repeat the activity or combine with other activities to ensure at least 10
minutes of continuous student movement. In addition, when conducting activities that have students
waiting their turn (e.g., relays), have those waiting engage in activity such as hopping, flexing, or jogging
on the spot so that their physical activity is continuous.
Endurance activities help the heart, lungs, and circulatory
system stay healthy and provide increased energy.
Activities that increase cardiovascular endurance should be
moderate to vigorous:
• moderate physical activity causes some increase in
breathing and/or heart rate, but not enough to prevent
an individual from carrying on a conversation
comfortably during the activity. Examples of moderate
physical activities include brisk walking, dancing,
swimming, and biking.
• vigorous physical activity is aerobic activity, which
increases the breathing and heart rates enough for
cardiovascular conditioning. This type of activity may,
depending on fitness level, cause “huffing and
puffing,” so that talking is possible but the ability to
carry on a conversation is limited. Examples of
vigorous physical activities include jogging, basketball,
aerobics, fast dancing, and fast swimming.
Flexibility activities help bodies to move easily, keeping
muscles relaxed and joints mobile, and decreasing the risk
of injury. Regular flexibility activities can help us to live
better, longer, so that quality of life and independence are
maintained. Flexibility activities include gentle reaching,
bending, and stretching of all muscle groups. Activities
that help increase flexibility include stretches, pilates,
dancing, gymnastics, and swimming.
Strength activities help muscles and bones stay strong,
improve posture, and help to prevent diseases like
osteoporosis. Strength activities are those work muscles
against some kind of resistance, like pushing or pulling
hard to open a heavy door. To ensure good overall
strength, include a combination of activities that exercise
the different muscle groups –upper body and lower body,
right and left sides, and opposing muscle groups (e.g., both
the front and back of the upper arm). Examples of
activities that build strength are rope or stair climbing, bat
and racquet games, push-ups, weight training, rowing, and
skating.
DPA Catalogue of Activities
Teachers are also reminded to select a balance of
activities that increase students’ strength,
flexibility, and endurance.
Whenever possible, increase and prolong the
students’ moderate to vigorous activity to
increase their cardiovascular endurance benefits.
The following are strategies for increasing
students’ activity levels:
•
Have students move as soon as they enter the
activity area (e.g., gymnasium). This is
easiest if a variety of equipment is available
to them. Stress the importance of safety and
awareness and respect of other students’
physical spaces.
•
Having sufficient equipment available for
every student will minimize wait time and
line-ups.
•
Small teams increase the opportunity for
more movement by more students (e.g., 3s
volleyball creates more opportunity than 6s
volleyball).
•
Try to create a work-to-rest ratio of 2:1 when
it is not conducive for the entire class to
move at the same time. A relay team with
two people will create twice as much
movement opportunity as a relay team with
four people.
•
Modify the rules and equipment so students
increase the intensity of their activities and
can measure progress and achievement.
•
Have students identify ways to allow for
more movement time and less management
and transition time.
5
Introduction
To assist selecting a balance of activities, the Index of Activities (later in this section) categorizes each
activity.
Note that the activities included in this resource represent only a small fraction of the possibilities for
meeting DPA requirements. The emphasis is on simple and fun activities that can be delivered by any
teacher or adult and with a minimum amount of equipment. Physical education activities such as
formalized games and sports (e.g., hockey, basketball, soccer, canoeing, rock climbing, swimming,
skating), various forms of dance, gymnastics, and training programs (e.g., aerobics, tai chi, pilates) can
also be used to satisfy DPA requirements, but are not described here. For support in using those activities,
consult the IRPs for Physical Education and Dance, available online at www.bced.gov.bc.ca/irp/irp.htm
For more ideas for implementing DPA, visit the ActNow! BC web site:
www.actnowbc.ca/EN/home/
► Index of Physical Activities
The activities included in this resource are categorized in a number of ways:
• by location (although the activities are organized by the space to which they are best suited, many of
them can be adapted and used anywhere)
− Classroom or Small Space Activities
− Gym or Open Space Activities
− Outdoor Activities
• by physical benefit (activities that increase strength, flexibility, or endurance; some activities address
two or all three areas)
• by grade level – activities appropriate for primary, early intermediate, and/or late intermediate.
The following index categorizes each activity included in the body of this resource. Each individual
activity is also coded to indicate the appropriate grade levels, and by physical benefit (whether it helps
develop students’ endurance, strength, and/or flexibility).
Endurance
Strength
Flexibility
K-3
4-6
7-9
Classroom or Small Space Activities
Activity Cards
Body Spelling
Desk Wake Up
DPA Leadership
Follow the Leader
Indoor Circuit
Language Lights
Lego Moves
Memory Match
Moving Body Parts
Musical Hoops
Over Under
Sitting Aerobics
Sketch Relay
Spelling Relay
DPA Catalogue of Activities
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Introduction
Endurance
Strength
Flexibility
K-3
4-6
7-9
Stretches
Trivia Relay
True or False Simon Says
Gym or Open Space Activities
Action Stories
All in a Day’s Work
Birds of a Feather Flock Together
Core Strength Activities
Creative Dance
Exercise Balls
Exercise Bands
Fitness Frenzy
Four Square Jumping Pattern
Loose Caboose
Move to the Music
Numbers Run
Scrabble Fitness
Skipping
Tag Games
Travel Your Name
Vowel Catcher
Outdoor Activities
Alphabet Walk/Run/Wheel
Amazing Asphalt Activities
Capture the Flag
Field Circuit
Jolly Jumping
Jumping Jack Rabbits
Meet in the Middle
Memory Orienteering
Merry-Go-Round
Orienteering
Outdoor Activity Circuit
Outdoor Relay Races
Passball
Playground Challenges
Playground Circuit
Running Fun
Snow Relays
Tantalizing Co-Operative Tasks
Walk and Talk
Walk/Run/Wheel Challenge
Walking Programs
Winter Tag
DPA Catalogue of Activities
7
Classroom or Small Space Activities
The activities included in the section can be completed with students at their desks, in an open space in
the classroom or in a common space in the school. Students can create a larger classroom space by
moving desks to the side or in a circle. Generally, these activities require a minimal amount of space, but
they could also be completed in a gym, other open space, or outdoors. Adapting the activities for larger
spaces also allows a greater capacity for building students’ endurance (e.g., running instead of walking,
incorporating skipping ropes).
These activities require the least in terms of equipment and set up, and can often be completed using basic
classroom supplies.
Tips for the Classroom or Small Space
•
•
•
•
•
•
•
•
•
•
Keep simple equipment easily accessible in the classroom or nearby for the students to use during
breaks or as a reward.
Consider joining up with another class.
Make physical activity such as stretching or desk energizers part of your daily routine.
Consider your space, and adapt the activity if required (e.g., in a classroom with desks or other
obstructions, running as part of the activity may not be practical or safe).
Have students keep track of their progress and improvement over time and log their activity minutes.
Review concepts learned as part of a physical activity rather than on paper.
Prior to a quiz or test, encourage your students to reduce stress by increasing their physical activity. A
10-minute brisk walk before a quiz or test can help students breathe easier and get the blood
circulating.
For older students, challenge them to find ways to modify the activity or reinvent a game to help
maximize participation by all, and to encourage student engagement and interest.
Encourage students to recognize fair play as essential components of physical activity. Students should
learn to play by the rules and show respect for themselves and others.
Have students volunteer to teach the rest of the class a game or sport from their own cultural
backgrounds. Make a class collection and share it with the rest of the school.
DPA Catalogue of Activities
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Classroom or Small Space Activities
► ► Activity Cards
K-3
4-6
7-9
Equipment: deck of playing cards, activity station cards or posters
Create a set of activity station cards or posters that depict endurance, strength, and flexibility activities.
Assign each either a heart, diamond, spade, or club. Post the cards around the classroom, ensuring there is
enough room in front of each.
Place a deck of deck cards face down on a central table or desk. Have students take turns to run to the
deck, select a card, and then run to the activity station that corresponds to the symbol on their card, then
complete repetitions of the activity based on the number indicated on their card (e.g., 5 of diamonds
means run to a station that has a diamond on it; if the station poster card indicates jumping jacks, the
student completes 5 jumping jacks). The student and then runs back to the centre and chooses another
card from the centre.
If possible, have more two or three decks of cards in different locations so that all students can be moving
at once. If there is not enough space, have students should jog in place while they wait their turn.
For older students, have them select the activity station tasks and design the card/posters themselves.
► ► Body Spelling
K-3
4-6
7-9
Equipment: none required
Have students stand in an open area of the classroom.
Call out a letter and have the students form that letter by shaping their bodies into the letter. Letters that
work well are: A, X, S, C, F, J, I, L, U, V, K, Z. Encourage students to stretch long and hold the stretch
for a count of eight. Try counting in a different language.
Have students work with a partner to each form a different letter and then form a two-letter word.
Suggestions for two-letter words include: on, it, of, to, oh, so, hi, do, go, no, by, is, ox, an, at, in.
In groups of three to four, have students form their bodies to spell a word (e.g., the name of an animal, a
girl’s name or a boy’s name).
As a variation, have the students walk around in the shape of the letter called.
