Words with Friends Strategy Guide Andy Hasdal, Game Specialist or of www.appgamestrategyguides.com

Words with Friends
Strategy Guide
By the creator of www.appgamestrategyguides.com
Andy Hasdal, Game Specialist
About the author:
Andrew Hasdal is an avid game player who has
taken a liking to highly strategic games ever
since childhood. He spent a few years as a professional poker player and worked for an online
poker training company. His favorite games include Scrabble, Words with Friends, Sudoku and
Scramble with Friends.
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I. Introduction
If you’re new to Words with Friends, this
guide will be a great jumping off point as you
begin to dominate your opponents, leaving
them mumbling 2 and 3 letter words that
they need to look up in the dictionary. The
game is very similar to Scrabble with the
main differences being the location of premium squares on the board, the point values for
letters and acceptable words for game play.
However, the biggest difference is that you
can play friends, family and random opponents online, playing at a pace that’s suitable
to you.
spaces on the board. DW means Double
Word and doubles the total amount of points
your word scores. Therefore, our word ‘HAD’
would score 12 points instead of 6. There’s
also the TW, or Triple Word square, which
triples the score, in our case making it 18
points. Then there’s the DL (Double Letter)
and TL (Triple Letter) spaces which double
or triple the point value of the tile on that
spot, respectively. So if we had the H on a DL
square, it would be worth 6 points and our
score would be 9 points.
How to play
At the start of the game, you are given 7
random letters in your rack and play starts
with whoever requested the game. You are
required to have one of your letters in your
first word be in the center square. Every subsequent word is then connected to the tiles
already on the board until there are no tiles
left. There are many ways to play a word on
the board and you can form multiple words
as well, but we’ll get into that in a later section. Words are only placed horizontally or
vertically, not diagonally.
Scoring
Each tile has a numerical value associated
with it and the words you form dictate the
amount of points for your turn. So if you
played the word ‘HAD’ you would get 3
points for the H, 1 for the A and 2 for the D
which equals 6 points. These points are multiplied according to how they fall on premium
Figure 1.1
If you can stretch a word to cross two
squares (figure 1.1) you’ll really see your
points add up exponentially. In this example,
I played the word ‘HOVERING’ where the
H falls on the TW square, the E on the TL
square and the G on the DW square. Normally this word is worth 17 points, but because of all the premium squares, it’s worth
114 points. However, I also used all my tiles,
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called a bingo, which adds an additional 35
points on to your word, for a final score of
149. Bingos are a great outcome as long as it
doesn’t set up your opponent, which it tends
to do as it covers more of the board giving
them more scoring opportunities (notice how
they can now make a word that hits the TW
space on the bottom of the picture). The best
strategy for the game is to maximize your
amount of opportunities to get plays like this
while minimizing them for your opponent.
But we will delve into that in the strategy sections.
II. Making the First Move
If you are the one requesting a game with
someone, you’ll be making the first move.
This can be good and bad. Because you have
to have one tile on the center square, you’ll
want to make at least a 5 letter word so you
can stretch it to one of the 4 double word
spaces. However, it can be hard to make a
5 letter word right out of the gate. If you’re
unable to come up with one, you’ll want to do
your best not to set up your opponent for a
high scoring opportunity.
The game ends when one player has used
For example, if you played the word ‘RAIN’
up their tiles and can draw no more. Then
(figure 2.1), you wouldn’t want to start or end
the numerical value of the other player’s tiles the word on the center square.
are added up, subtracted from their score
and added on to the player with no tiles left.
The winner is whoever has more points after
these final points are tallied. Many a game’s
fate is turned around with this tallying, especially if you have some large value tiles left. If
each player skips their turn 3 times, the game
also ends with the higher scoring player to
that junction of the game winning.
How to use this guide
In this guide I have outlined many various
strategies that will give you a clear advantage
over your opponent. You don’t necessarily
have to have an extensive vocabulary to win
these games, but it does help. Memorizing
the 2 and 3 letter words will be very convenient, but past that your best chance at increasing your vocabulary is to read everyday.
The more you can read the more words you’ll
continue to learn and the better your game
will get! Now, on to the strategy!
Figure 2.1
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Figure 2.1
Figure 2.2
If you start it there, you set up your opponent
to add an S on the end and make another
word, allowing them to get a double word
score on both words. Likewise, if you end it
on the center square they can add a T or B or
G on the beginning of the word, make a new
word from that and get credit for two double
word scores. (P.S. A good word here would
be ‘STAINER’). Have one of the letters in the
middle of the word fall on the center square,
preferably a 1 point tile as your opponent will
likely build off your word and try to score a
double word score with whatever tile you
have in the center square. Don’t put a high
value tile there (like a J) and allow them to
get double points with it (figure 2.2).