DPA Catalogue of Activities
10
Classroom or Small Space Activities
► ► Desk Wake Up
K-3
4-6
7-9
Equipment: none required
Have the students sit comfortably and place their hands on their desks in line with their shoulders, fingers
pointing slightly inward.
Students then rest their foreheads between their hands and inhale deeply, feeling their breath flowing into
the body like a fountain of energy.
Students slowly lift the forehead first, then the neck and torso so that they are sitting in an upright
position, keeping their shoulders and lower body relaxed.
Students then exhale while tucking in their chins to their chests to pull the head forward, lengthening the
back of the neck.
Have students relax and breathe deeply as their foreheads are brought back to rest on their desks. Have
them repeat this three times.
► ► DPA Leadership
K-3
4-6
7-9
Equipment: video equipment (optional)
Have students work in small groups to design a 10-15 minute DPA routine. Students routines should
include a variety of endurance, strength, and flexibility activities. Have groups take turns leading the rest
of the class through their DPA routines.
As an extension, video students as they lead the class through their routine, and make these videos
available for the rest of the school to use. Alternatively, students can lead large groups or the whole
school through their routine.
DPA Catalogue of Activities
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Classroom or Small Space Activities
► ► Follow the Leader
K-3
4-6
7-9
Equipment: music, audio equipment
Divide students into partners and have them determine who will lead first.
Review various locomotor movements (skip, leap, hop), changes of direction (forward, backward,
sideways), shapes, levels (travel upright, bend down low), pathways (straight ahead, zigzag, curved,
diagonal) and speeds (fast, slow). Pay particular attention to body awareness and spatial awareness.
Have the leader perform various movements as the follower mimics the leader’s actions.
Use a signal such as a change in music or a whistle to indicate a switch: the follower is now the leader and
vice versa.
► ► Indoor Circuit
K-3
4-6
7-9
Equipment: hoops, benches, exercise bands, pylons, paper, music (optional)
Around the Room
Set up a variety of stations around the classroom that will help students develop strength, target, agility
and co-operative skills. For example:
• Station 1: hoops (throwing, jumping)
• Station 2: beanbags (throwing, balance)
• Station 3: exercise bands (strength, flexibility)
Have students work through the stations, allowing a set amount of time for each station. Students can
work individually or with a partner. Play music to provide additional motivation for the students.
Mission Possible Circuit
Prepare a list of several different missions or activities related to selected class content (from
mathematics, science, music, etc.) and divide the students into groups of six or seven. Assign each of the
groups to a station.
On a signal, have one student read out the task for the group and then have them work together to perform
the activity.
DPA Catalogue of Activities
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Classroom or Small Space Activities
Students complete as many of the tasks as possible within a set amount of time or until a song has
finished playing.
► ► Language Lights
K-3
4-6
7-9
Equipment: none required
Assign students consonants or vowels, adjectives or verbs, nouns, and so on and then assign different
movements to each word type.
Call out a colour of a streetlight and have students move as the colour dictates. For example, red light
means stop and yellow light means jog on the spot. When you call out “green,” students must move
according to their word type; e.g., vowels do jumping jacks, consonants bend over and touch their toes.
If you call out “Pit Stop,” students stop and complete a stretch, holding it for eight seconds.
► ► Lego Moves
K-3
4-6
7-9
Equipment: none required, sticks or musical instruments optional
Bang two sticks together, clap your hands, use a tambourine or keep a strong rhythm in another way while
the students move around the room in a manner that reflects the beat.
Call out “Lego” and students must stop and make an interesting shape with their bodies. Encourage the
students to make the shapes wide, narrow, twisty, curvy or round in a high, medium or low body position.
Start the beat again and call out “Lego” and a number to indicate the size of the grouping, e.g., “Lego 2,”
“Lego 3,” “Lego 4” and so on, and have the students make shapes in pairs, threes or fours.
DPA Catalogue of Activities
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Classroom or Small Space Activities
► ► Memory Match
K-3
4-6
7-9
Equipment: cards or paper plates
Write rhyming words, synonyms, vocabulary & definitions, equivalent numbers or operations, or other
pairs of words/phrases on the bottom of paper plates or cards and divide students into groups of two.
Scatter half the paper plates or cards turned upside down around one side of the classroom. The matching
paper plates or cards are scattered on the other side of the playing space.
Have each group start at a different spot and, using a specific locomotor pattern (e.g., hopping on one
foot, skipping, twirling), move to one side to pick a paper plate or card. Then they move, using the same
locomotor pattern, to the other side of the playing area to find their matching word. If they turn over a
card that matches, they bring it back. If it doesn’t, they place it back on the floor upside down for the
other teams to find. Partners must stay together and can only turn over one card at a time.
► ► Moving Body Parts
K-3
4-6
7-9
Equipment: music, audio equipment
Students move in groups of three throughout the play space, starting and stopping with the music. While
moving together, the group follows challenges provided by the teacher:
• feet touching the ground with hands on ankles
• five body parts on the ground
• some body parts at medium level and some at a low level
• making noise without using feet or mouths
• three students with their backs touching
• using body parts to look like a spider.
After players successfully accomplish a specified number of challenges, try increasing the number of
players in each group. To add to the challenge, introduce various pieces of equipment for use in
accomplishing a challenge. For example, players, without use of their hands, hold a rope and move in a
curvy pathway. Vary the distance and pathway groups must travel to add to the challenge.
Ask students to create new challenges.
DPA Catalogue of Activities
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Classroom or Small Space Activities
► ► Musical Hoops
K-3
4-6
7-9
Equipment: one hoop per student, clipboards, markers, index cards with letters written on
them, music
Place one hoop per student randomly on the floor of a cleared area of the classroom. Place a clipboard
with a blank sheet and a marker inside each hoop.
Play music and have students move about this cleared space using a specific locomotor skill (e.g., skip,
hop), or have students walk in a variety of ways (e.g., baby steps, backwards, crab walk, side step, quick
steps, long strides).
When the music stops, have the students move to the closest hoop. Using the paper and clipboard,
students write the letter, word or shape that is currently indicated on the front board or is called out by the
teacher. Alternatively, teachers orally ask a question and the students write the answer. For example, “In
what part of the body will you find a chamber?” For younger students, place beanbags in the hoops with
numbers, letters or shapes marked on them. When students get to the hoop they write the shape they see
on the beanbag on the paper. Give students time to finish and while waiting they can perform a stationary
skill, such as marching or jogging on the spot.
Upon a signal, the students place the clipboard down in the hoop and move again to continue the activity
with a new letter, word or shape that will be indicated.
► ► Over Under
K-3
4-6
7-9
Equipment: a small, sturdy object for passing
Have students stand in a row, one behind the other in groups of five or six.
Have the students pass the object down the line, alternating high over the head and low between the
knees.
When the object gets to the end of the line, the last person runs to the front and starts passing it again.
After students practise passing the object, add alphabet challenges. Have students say a letter of the
alphabet as they pass the object. Students say a word that starts with each letter of the alphabet (e.g., first
person says “apple,” second person says “banana,” third person says “cat,” fourth person says “dog”).
DPA Catalogue of Activities
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Classroom or Small Space Activities
Another variation is saying a two-letter word and when the person runs to the front of the line, the group
must say a three-letter word, then a four-letter word. Continue to the appropriate level of skill.
► ► Sitting Aerobics
K-3
4-6
7-9
Equipment: music, audio equipment
Have the students position their chairs so that they have enough room to stretch out their legs while sitting
on the edge of their chairs and keeping their back straight.
Play music with a strong beat and have the students do actions such as the following:
• swing their arms and reach left and right while tapping their toes and lifting their knees as if walking
briskly
• move their arms as if swimming the front or back crawl and kick their legs in a flutter kick
• pedalling their legs as if riding a bike
• using an imaginary paddle to paddle a canoe (call out “switch” to have them paddle on both sides)
► ► Sketch Relay
K-3
4-6
7-9
Equipment: index cards, whiteboards or chart paper, markers
Divide students into groups of four to six and have them line up at one end of the classroom. Place a pile
of eight to ten activity cards in line with each group at the other end of the classroom.
Have one student from each group hop on one foot, lunge walk, or power walk to their group’s cards,
choose one, and return to their groups to begin drawing the activity word or phrase from the card on a
whiteboard or chart paper.
The group must then guess what activity is drawn and then perform the activity ten times (e.g., jumping
jacks, hops, leg lifts, lunges, toe touches, arm circles).
The next person from the group then goes and the game continues until all team members have had a turn
drawing.
DPA Catalogue of Activities
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Classroom or Small Space Activities
► ► Spelling Relay
K-3
4-6
7-9
Equipment: wooden ice cream sticks, or cards of letters of the alphabet
Divide the students into teams and assign each team an equal number of ice cream sticks, which are
placed on a table across the room. Alternatively, use cards of letters of the alphabet.
Call out a vocabulary word for the teams to spell. On a signal, the first players in each team hop on one
foot to their piles, grab a stick or card, and bring it back to their teams. The other players in each team
should be engaging in physical activity while they wait their turn (e.g., hopping on the spot). Variations:
have students use other locomotor movements to obtain their sticks, such as lunge walking or crab
walking.