There are times when you may want to skip
your first turn. Obviously if you have no
vowels (even though there are acceptable
words with no vowels), you’ll want to swap
out some tiles and hope to get some vowels. But, there are other times when it may
be sneaky to let your opponent go first so
you can capitalize with an 8 letter word. For
example, let’s say your letters are AINRRST.
You could do the word ‘TRAIN’, ‘STAIN’, or
‘RAINS’ (don’t do this, save that all important
S (section VII). But it doesn’t cost anything
to skip this turn and let your opponent go
first, hoping he plays a word with an E or G
in it. Why? Because then you can play the
words ‘TRAINERS’ or ‘STARRING’ and tack
on 35 points. This is especially useful with
these types of letters as none have a high
point value. The value you missed out on is
minimal as any of those 5 letter words would
only score 12 points when it reaches a double
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word square. Plus, you could possibly hook
on to your opponent’s word with an S and
score much higher (especially if he plays
‘RAIN’ like in figure 2.1).
III. Playing Offense vs. Playing
Defense
There are basically two schools of thought on
playing offense in Words with Friends. The
first way is aggressively, making long words,
using up tiles quickly and using premium
squares whenever possible. However, this
way sets up your opponent more often than
we’d like, so my preferred proven approach is
more of a defensive game. Your objective is
to avoid setting up your opponent and make
shorter words that not only make multiple
words and score in many different ways, but
also makes it harder for your opponent to
build large scoring words. We’ll talk about
how your word placement and thought process makes your game more offensive or
defensive.
Most people approach this game by creating
words in their rack and then finding a spot to
play that word. This is a poor strategy on two
fronts. First of all, you limit the words that
you can make by not looking on to the board
for tiles to use, your 8th and sometimes 9th
letters to your rack. And secondly, you’ll
want to build words backwards. What do I
mean by this? The way to score the highest
amount of points per turn is by looking at the
board for places where you can score many
points.
For example, in figure 3.1 I am faced with a
few choices. I can add on to the word ‘HATE’
by making the word ‘HATED’ and ‘HIDE’.
This allows me to score 22 points and get rid
of one of my Hs which is something I need to
do this turn. But it could possibly set up my
opponent if they have a C, making the word
‘CHIDE’ and another word like ‘COAL’ allowing them to score 67 points this turn. We
shouldn’t be too concerned about this, but
let’s see if there’s a better option.
Figure 3.1
If I look on the board, I can see a TL square
next to the T and opportunities to make multiple words. We could play the word ‘HIM’
down the side (figure 3.2), which is great
since we use high value tiles like H and M
twice because we also make the words ‘HAG’
‘IT’ and ‘ME’. This scores us 26 points, gets
rid of an H, saves our E and D (more on tile
management in section IV) and doesn’t set
up our opponent. Looks like the best move
here. These types of plays (maximizing
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points while minimizing opponent opportunities) will pile on the points and build a lead
that will be hard for your opponent to overcome.
Figure 3.2
I could have just looked at my letters, found
the word ‘THEM’ and then looked for a home
for it, perhaps using the E in ‘HATE’ instead,
or making the word ‘ET’ on the end of ‘HATE’
and going down to get the double word
score. I’d get 20 points here and think I did
pretty well. But, not only does this score us
less points, it sets up our opponent tremendously. If he has an ‘E’ he can make the word
‘THEME’ and possibly get a triple word score
square. Or even worse, he could make the
word ‘RUMPS’ or ‘COMBS’ or another word
with our M and cover 2 double word spaces
which takes his word value and multiplies it
by 4.
Premium square abuse
Every single turn you should be looking to
maximize points by utilizing what I call Premium Square Abuse. This goes hand-in-hand
with making words backwards. In figure 3.3, I
noticed that the O in ‘VOWELS’ was lined up
with a double word space.
Figure 3.3
Generally, you’ll want to avoid doing this
yourself as it allows your opponent to do
exactly what I did here. There are so many
2 letter words with high value consonants in
them that you can set up your opponent to
have a huge turn if they recognize the opportunity. Here I thought about how I could
maximize points with the tiles I had. I received one of the Ts, the X and the blank tile
after my turn here, so my W was the highest
scoring tile. Since ‘OW’ is a word, I built the
word ‘WET’ backward by seeing what could
fit here and making at least 2 words, allowing
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myself to use that double word square twice.