Upon returning, the runners tag the next students and they run and collect another stick. Meanwhile, the
team mates work together to spell out the words with the sticks. Students are not allowed to break the
sticks.
As a variation, have students work in rows and walk down the row or around the classroom to the pile of
sticks and bring one back to their team.
Variation: instead of spelling words, have students collect objects or word cards to form sets based on
curriculum topics (e.g., the four food groups, the provinces and territories, different categories of animals
or plants, denominators of a given number).
► ► Stretches
K-3
4-6
7-9
Equipment: none required
Stretch Wave
Divide students into groups of six to eight and have them stand in a circle.
Have one student start by performing a stretch and holding it. One at a time, moving in a clockwise
direction, the other students perform the same stretch.
Once it has been passed around the circle, the student to the left of the first student performs a different
stretch and the wave continues.
DPA Catalogue of Activities
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Classroom or Small Space Activities
Tight Body Stretch
Note: Perform while lying down or sitting down.
Have the students make their whole body as tight and stiff as possible. Hold this for a count of five and
release. Breathe in and out slowly. Tighten one body part at a time in the following order: one hand, both
hands, one arm, both arms, one leg, both legs, buttocks, whole body.
Conclude this stretch by repeating the activity, this time releasing one body part at a time in the following
reverse order: whole body, buttocks, both legs, one leg, both arms, one arm, both hands, one hand.
Breathe in and out slowly through the nose.
► ► Trivia Relay
K-3
4-6
7-9
Equipment: trivia cards, paper, markers
Divide the students into groups and have them line up at one end of the classroom. Place a pile of trivia
cards in line with each group at the other end of the classroom.
Have one student from each group jog, skip, hop, side-step, walk backwards, or walk on tiptoes to their
group’s cards, choose the top one and write the answer on the front board. The remaining students in each
group should engage in activity (e.g., hopping on the spot) while they wait their turn.
The student then checks his or her own answer and, if correct, marks a check on the board and returns to
tag the next person on the team.
The next person in line takes a turn and the game continues until they have all participated.
► ► True or False Simon Says
K-3
4-6
7-9
Equipment: none required
Choose a student to lead the class as Simon. The remaining students should jog on the spot beside their
desks.
Have the leader say “Simon says…,” then give an activity suggestion, such as:
DPA Catalogue of Activities
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Classroom or Small Space Activities
•
•
•
If water is a healthy drink, skip around your desk.
If skateboarding is a strength activity, hop up to the front of the room and touch the teacher’s desk.
If stretching is a good stress management technique, reach for your toes.
If the answer is true, the students complete the suggested activity. If the answer is false, they remain
jogging on the spot.
True or false statements related to other curriculum content can also be used (e.g., If forestry is a
renewable resource, do 5 lunges.” “If the square root of 144 is 12, do 10 crunches.”).
DPA Catalogue of Activities
19
Gym or Open Space Activities
The activities included in this section can be completed in the gymnasium or any open space. If gym
access time is limited, consider using an empty classroom, hallway, other open indoor space, or the
playground.
These activities often require some equipment and set up. Consult with your school’s administrator or
physical education teacher about the equipment available and consider organizing an equipment sign-out
system. Although these activities may require more work on the part of teachers in terms of set up and
organization, they offer students greater benefits physical activity opportunities.
Tips for the Gym or Open Space
•
•
•
•
•
•
•
•
•
In addition to the activities listed in this section, select activities from the Classroom and Small Space
section of this resource and adapt them for use in larger spaces to focus more on building students’
endurance (e.g., running instead of walking, incorporating skipping ropes).
Use activities that also support the physical education or dance curricula to make full use of gym time.
Consider joining up with another class to share gym time.
Have students keep a log of their progress and improvement over time.
Take turns with other teachers setting up the room for a weekly activity.
Consider moving these activities outside if the weather is nice.
After students participate in a physical activity, ask them to modify the activity or re-invent a game to
help encourage student engagement and interest.
Encourage students to recognize fair play as essential components of physical activity. Students should
learn to play by the rules and show respect for themselves and others.
Have students volunteer to teach the rest of the class a game or sport from their own cultural
backgrounds. Make a class collection and share it with the rest of the school.
DPA Catalogue of Activities
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Gym or Open Space Activities
► ► Action Stories
K-3
4-6
7-9
Equipment: none required
Tell a simple story that contains many different types of actions and characters and have the students act
out the characters and their actions, such as:
• animals: elephant, gorilla, kangaroo, horse, bird, alligator, rabbit
• machines: cars, planes, helicopters, spaceships, robots, elevators, toasters
• nature: trees, grass, growing flowers, lightening, wind.
Themes to use for story lines include:
• a trip, or travelling to a destination
• a visit to the zoo, farm, factory
• a quest or adventure
As a variation, have students act out walking conditions and respond to safety obstacles as they walk to
the school or park (e.g., walking in long grass, looking both ways before crossing street).
► ► All in a Day’s Work
K-3
4-6
7-9
Equipment: benches, crash mats, tray or box, objects, pylons, skipping ropes, whiteboard and
markers or papers and pens, small tote bag
Divide the class into groups of four to eight. Walk through each station with the entire class so everyone
knows what is expected. Emphasize the need to work together and be respectful of each other while
completing the circuit. Sample stations are listed below. Encourage students to add to the list. Create new
stations that capture the abilities and interests of all students. Impose a time limit for each station or have
groups complete each station before moving on to the next.
•
•
•
Overheated car: The whole group pushes a crash mat between pylons 8–10 metres apart.
Third floor class: Each member of the group steps up and down on a bench one foot at a time to
simulate climbing a set of stairs. The average staircase has approximately 15 stairs. They pretend their
class is on the third floor so they must climb 45 stairs to get to class.
Part-time job as a waiter or waitress: This station is done as a relay. One person starts by carrying a
tray or box with one hand to a pylon 6-8 metres away and back. There are several objects on the tray;
e.g., beanbag, hockey puck, textbook. The tray is then handed to the next student in the group.
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Gym or Open Space Activities
•
•
•
•
Continue until all group members have had a turn. If an object falls off, the student must start over.
Consider placing objects on the tray that require students to concentrate on balance and timing.
Skipping classes: The group jumps rope for one minute, individually with short ropes.
Detention: This station is done as a relay. The first student in each group skips, hops, wheels or
gallops to one end of the activity area where there is a blackboard, white board or paper and pens.
With their non-dominant hand, students write their first and last names on a piece of paper, and then
return to their group in the same manner.
First in line at the canteen: The entire group runs from one pylon to another and lines up. The group is
then challenged to line up one behind the other, without talking, from shortest to tallest, lightest hair to
darkest hair, or the month of the year they were born.
Catching your spring break flight: The first student runs with a piece of luggage (use something to
weigh down a small bag) to a pylon and back, then hands the luggage to the next student in line.
Continue until all group members have had a turn.
One station group could act as the “supervisors” and this group would be responsible for monitoring other
groups to ensure they are performing their “work” tasks properly. Depending on your time frame, this
would be a good resting station.
To add another challenge, write the station names on cards and place them in the middle of the play area.
When the whistle sounds, a group supervisor from each group runs, from an equal distance away, to the
middle of the play area to grab one card and return to the group to explain the task to them.
► ► Birds of a Feather Flock Together
K-3
4-6
7-9
Equipment: music, audio equipment
Choose music with a strong 2- or 4-beat rhythm.
Divide the class into groups of 3-5. Each group needs to find a space and stand in a circle.
Have one student in each group be the first leader and create a sequence of moves. Establish the criteria,
for example, they must combine one strength move (e.g., 1-foot balance) and two flexibility moves (e.g.,
stretch, bend, twist) in their sequence, for a total of 16 counts. Leaders lead their groups through their
dance sequences in time to the music. The last move is a rotation of the group, establishing a new leader.
Have groups flock by travelling throughout the gym while keeping in time with the music. Encourage
groups to listen and move to the music with smooth, flowing transitions from leader to leader. Sometimes
groups may pass directly through other groups during their sequence.
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Gym or Open Space Activities
► ► Core Strength Activities
K-3
4-6
7-9
Equipment: one ball per student (basketball, volleyball, soccer ball, medicine ball), folding
mats, skipping ropes, masking tape, ribbon sticks, scarves, pom-poms, exercise bands
After warming up, students choose a ball (e.g., basketball, volleyball, soccer ball, playground ball,
stability ball, or medicine ball), and a partner. Review the following core strength and stability exercises.
Consider students’ injuries or physical limitations and provide variations or have students suggest
variations for each of the activities.
Crunches:
• Back and feet flat on floor. Curl head and shoulder up and off floor to bring rib cage closer to pelvis.
Arms can be held at sides, crossed over chest, placed loosely behind head or extended above head.
• Back flat on floor, feet 90 degrees off floor. Curl head and shoulder up and off floor to bring rib cage
closer to pelvis.
• Cross-over crunch: Back flat on floor, left leg bent and crossed over bent right knee. Curl head and
shoulders up to bring rib cage closer to pelvis. Rotate elbow to opposite knee without pulling on head.
V-Sits: Lie on back with arms at sides. Bend at hips and bring legs and torso towards midline to
form a V. Legs and back remain straight at all times. Allow as much bend to legs as necessary to
avoid back strain.
V-Sit Twists: Lie on back with arms holding a ball at stomach. Bend at hips and bring legs and torso
toward midline to form a V. Twist side to side with ball. Legs and back remain straight at all times. Legs
can bend as needed to avoid back strain.
Heel Touches: Back and feet flat on floor, arms at sides. Curl head and shoulder up and off floor to bring
rib cage closer to pelvis. Extend right arm to touch right heel, alternate side to side.
Bike Pumps: Back flat on floor, knees bent at 90 degrees. Curl head and shoulder up to bring rib cage
closer to pelvis. Hold position. In a bicycle motion, reach elbow to touch opposite knee and alternate side
to side. Do not allow feet to touch floor. Keep straight leg fully extended.
Hip Raises: Back flat on floor with legs extended up, perpendicular to floor. Contract abs and butt and
raise hips off of floor while raising heels to ceiling. Do not use hands to lift up hips. This is a very small
motion, so do not swing legs.
Dolphin Kicks: Lie on side with bottom thigh completely elevated off the floor, lower leg about three
inches off floor. With both legs straight and tight together, move legs 12 inches forward and back while
keeping thigh off floor. Alternative: Use one leg at a time.
Side Planks: Lie on side with body in a straight line. Raise hips toward ceiling and support body with
only feet, elbow and lower arm touching the floor. Relax and return to start position. Repeat on both
sides. Try supporting body with an extended arm along the floor and over the head instead of using a bent
elbow, raising opposite arm straight up in the air, or lifting top leg in the air.
DPA Catalogue of Activities
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Gym or Open Space Activities
Leg Lowering: Lie on back with legs bent at 90 degrees to the floor. Keep stomach pulled up and in.
Lower back should remain in contact with floor at all times. Lower one bent leg at a time towards the
floor. Stop movement if back or pelvis begins to move. Do not let heel touch the floor. Alternate legs.
Superhumans:
Alternate arm and leg: Lie face down on the floor with arms and legs fully extended. Keep hips in
contact with floor and abs tight. Raise opposite arm and leg, alternate sides. Do not arch back and lift
using gluteal muscles.
• Legs only: Repeat, but keep hands on ground. Raise both legs off of floor. Initiate lift with gluteal
muscles.
• Both arms and legs: Repeat, but lift both arms and legs off floor at the same time.
•
Appendix
Have the students practise the exercises. While one partner performs, the other gives feedback about
technique and rests. Circuits can be designed to rotate students from station to station by posting a written
explanation to assist proper technique. Students should continue repeating the exercise until the muscle
group begins to feel fatigued or roll a pair of dice to determine the number of repetitions.
Have students individually record the activities and the number of repetitions they are able to complete.
Refer to these records when completing core stability exercises throughout the school year. Some students
will benefit from the use of ribbon sticks, scarves, exercise bands, and pom-poms to extend their
movements.
Discuss opportunities for students to participate in core strengthening activities, such as pilates or
kickboxing. Consider inviting a variety of certified instructors to school to lead a “smorgasbord of core”
at lunch or after school. Challenge students to practise their favourite core strength activity for 30 seconds
every 15 minutes while they are watching television, at the computer, or doing homework.
► ► Creative Dance
K-3
4-6
7-9
Equipment: pathway signs, music, audio equipment
Review direction and pathways (e.g., combining directions and locomotor movements). As students enter
the gym, call out a direction such as forward, backward or sideways for students to follow while moving
around the gym. Then, add a locomotor pattern with a direction (e.g., forward galloping, backward
walking, or sideways skipping). Post these patterns on the wall on pathway signs.
Point to a picture of a straight pathway. Ask students to move in a straight pathway using two body parts,
then three body parts. Point to a picture of a zigzag pathway. Ask students to move in a zigzag pathway
around the gym. Point to a picture of a curved pathway. Ask students to move around the gym using a
curved pathway, first making small curves, then larger curves. Point to a picture of a spiral pathway and
ask students to move in a spiral pathway, first a small spiral and then a large spiral. Lead students around
the gym, creating a large spiral pathway.
DPA Catalogue of Activities
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Gym or Open Space Activities
Divide the students into pairs and have them travel together using a pathway of their choice. Have some
pairs demonstrate their pathways.
Have the students create their own “movement stories” by putting together three (or more) pathways and
directions; e.g., forward spiral, backward curved, sideways zigzag. Remind students to be aware of the
movement around them and avoid others. Instruct them to “shoulder check” often while moving
backward.
Have students demonstrate their stories, while others identify the pathways and directions used. Play
music with a strong beat while students are creating and presenting their movement stories.
Have students add different patterns (e.g., circular, rectangular, square, triangular, figure eight, a favourite
letter) to their stories to make them more complex.
► ► Exercise Balls
K-3
4-6
7-9
Equipment: large exercise balls (stability balls)
Have the students perform various movements using large exercise balls, such as sitting on the ball, side
toe touches or a prone balance (lying on your back). Other examples could include:
Belly Busters: Divide the students into pairs and have them stand beside each other with the ball between
them at their waist or chest level. Have the students move around the room, keeping the ball between
them without letting it fall to the ground. Start with the ball between them on their sides and then have
them rotate to have the ball trapped between them in the front of their body and then the back of their
body.
Buttocks Bust: Divide students into groups of four and give each group a ball. Their goal is to work
together to lift the ball off the ground and hold it for a certain amount of time. Four students will sit in a
circle, facing each other with the ball in the middle. Upon a signal, all the members in the group will
attempt to lift their buttocks off the floor, supporting their weight with their hands and keeping their feet
on the ball. Count how long they can hold this position. Remind the students that it is easier if they bend
their knees. Vary this activity by using more or fewer students.
Prone Balance: Have students kneel behind the balls and place their stomachs on the balls with their
hands on the floor in front of the ball. Have them complete actions such as: lift one arm up, then the other;
lift one leg off the floor; lift one leg and the opposite arm; create a rocking motion using hands and feet.
Assisted Hold-up: Have students kneel behind the balls and place their stomachs on the ball. Have them
extend their legs straight, balancing on their toes and raising their arms out to the sides like an airplane
with their chests off the ball.
Prone Walkout: From the prone balance, have the students walk their hands out from the balls, letting
the balls roll down toward their feet (hands remaining on the floor). This is like a push-up performed with
the ball under the quadriceps of both legs.
DPA Catalogue of Activities
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Gym or Open Space Activities
Extension: An exercise ball could be kept in the classroom for students to use when they have completed
their work (e.g., sit on the ball and read a book, use the computer). This will help to improve core strength
and stability.
► ► Exercise Bands
K-3
4-6
7-9
Equipment: exercise bands per student (a variety of lengths and tensions are best), pool
noodles
Provide each student with two exercise bands. Most fitness stores sell exercise bands and many sell bulk
rolls, which are ideal for cutting into various lengths. Low cost alternatives like pantyhose and strips of
old sheets or towels are also effective.
Once students have their exercise bands, have them find a space and face the front of the room. Students
who are allergic to latex should be provided latex-free equipment. Store this equipment separately to
avoid cross-contamination. Students unable to use exercise bands may use alternate equipment, such as
food cans, wrist weights or beanbags.
Review each exercise, highlighting the correct way to do the exercise to avoid injury. Allow students time
to practise while circulating and encouraging proper technique. Stress the importance of control and
technique with each movement to isolate target muscles rather than speed. Sample exercises include:
•
•
•
•
•
•
•
•
•
Push-ups with band across back: Place one end of the band under right hand and extend it across the
back, holding the other end with left hand. Perform push-ups.
Back row with bands sitting on floor or step: Sit with legs extended in front of body, wrap band
around feet and hold end with both hands. Keeping back straight, squeeze shoulder blades together
and down.
Front raise with two bands: Stand with one band under each foot, holding the other ends with hands.
Keeping back straight and abdominals tight, raise one arm in front of body to shoulder height. Lower
while raising other arm.
Lateral raise with two bands: Stand with one band under each foot, holding the other ends with hands.
Keeping back straight and abdominals tight, raise both arms out to the sides up to shoulder height.
Bicep curls with band: Stand on the band and, holding the other ends with hands, curl fist toward
shoulders while keeping elbow close to body. Alternate the arms.
Triceps extensions with band: Stand on the band and hold it with right hand at the base of neck.
Keeping right elbow up and close to head, extend right arm in the air. Repeat on left side.
Step touches: Stand with a band tied around each ankle or just above each knee, take one large step to
the right and close left foot to right. Alternate by taking one large step to the left.
Hamstring curls: Stand and secure a band around back of the ankle, holding both ends in one hand.
Curl foot with the band back to buttocks. Use a wall or bar for support. Switch ankle and repeat
motion.
Dorsi flexion of ankle: Stand and secure band around the ball of the foot, holding both ends in one
hand (use a partner, if necessary). Point toe and then pull back foot toward the body.