I also know that there are no 2 letter V words
so I had to build to the right, meaning it could
only be a max 3 letter word to fit in this spot.
Side note: depending on what my opponent
does here, I will most likely play the word
‘TAXI’ and ‘QI’ which will fetch a nice score
of 33 points and, once again, not set up my
opponent.
need to make short words constantly, taking
advantage of high scoring tiles like X, Z and J
multiple times.
IV. Tile Management
Tile management, sometimes referred to as
rack management, means keeping a balance
of quality letters in your rack while not getOffensive play when winning vs. deting bogged down with either too many vowfensive play when losing
els or too many consonants. Try to aim to
have 3 vowels and 4 consonants or 2 vowels
Generally speaking, you’ll want to follow the and 5 consonants in your rack at all times.
title of this section during gameplay: play of- Any more/less in either direction means a
fensively when you’re winning and defensive- crummy choice of words and a few turns
ly when losing. If you have a sizeable lead
making bad, low-scoring words. This can
you’ll want to not only use up tiles as quickly severely hinder your chances of winning, so
as you can (read: make long words) but you’ll avoid falling into this pit of despair.
want to create lots of opportunities for scoring. When you have a sizeable lead, you can Additionally, you want to look to play the
afford to give up a few high-scoring moves
following letters as soon as possible: J, K, Q,
from your opposition. By making longer
V, X and Z. They’re great to have because of
words, there will be plenty of opportunities
the high-scoring opportunities, but they’re
for high-scoring moves of your own.
difficult to make 7 letter words, or bingos,
with, and they don’t play nicely with other
Contrary to this, if you’re losing, you want to letters. This limits how many possible commake the game last as long as possible. You binations of words you can make. It can only
need time to cut your opponent’s lead. Adget worse if you procrastinate with them, as
ditionally, you cannot give them any more
you could get another one of these letters
high scoring opportunities. Your strategy
and your rack may start to look like figure 4.1:
here is to make a lot of short words, parallel
to other words, which allows you to get credit
for each of your tiles’ points twice. The ‘HIM’
play from earlier in the guide is a great example of this strategy in action. You give your
opponent fewer high scoring opportunities
and you keep the game going longer. This is
similar to our overall strategy during gameplay; however, the difference here is that you
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the final round: they are amongst the most
common letters in the English language. You
will want to keep a good mix of the most
common letters in your rack to give you the
most flexibility when forming words and
bingo possibilities.
However, if you find yourself in a situation
where you have 5-7 vowels or 6-7 consonants, you still shouldn’t automatically look
to swap out letters. You’re better off to use
a few of them, score some points and hope
to get a better rack next turn, rather than just
swapping out a bunch and hoping you don’t
get another bad rack. The following is a list
of 4-5 letter words with 1 consonant followed
by a list of words with no vowels (no vowels!?). You may want to memorize a few:
Figure 4.1
If you do find yourself in this situation, try
to make short words like EX, AX(E), JO, QI,
QAT, QUA, ZA, etc. where you can place the
high value tile on a TL or DL space and make
two or three words with it. There have been
plenty of times where I played ‘EX’ and also
made the words ‘BE’ and ‘AX’, for example,
where the X was on a TL square and I scored
55 points. This will give you some breathing
room while you get your rack back to working
order.