DPA Catalogue of Activities
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Gym or Open Space Activities
•
Back extensor: Secure band to ankle, holding the end with opposite hand. Start on all fours and elevate
opposite arm and leg. Hold for three seconds, move the band to other ankle and switch arm and leg
raised.
Have the students partner up and use each other as additional resistance. Have the students use different
lengths or tensions of exercise bands to adjust the resistance provided. After movements have been
learned and practised, have groups choreograph a routine to a song and present it to the class. Exercise
band circuit stations could be completed once a week.
Exercises developed by and adapted with permission of Marjorie O’Connor, Fit International, Edmonton, 2000.
► ► Fitness Frenzy
K-3
4-6
7-9
Equipment: mats, music, audio equipment
Discuss and reinforce the three physical activity components: flexibility, strength and endurance. Have
the students brainstorm a list of activities that would fall into those three categories and record on a wall
chart.
Demonstrate flexibility activities (to lengthen the muscle, hold the stretch for 20 seconds and release,
allowing the muscle to relax), such as:
•
•
•
•
•
Tight Body: Students make their whole body as tight and stiff as possible, hold and release.
Stretch: while breathing in and out slowly. Begin by tightening one body part at a time. Start with one
hand, then both hands, one arm, then both arms, one leg, then both legs, the buttocks and then the
whole body. Breathe in and out slowly through the nose.
Calf Stretch: Place your palms against the wall, put your right leg back, toe forward and keeping the
foot’s heel on the floor, hold and stretch. Switch to left leg and hold.
Squat Stretch: Squat down on your toes and hold. Attempt to stand while keeping your
fingertips on the floor, bending your knees a little if necessary and hold.
Demonstrate strength activities, such as:
• Push-ups: Perform a safe push-up against the wall. By putting one’s knees on the floor
• you can modify push-ups. Opting to hold a front support position for
• 10–30 seconds is another way to adapt the activity.
• Sit-up or crunch: Always bend the knees when performing sit-ups and crunches. To modify, clasp
hands behind head, cross arms over chest or place arms at side.
• Wall Sit: Sit with your back against the wall and your feet bent at 90 degrees with no use of the hands
and hold for 20 seconds.
Demonstrate endurance activities such as jumping jacks, jogging on the spot, skipping, lunges and any
activities that elevate the heart rate to a working level. Have the students try one of these activities until
exhausted and then rest for an equal length of time.
DPA Catalogue of Activities
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Gym or Open Space Activities
Divide students into groups of three or four and have them design a 10-minute workout that includes
activities from the three fitness components (and warm-up and cool-down activities).
Once the workouts are designed, play the music and set the stop-watch for 10 minutes. Allow the
individual groups to lead the class through their workouts.
► ► Four Square Jumping Pattern
K-3
4-6
7-9
Equipment: floor tape or skipping ropes to mark the area
Have students work in pairs to lay out a four-square pattern on the floor using skipping ropes, lines on the
floor or masking tape.
Demonstrate and have the students practise the following jumping patterns:
• Regular jump: jump with feet together on the spot, five times.
• Side-to-side (square 4 to square 3 and back) five times, feet together.
• Up and back (square 4 to square 1 and back) five times, feet together.
• One foot jump up and back (square 4 to square 1 and back) five times each foot.
• Side to side one foot (4 to 3) five times, each foot.
• Triangle (square 1 to square 2 to square 4) five times, feet together.
• Four square (1-3-2-4) five times, feet together.
Some students may need to use a wall for guidance and balance. Instructional posters with clear graphics
may enhance understanding for students.
Have one partner try to complete the jumping patterns in order, doing as many jumps as possible. Then
the other partner takes a turn. Encourage quick jumps for each pattern and verbal support for one another.
Once completed, challenge students to create their own patterns of jumps.
► ► Loose Caboose
K-3
4-6
7-9
Equipment: none required
Divide students into groups of three and have the groups form trains by placing their hands on the
shoulders of the person in front.
DPA Catalogue of Activities
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Gym or Open Space Activities
Identify “loose cabooses,” who are individual players that are not assigned to a three-person train (just a
few students will be enough).
Have the “trains” all run around the gym, staying in formation. The “loose cabooses” must run around the
play space and try to link on to the end of a train. When a loose caboose is successful at joining the end of
a train, the student at the front of the train now becomes a new loose caboose. Trains communicate and
work together to try to avoid being caught by loose cabooses.
► ► Move to the Music
K-3
4-6
7-9
Equipment: music, audio equipment
Have students scatter throughout the gym and move to music with a strong two-beat or four-beat rhythm.
Have the students use different locomotor and non-locomotor movements and move to the beat of the
music, such as walk, sway, shuffle, gallop, skip, double gallop, twist, and use arm movements.
With a partner or in small groups, students find the beat to the song and move to it. Vary the music to
stimulate different types of movement.
As a variation, incorporate other elements such as stories, characters, or animals.
► ► Numbers Run
K-3
4-6
7-9
Equipment: none required
Have students spread out randomly around the play area.
On a signal, the teacher calls out a locomotor skill (such as running, jumping, hopping, skipping,
galloping, leaping) and have all students move around the play area performing this skill.
After 10-15 seconds, the teacher calls out a number. Students then have five seconds to arrange
themselves into groups of that size. Once students have arranged themselves into a specific group size,
they must then perform a endurance, flexibility, or strength exercise that is called out by the teacher (e.g.,
DPA Catalogue of Activities
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Gym or Open Space Activities
groups of 6, jumping jacks, students then do 6 jumping jacks before beginning to move around the play
area again).
► ► Scrabble Fitness
K-3
4-6
7-9
Equipment: index cards with the letters of the alphabet written on them, chart paper, markers
Divide the class into small groups of two or three. Using index cards with letters of the alphabet on them,
spread the cards face up on one half or quarter of the playing area.
Have the students stand in their groups an equal distance from the cards and spread out in a safe manner.
The first student in each group will start.
On a signal, students hop, jump or skip one at a time to collect one card and bring it back to their partner
or group. The remaining students should jog on the spot in their groups to maintain continuous activity.
Students alternate turns in getting the letters. Once each student in the group has a card, the students try to
form words from the cards they have brought back (they don’t have to use all of them).
Once a word is formed, the students have the teacher verify that it is indeed a word. If it is a word, the
students write it on a piece of paper or chart paper posted on the wall, gather all the letters and spread
them back out on the floor at the other end of the playing area. All words less than four letters score one
point for each letter in the word. All words with five or more letters are worth two points per letter. Total
the points for a class total. Allot bonus points for words from weekly spelling lists or vocabulary lists.
Vary the game by using specific vocabulary terms from science, French, music, etc.
► ► Skipping
K-3
4-6
7-9
Equipment: skipping ropes, music/audio equipment (optional)
Short Rope
Have the students perform various moves, such as one-foot skip, two-foot jump, straddle skip, scissor
skip and double side swing. Have the students combine the moves and create routines individually or in
groups.
DPA Catalogue of Activities
31
Gym or Open Space Activities
Long Rope
Divide the students into groups of four or more and have them use two skipping ropes to skip double
rope. Have two students hold the end and gently swing the rope from side to side (but not over). Other
students take turns jumping the rope and count how many times they can jump without touching the rope.
Each student takes a few turns trying to break his or her own record.
Have two or three students jump at the same time. Make sure all students take turns swinging the rope.
Try the following skipping moves:
• Class Skip: Tie a number of skipping ropes together to form one gigantic rope. Lay the long rope still
on the ground. Have all the students line up on the same side of the rope. On a count of “one, two,
three, jump,” two people turn the rope and all students attempt to jump together and clear the rope as a
group.
• Twister 360 Degree Turn: Skip forward, side swing and turn around, skip backwards, turn around,
skip forward and so on.
• Triangle Skip: Skip with three students turning three ropes in a triangle formation.
• Double Jump Rope: Have students turn two ropes perpendicular to each other so that the ropes cross in
the middle to form a plus sign. Students attempt to move to the centre to jump both ropes at once.
► ► Tag Games
K-3
4-6
7-9
Equipment: three or four clothespins for each student, pinnies of three different colours, “tails”
with clips, pool noodles, coin
Chase the Horse
Choose one student to be the “horse” and give this student a 10-second lead to run anywhere in the
activity area (the larger the area, the better).
On a signal, the rest of the class chases after the horse in a galloping motion, trying to tag them. When the
horse is tagged, the entire class returns to the teacher and the game starts again with a new horse. Vary the
lead time if necessary. Reduce the distance the horse may gallop if necessary to involve more students.
Consider providing additional horses to a smaller field.
Follow the game with two minutes of active stretching; e.g., arms circles, ankle rotations or leg swings.
Clothespin Tag
Discuss the rules of the game and brainstorm with the class ways to actively include everyone in this
game; e.g., some students may extend their reach by using a pool noodle.
DPA Catalogue of Activities
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Gym or Open Space Activities
Give each student three or four clothespins and have them clip the pins onto the backs of their clothing.
Students with long hair should clip the pins further down their backs to avoid tangles, or tuck their hair
into their shirts.
Give the start signal and have the students attempt to take one pin at a time from the backs of others. If
they get a pin, they kneel down on one knee and pin it to the front of their shirts. They are safe until they
stand and begin running again. Pins on the front of shirts cannot be taken.
Continue playing until the time is up or all the pins have been taken from students’ shirt backs.
Donkey Tag
Choose five students to be “it” and give them green pinnies. The remaining students take red or blue
pinnies and tuck them in their waistbands like tails.
Have the students in green pinnies stand in the centre of the activity area. On a signal, have the rest of the
students run throughout the activity area. The students in green try to capture the tails of the others. If
they succeed, they place the tails in the centre and try to capture another.
Students who lose their tails must crab walk to the circle, retrieve their tails and rejoin the game.
Heads or Tails
Have students space themselves throughout the play area. Demonstrate two positions for the game. One is
with a hand on top of your head, “Heads,” and the other is a hand on your hip, “Tails.” Have students
close their eyes. On command, they must assume one of the two positions.
Toss a coin and call out the side that lands face up. Heads will chase tails or vice versa depending on coin
toss.
Students keep one hand on either their head or hip. When tagged, students assume the other position and
join the tagging team.
Heel-Toe Tag
Choose two or three students to be “it.” They must walk with one foot in front of the other, heel to toe,
while they are attempting to tag others.
The students avoiding the tag must hop or jump around to safety.
Once tagged, that student becomes it and will walk in a heel–toe manner.
After the tag game, do a group stretch focusing on calves, quadriceps and hamstrings.
Follow-the-Leader Tag
Have students choose partners and take turns leading a variety of movements, such as running, hopping,
skipping, galloping or jumping, moving in a variety of directions, speeds and pathways.
The front person of each pair is “it” and tries to tag the other front people only.
Partners switch being the leader and the game continues. The students in the back of the pairs have to
keep up with their leaders and can help to avoid being caught by turning and changing directions.
DPA Catalogue of Activities
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Gym or Open Space Activities
Other Variations
Create variations on tag games based on current course content from social studies, science, English
language arts, French, mathematics, etc.
► ► Travel Your Name
K-3
4-6
7-9
Equipment: alphabet cards, music (optional), pylon
Create a set of alphabet cards. On the bottom of the laminated letter, write a type of endurance, strength or
flexibility activity (e.g., jumping jacks, burpees, front support, 1-foot balance, squat, lunge). Tape
alphabet cards to the walls around the gym.
Play music and have the students skip in a straight pathway to the first letter of their name. Have them
touch the letter and then travel to the next letter using the kind of locomotor movement called out by the
teacher (e.g., skipping, hopping, sliding, jumping, galloping, running). They continue until the music
stops or they have spelled their name. For double letters (e.g., Shannon), they must travel to the pylon in
the middle of the gym, do the locomotor movement specified there, and then head back to the letter. For
children with very short names, ask them to continue spelling a pet’s name or the school name.
For older students, have the students spell various vocabulary words, or use the events in a story and have
students travel to them in the order in which they happened.
► ► Vowel Catcher
K-3
4-6
7-9
Equipment: pinnies or foam balls
Divide the class into two equal groups. Have the groups line up on an end line at either end of a playing
area.
Assign each student a vowel and identify two taggers (they can wear pinnies or hold a small foam ball).
Have the taggers stand in the centre of the playing area.
Call out a word. If a student’s vowel is contained in that word, they try to move across the gym using a
specific movement (skipping, side steps, galloping, walking) without being tagged or hit with a foam ball.
DPA Catalogue of Activities
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Gym or Open Space Activities
If the vowel runner is tagged or hit, they become a tagger and the previous tagger becomes the vowel. If
vowel runners cross the line on the other side without being tagged, they continue to be vowel runners.
Change the game by using content, such as parts of a sentence, story or paragraph.
DPA Catalogue of Activities
35
Outdoor Activities
Winter Outdoors Tips
Frostbite and hypothermia are the most serious threats from exposure to cold. Frostbite occurs when so
much heat is lost that water in tissue close to the skin freezes. The ears, face, fingers and toes are most
susceptible. Early signs include tissue that is waxy, white, numb, tingly and cold.
Hypothermia is a potentially fatal condition in which core body temperature falls dangerously below the
normal 37° C. The earliest signs include numbness in the hands and feet and slight shivering. Continued
exposure to the cold can lead to more intense shivering, slurred speech, drowsiness and feeling of
exhaustion.
When any of the above symptoms appear, it is crucial to seek shelter, get into dry clothing and have a
snack (preferably a hot drink). Serious cases require immediate medical attention.
•
Dress for the weather. In cold weather, layers of loose-fitting clothing trap air and provide good
insulation. The inner layer should be absorbent wear: the middle layer(s) warm and the outer layer
water repellent and wind resistant.
− hat (warm, close-fitting and covering ear lobes; not a “fashion” hat or baseball cap)
− mittens (gloves do not keep hands warm as effectively as mittens)
− loose layers (an absorbent synthetic fabric next to skin, a warmer middle layer and a water
resistant/repellent outer layer)
− socks (a single pair of socks, either wool or a wool blend with silk or polypropylene is better than
cotton, which offers no insulation when wet; avoid extra thick socks, as they can cause cold feet by
restricting blood flow and air circulation around the toes)
− boots (be sure boots are dry and not too tight).
Students should get out of wet clothes and shoes as quickly as possible as they are the biggest factors
in frostbite. Jackets should be zipped up. To avoid strangulation during play, use tube-shaped neck
warmers instead of scarves. If scarves must be used, tuck them into jackets. Remove drawstrings on
hoods and jackets, as they are also a safety hazard.
•
Get set. Warm up and stretch indoors before going out in the cold.
•
Beware of the wind. Take the wind chill factor into account, and plan routes so that the wind is at
your back near the end of the session.
•
Watch for fatigue. Do not push yourself in extremely cold weather.
•
Use the buddy system. Try to be active with a companion, and keep your eye on one another.
•
Do not dally. When activity is finished, come in from the cold and change into dry clothing as soon as
possible.
•
Be sun safe. Even in winter, you can still get a sunburn. Reduce sun exposure when the sun is highest
in the sky.
When is it too cold to walk or play outside?
•
•
If the temperature falls below −25° C (−13° F), regardless of the wind chill factor.
When the wind chill factor is reported as −28° C (−15° F) or greater (this is the temperature at which
exposed skin freezes in a few minutes).
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► ► Alphabet Walk/Run/Wheel
K-3
4-6
7-9
Equipment: paper and pencil/pen for every pair of students
Divide students into pairs and give them each a sheet with the letters of the alphabet or ask them to write
the letters down the side of the page. You may want to exclude the letters Q, X and Z.
Have the pairs work together to find objects during their walk, run, or wheel that begin with each letter of
the alphabet, or each partner may complete half the alphabet. Some students may be asked to cover the
area closest to the school. Some students may require the assistance of a buddy who can scan the area for
debris or safety hazards. Set ground rules to increase the challenge for students.
While students stretch their calf muscles, leg and back muscles, discuss their ability to maintain their
working heart rates during the walk, run or wheel.
► ► Amazing Asphalt Activities
K-3
4-6
7-9
Equipment: paint, chalk, skipping ropes, utility balls, rocks, sticks or small objects to use as
markers, marbles
Encourage students to play activities on the school’s blacktop play areas and sidewalks. Permanently
paint lines on the tarmac so that students can enjoy the various games anytime. Chalk can
also be used to allow a group to create, play and teach their game to another group. Some
hopscotch activity ideas include:
Basic Hopscotch: The first player throws the marker to square number one. They hop on
one foot over square number one, continue through the hopscotch, picking up their marker
on the way back. The marker is then thrown to square two. They hop on one foot to square
one, hop over square two and hop through the hopscotch, picking up their marker on the
way back. Players lose a turn by stepping on a line, hopping into a square occupied by
another marker, touching the ground with any part of their body other than their feet,
touching another player’s marker, tossing their marker into the wrong square or having it
fall on a line or outside the hopscotch markings.
Create a Hopscotch or Share a Hopscotch: Students work together in groups to create a hopscotch
game following the rules of basic hopscotch. The group determines the layout of the hopscotch pattern,
how to move through the pattern (hop, jump, straddle left foot, right foot), in what direction to move
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(forward, backward, sideways) and any special rules. A group member remains at their own game to
explain their hopscotch to the other teams as they rotate through all the games.
Hopscotch Tag: Define the play area by using pylons in close proximity to the hopscotch patterns.
Choose several students to be “it.” The “its” move around the play area trying to tag the rest of the
students. When students are tagged, they go to the hopscotch patterns and hop and jump through the
pattern. Players cannot be tagged while they are completing the hopscotch. Once a student finishes
jumping the patterns, he or she is back in the game. Change the students who are “it” often so that all get
a chance to tag others.
► ► Capture the Flag
K-3
4-6
7-9
Equipment: flags or other objects, two sets of different coloured pinnies, pylons
Divide students into teams. Give each team 10 flags out around the field (a different coloured flag is used
for each team). Each team is on their side of the field wearing different coloured pinnies. Each team place
a hula hoop on the far back side of their area.
Students must try to capture their opponent’s flags and make it safely back to their side without being
tagged; however, if they are touched on the other team’s half of the field, they must go to their team goal
area and remain their as a prisoner. Assign an activity for them to do while they are prisoners (e.g.,
jumping jacks).
To be set free, a team-mate will need to try and rescue their team-mate by tagging them while they are
waiting in the hula hoop. If they are rescued, both team-mates receive a “free run” back to their side. The
teacher may also call a “jail break” where prisoners from both sides are granted “free run” back to their
side.
The game is over once a team captures all 10 flags from the opponents. Use fewer than 10 flags if time is
limited or if the participants are young.
In winter months, this game can be played using snowshoes.
► ► Field Circuit
K-3
4-6
7-9
Equipment: skipping ropes, hoops, pylons
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Have the students complete a circuit that includes the following five stations:
Station One: Lay two lanes of three hoops each on the grass an even distance apart. Students are to hop
from one hoop to the next. Complete twice.
Station Two: Space two, three-foot pylons four feet apart and lay a plastic golf tube across the top.
Students are to crawl underneath the tube once.
Station Three: Set out a course using six pylons. Students are to run zigzag through the pylons once.
Station Four: Lay skipping ropes in pairs across the grass. Students are to jump over the lines of skipping
ropes. Graduate the distance the lines are apart and encourage students to challenge themselves to jump
the widest section possible. Complete 10 times.
Station Five: Lay down three skipping ropes on the grass or mark with pylons (a start line, a change line
and a finish line). They should be 10 metres apart. Students start hopping on their left foot at the start line.
They switch to their right foot at the change line and continue hopping to the finish line. Complete three
times.
Points are scored if the ball cannot be returned by the receiver, if it bounces more than once or if it is
caught.
► ► Jolly Jumping
K-3
4-6
7-9
Equipment: skipping ropes and long elastic jump ropes
Provide groups of three to four students with one elastic jump rope (a loop of ½ inch elastic two to three
metres long with the two ends tied together to form a large circle). Students unable to skip may hold one
end of the elastic while another student jumps. Some students may find it easier to use large hoops and
demonstrate a more traditional jumping action. Other students may participate in alternate challenges;
e.g., throwing beanbags over or in between ropes hung at different heights. Some students may be
challenged by simply stepping over or on a rope placed on the floor.
Have two students hold the ends slipped around their ankles while another student takes a turn jumping in
the middle of the ropes. One jumper goes at a time. The holders stand five to six feet apart so the rope is
fairly taut and forms the shape of a rectangle. The jumpers complete a predetermined jumping routine or
jumping jingle (including jumping inside, outside, an on the rope).
When successful, the rope is moved to the mid-shin height, then up to the quads or hips.
Have students take note of their increased heart rates and breathing rates while jumping.
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Have each group member create a jumping routine that includes 10 jumps. Elements include jumping
with each foot on one rope, jumping with both feet on the same rope, jumping with both feet straddling
one rope then the other, jumping between both ropes or outside both ropes.
Have students share their jumping patterns with other groups to music of their choice.
Increase the level of difficulty by introducing the use of props or a ball. For example, students could do
their jump routines while trying to dribble a basketball.
► ► Jumping Jack Rabbits
K-3
4-6
7-9
Equipment: pylons or skipping ropes to create the jumping arena
In a level area, measure off a length of 10-20 metres, depending on the age and abilities of the students.
Have a start line and an end line.
With toes touching the start line, students jump to the end line and count how many jumps it takes them to
cross the space. Students should bend their knees and keep their weight on the balls of their feet. Arms are
bent at the elbows and brought back in a pumping action. Begin each jump from a standing position and
from the exact spot where they landed from the previous jump.
Have students jump without using their arms or bending their legs. Ask them how it affected the distance
achieved.
Have students do a brief running start to the jump and then jump using only one leg. Have them compare
the results.
Have students team up in partners and take alternate jumps in a forward motion or have jumping relays in
which each partner jumps only in one direction and tags his or her partner to jump back home.
► ► Meet in the Middle
K-3
4-6
7-9
Equipment: none required
Help students choose partners. Have the partners stand on opposite sides of the activity area facing each
other.
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On the signal to begin, partners run forward toward each other to meet in the middle of the activity area,
where they give each other a “high five” and return to their original positions. Consider the abilities of the
students and adjust the distance to be travelled accordingly.
Have the students try other variations, such as meeting in the middle and return to their original positions
running backward; meeting in the middle, circling each other and returning; meeting in the middle, do-sido-ing (square dance move) and returning moving backward.
Have the students complete an activity when they meet in the middle, for example:
•
•
•
•
•
10 jumping jacks
hold a plank position (prone push-up) for 15 seconds
10 crunches or curl-ups
360-degree jump turn in each direction
touching toes and holding for 10 seconds.
► ► Memory Orienteering
K-3
4-6
7-9
Equipment: master map of the school, controls (pieces of tape with letters), student score
cards, coloured pinnies
Place several markers (controls) with letters or symbols on them throughout the field and school yard.
Each control is given a point value depending on its distance away from the starting point and its
accessibility.
On a map of the school grounds, accurately mark where the symbols are located to create a master map
called the control map. Provide each pair of students with a scorecard. During the game, upon arriving at
a control, students record a description and the clue letter or symbol of each control on their scorecard
before moving on to find the next control. Make sure there are many more controls than students could
possibly locate in the given time period.
On the signal to start, students study the control map and memorize as many different locations as
possible before setting out to find the controls. Students can choose to start with any of the controls so
they do not need to be located in a specific order. Staying together, pairs locate as many controls as
possible and return to the start before the predetermined time limit is up (20 minutes). Pairs can return to
the start to review the control map at any time.
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► ► Merry-Go-Round
K-3
4-6
7-9
Equipment: whistle or other signal
Players position themselves around a track. Blow a whistle and tell the students how they must move
around the track (e.g., skip, gallop, hop). Everyone moves in the same direction.
Select movements to suit group requirements and balance strenuous and less strenuous activities. Ideas
for “laps” may include:
• Jog slowly for one minute.
• Walk with high knees for 30 seconds.
• Walk normally for 30 seconds.
• Run fast for 15 seconds.
• Walk slowly for 30 seconds.
• Walk with hands on knees, right on right, left on left, for 30 seconds.
• Walk with hands holding lower shins for 30 seconds.
• Walk backward for 30 seconds.
• Walk backward with long strides for 30 seconds.
• Walk forward with giant strides for 30 seconds.
• Touch the floor with one hand at each step for 30 seconds.
• Crab walk for 30 seconds.
► ► Orienteering
K-3
4-6
7-9
Equipment: small red flag, whistle, clue sheet, treasure (pencils, snacks, stickers), snowshoes
(optional)
Note: This activity can be completed on foot or on snowshoes.
Hide a small red flag somewhere on school grounds. Give verbal or written clues that lead students
throughout the school grounds. Every three to four minutes, blow a whistle to provide a clue. Encourage
students to move quickly when following clues. Each clue directs students closer to the flag.
After each clue, have students place their hands over their chests to feel their hearts and take note of their
heart rates. Emphasize that their hearts should be beating faster than when they started (be sensitive to
students’ differing fitness levels). A modified course on the tarmac may be offered or an additional flag
may be hidden in a more accessible location for some students.
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The student who finds the flag brings it to the teacher and wins a treasure for the entire class.
As an extension, challenge students to create or follow a map of the walking trails in the community.
► ► Outdoor Activity Circuit
K-3
4-6
7-9
Equipment: poster boards, pens
Have students work in small groups to create one basic outdoor activity station that is part of a circuit
located on the school grounds. Each group should be designated to design a activity station that focusses
on developing endurance, strength, or flexibility (e.g., 20 jumping jacks, 20 toe taps on the bench, 10
lunges). If available, students can incorporate simple equipment such as skipping ropes, medicine balls, or
exercise balls. Have students use poster board to create signs for their stations.
Work with students to set up the circuit on the school grounds, and then to complete the circuit.
► ► Outdoor Relay Races
K-3
4-6
7-9
Equipment: none required
Have the students work in pairs and design various outdoor relay races. Set criteria, such as students
should incorporate two endurance activities (e.g., running, side stepping, grapevine), and two strength
activities (e.g., plank, squats, modified push-ups) when designing their relay race. Have student pairs take
turns demonstrating their relay race to the class and then leading the students through the relay outside.
► ► Passball
K-3
4-6
7-9
Equipment: one small, soft, foam ball; two buckets, boxes, or milk crates
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Designate a safe play area that has two end lines and one centre line. Place a bucket on the end lines of
each of team’s play areas.
Divide the class into two teams. One team receives possession of the ball and the game begins. The point
of the game is for the students to pass the ball (underhand or overhand throwing only, no kicking of the
ball) amongst their team-mates and try to successfully get the ball in the opposing team’s bucket to gain a
point. Establish rules such as students are not allowed to run while in possession of the ball, or they may
only take three steps while in possession of the ball. Once a point is scored, the game restarts at the centre
line and the other team has possession of the ball.
► ► Playground Challenges
K-3
4-6
7-9
Equipment: none required
Consider the abilities and challenges of the students and create personalized playground challenges.
Consider a supervised visit to the playground when fewer students are present, allowing the students to
explore the apparatus more safely.
Have students line up side by side along the edge of the playground equipment. On a signal, students
move onto the playground equipment to complete a challenge and then return. Challenges may include:
•
•
•
•
•
•
run around two objects or pieces of equipment
go under three objects or pieces of equipment
step or jump over four objects or pieces of equipment
complete an up and down on four things (mount or dismount)
hang from four things in the playground holding body weight for a count of four
make two bridges on the playground – one tummy up and the other tummy down.
Modify challenges for some students and allow the assistance from a buddy or aide.
Have the students develop a sequence using the challenges; e.g., run to the equipment and go around one
thing, jump over one thing and mount and dismount from something else.
► ► Playground Circuit
K-3
4-6
7-9
Equipment: hoops, pylons, flags, playground equipment
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Organize a walk or run through the schoolyard. On a signal, have the students walk or run through the
schoolyard, encountering obstacle challenges that they complete before continuing on their way. Mark the
course and set up obstacle challenges, such as:
•
•
•
•
Hanging Out – involves hanging from a part of the playground equipment to a count of four.
Slalom Run – involves running around pylons in a zigzag pattern.
Slide Run – involves running through the creative playground and climbing up the slide and sliding
down.
Balance Beam – involves balancing on three body parts on a piece of playground equipment to a count
of four.
Older students or parent volunteers may be used at obstacle challenges to ensure that the obstacles are
reset or assistance provided if needed. For larger groups, double the sets of obstacles to decrease
overcrowding and move students quickly and safely through the obstacles. Have the students design and
draw the circuit during classroom time.
As a variation, identify a route in your community that students could follow, such as a trail, local park,
wooded area, or garden. Have students check in at stations manned by volunteers as they cover the route.
Additional obstacles can be included at any check point to increase the challenge and to add variety.
► ► Running Fun
K-3
4-6
7-9
Equipment: none required
Divide the students into groups of four to six and have them move through the activity space in single
file, following a leader’s walking, jogging or running pace.
On a signal, have the students at the back of each line run to the front and become the leader. Encourage
varied footwork; e.g., a crossover step, shuffle, skip, moving forward and backward.
► ► Snow Relays
K-3
4-6
7-9
Equipment: beanbags, snowshoes (optional), buckets, tennis balls, hoops
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Snowshoe Relay
Divide the class into teams of four students. Each team will have a bucket of 20 tennis balls or beanbags.
The first student on the team hops, jumps, or runs through the snow a predetermined distance to the
bucket and throws five balls to the hoop hanging or laying a set distance away. The remaining team
members should jog on the spot. Upon completion of the task, the student runs back to the start and the
next student takes a turn. They continue the task until the last person returns to the start line.
At the end of the relay, the team counts the number of balls or beanbags that they successfully threw in to
the hoop and the activity is repeated to try to improve the score.
Try this activity using two hoops as targets. Throwers could use various objects, such as beanbags, tennis
balls or rings.
Variation: have students complete the relay wearing snowshoes or cross-country skis if a class set is
available.
Snowball Relay
Divide the students into groups of three. Give one upside down pylon to each group of three students.
Line up each group at a starting line to begin the snowball relay. Each team of three students will need to
make a snowball large enough to fit on the opening of the pylon (like a snow cone).
On the signal, the first student places the snowball onto the pylon. He or she runs with the pylon and
snowball to a designated line, touches the line with a hand, and turns around and runs back to the start
line. The first student then passes the pylon and snowball to the next student in line. Then the second
student runs to the line and back and so on. If the snowball falls off the pylon or inside the pylon, the
student must stop, pick it up, repair it and place it back on the pylon to continue.
► ► Tantalizing Co-Operative Tasks
K-3
4-6
7-9
Equipment: juggling balls, blindfolds, beanbags
Examples of co-operative games include:
Co-op Tag
The player who is “it” tries to tag other players while they run (skip, hop, walk) to avoid being tagged. A
player is safe when involved in a designated co-operative behaviour, such as:
• Back-to-back – students are back-to-back with another player, separating after five seconds.
• Elbow – students link elbows with a player.
• Ball balance – students balance a ball between each other with a designated body part, such as heads,
sides or backs.
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Human Chair
All the students stand facing in one direction, one behind the other with their hands on the waists of the
people in front of them. The objective of the activity is to sit at the same time on the knees of the people
behind them. The last person tries to hold this position on his or her own. Upon the direction “1-2-3 sit,”
everyone sits down at the exact same time to create a stable human chair. To add to the challenge, have
the students remove their hands from the waists of the people in front of them. Students can do this
activity with their hands on the shoulders of the people in front of them as well.
► ► Walk and Talk
K-3
4-6
7-9
Equipment: none required
Prior to taking the entire class out for a walk, pose series of questions to the class that have to be
answered by the end of the walk that relate to a current topic/subject matter that the class is currently
covering (e.g., review questions for an upcoming test, French vocabulary words, math problem solving).
Students begin walking along side one other person in the class, following a route as designated by the
teacher, and answering the question(s) posed in class. Periodically, call “switch” and the students will
then have to find a new partner to walk alongside and continue to work on answering the question(s)
posed in class.
Upon returning to the classroom, give students a response to complete the answers based on the
information they gathered on the walk.
► ► Walk/Run/Wheel Challenge
K-3
4-6
7-9
Equipment: four cones, audio equipment, music with a fast beat, counters (optional),
stopwatch
Have the students set individual goals and try to improve their cardiovascular endurance. They can choose
to run, walk, or wheel laps for 10 minutes, or use a combination of activities.
Have the class do their laps, using counters to record their total number of laps. If counters are not
available, have students pick up a bead or other small object at the end of each lap (position them so that
they can pick them up without stopping). The goal is for every student to complete at least four laps of the
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course within this time frame. Students will then have to determine whether they can run, walk, or run
and walk the course in order to complete this goal.
Have each student record their own results and goal sets based on their individual results. The teacher can
progressively add more laps or time to the challenge, but has to take into account that this activity needs
to be done regularly in order for students to achieve success and improve their total number of completed
laps.
► ► Walking Programs
K-3
4-6
7-9
Equipment: pedometers (optional), walking logs, flags, hoops, playground equipment
Pedometer Challenge
Have students participate individually or collectively in a “pedometer challenge” in which individuals or
groups set goals and challenge their personal bests. Have the students use pedometers to record the
number of steps taken in a day, week or month.
Have students log the minutes or distance they walk. Display the logs along the hallways to promote
physical activity. Have parents join the activity by colouring in their own shoes and display them along
side their children’s.
Have students log their steps, distance or minutes walked to and from school every day for a week.
Calculate the total for the classroom. Try and improve the total achieved for next week or challenge
another classroom.
Adapted Walking
Have the students adapt their walking by taking backward steps, sidesteps, walk three-legged with a
partner, carry a backpack, wear snowshoes or wear inline skates. Also vary the number of participants, the
length of the walk, the intensity (run, walk) and the objective (flat for speed, hilly terrain or staircase for
training).
Walking Tour of Canada
Have students go to the “Walking Tour of Canada” Web page (http://www.goforgreen.ca) and record the
distances walked. As the students “walk” through each province or territory, they will find information
that relates to history and social studies. They will also be able to use the Travel Mode Calculator to
compare how various modes of transportation impact climate change and the health of our environment.
25-km Club
Create a line drawing of a caterpillar, snake or other suitable character with 25 body sections. Every time
a student completes a kilometre of walking, they colour in one section. When the picture is coloured in,
the student becomes a member of the 25-km Club. For older students, challenge students to represent
kilometres in various types of graphs.
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Lap the World
Choose a province or country that the students can “travel” across. Before beginning, have the class walk
one lap and count the number of steps, average the whole class’ results and arrive at an average number of
steps per lap. Have the students walk, jog, run or wheel around the track or course and record the number
of steps completed. Each week, tally up the number of kilometres travelled by the class and mark their
progress on a map of the world. A “lap” of the world would be 80 150 000 steps
Wall of Walking
Pick a wall in the school that can be easily viewed by everyone and label this the “Wall of Walking.”
Make cut-outs of shoe prints or footprints and distribute to all students involved in the walking program.
Allow students to decorate and colour the cut-outs. Make sure the name of the participant is included on
the footprint. Post the footprints on the “Wall of Walking.”
Over time you can watch the “Wall of Walking” grow as more students get involved with the walking
program.
► ► Winter Tag
K-3
4-6
7-9
Equipment: snowshoes (optional), hoops
The following tag games can be played with or without snowshoes.
Fox and Geese: Make the shape of a big wheel with your feet in the fresh snow
using paths to represent the spokes and a flattened down area of snow for the
hub. Designate one student to be the fox and the rest of the class become geese.
The fox tries to catch the geese, who once caught becomes the fox. Remind
students keep moving at all times. If a goose steps out of the snow path, they will
also become the fox. The only safe area for a goose is the centre hub, but only
two geese are allowed in the hub at one time. Students in the hub must also
maintain activity while there (e.g., stretches, jumping jacks).
hub
Snow Angel Tag: One or more students are “it” and they try to tag other students. Once tagged, the
student must create a snow angel and continue to make it while they wait for someone to free them by
touching them.
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