E T A O I N S H R D L C U M W F G
Y P B V K J X Q Z
What does this random assortment of letters
have to do with anything? It’s the order of
their frequency in the English language. E is
the most common letter while Z is the least
common in English. There’s a reason Wheel
of Fortune gives you the letters RSTLNE in
AEON
AIDE
BEAU
EURO
JIAO
NAOI
OLEA
UNAI
ADIEU
LOUIE
AERO
ALOE
CIAO
IDEA
LIEU
OBIA
QUAI
UREA
AUDIO
MIAOU
AGIO
AMIE
EAUX
ILEA
MEOU
ODEA
ROUE
UVEA
AUREI
OURIE
AGUE
AUTO
ETUI
IOTA
MOUE
OHIA
TOEA
ZOEA
EERIE
URAEI
BRRR
CRWTHS
CWM
DRY
FRY
GLYPHS
GYPS
HYP
LYNCH
BY
CRY
CWMS
DRYLY
GHYLL
GYM
GYPSY
HYPS
LYNX
BYS
CRYPT
CYST
FLY
GHYLLS
GYMS
HYMN
LYMPH
MY
CRWTH
CRYPTS
CYSTS
FLYSCH
GLYPH
GYP
HYMNS
LYMPHS
MYRRH
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MYRRHS
NYMPH
PSST
PYX
RYNDS
SHYLY
SPRY
SYLPH
SYNCHS
THYMY
WHY
WYN
WYNNS
XYST
MYTH
NYMPHS
PSYCH
RHYTHM
SCRY
SKY
SPRYLY
SYLPHS
SYNCS
TRY
WHYS
WYND
WYNS
XYSTS
MYTHS
PLY
PSYCHS
NTH
PRY
PYGMY
RHYTHMS RYND
SH
SHY
SLY
SLYLY
SPY
STY
SYNC
SYNCH
SYZYGY THY
TRYST
TRYSTS
WRY
WRYLY
WYNDS WYNN
XYLYL
XYLYLS
RE
SH SI
SO TA TI
TO
UH UM UN UP US UT WE
WO XI
XU YA YE
YO ZA
Note that there aren’t any 2 letter words that
have the letter C or V in them. This can be an
advantage when placing words on the board.
You can place one of these letters near a
TW square and feel safe that your opponent
won’t be able to use it. If the word ‘VAS’ on
the right side of the board in figure 5.1 was
‘BAS’, your opponent could make a word ending in E or ED or a host of other endings that
would be a big scoring opportunity.
V. 2-Letter and 3-Letter Words
2-letter words
There are 105 2-letter words that are acceptable in Words with Friends. You should definitely memorize these as they are a vital part
to winning games consistently:
AA
AL
AX
DA
EL
FA
HI
IT
MA
NA
OH
OW
AB
AM
AY
DE
EM
FE
HM
JO
ME
NE
OI
OX
AD
AN
BA
DI
EN
FI
HO
KA
MI
NO
OM
OY
AE
AR
BE
DO
ER
GO
ID
KI
MM
NU
ON
PA
AG
AS
BI
ED
ES
GI
IF
LA
MO
OD
OP
PE
AH
AT
BO
EF
ET
HA
IN
LI
MU
OE
OR
PI
AI
AW
BY
EH
EX
HE
IS
LO
MY
OF
OS
QI
Figure 5.1
3-letter words
The list of 3-letter words would be much
harder to memorize, but it still is a good idea
to go over it and find new words. The list is
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located in the appendix due to its size.
blame when you’re stuck in a hole.
Of all the 3-letter words, the most useful ones (outside of the common everyday
words) will be the ones utilizing the higher
scoring tiles such as Z, Q and X. The reason
is two-fold: it’s easier to recall shorter words
with these harder to use letters and you’ll
find yourself in situations where you need
short words to make big scores. This goes
back to an earlier part in the guide where getting rid of these letters while making multiple
2 and/or 3 letter words will net you a hefty
score while making your rack more manageable.
2) Do not place vowels in your word next
to a premium space. In the ‘VOWELS’ example from earlier (figure 6.1), the O in ‘VOWELS’ was placed next to a DW space. This
allowed me to score off of that double word
space twice with the words ‘OW’ and ‘WET’.
This isn’t as dangerous as Rule 1 in this section since one of the words can be a max of 2
letters, but it’s still something to take note of
and avoid when possible.
VI. Word Placement
In section I of this guide I had mentioned how
careful placement of your initial word will determine whether your opponent will be set up
for an easy high-scoring play or not. While
it’s not always possible to avoid setting up
your opponent, many times you can bypass
this common mistake easily.
There are a few general rules to follow when
placing your word:
1)
Do not place your word on the board
where it begins right after a premium space
or ends right before a premium space. This
doesn’t apply to all words, just the ones
where someone can add a letter to make a
new word in addition to their own word they
play. If they have a DW or TW space (as in
the ‘RAIN’ example from section I) that they
can use twice in one shot and get credit for
two new words, you’ll only have yourself to
Figure 6.1
3) Do not place words where you open
up a TW space for your opponent. This is
especially bad if you allow the TL space near
the TW space to be used as well. This can
really pile on the points for your opponent
and should be avoided unless you are very
far ahead. In figure 6.2 you can see that
while my opponent made a move that made
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2 words, I now have a prime opportunity
to make a big score. Unfortunately for me,
my letters aren’t that great. However, there
are plenty of ways to put tiles on the TL and
TW spaces and making the words ‘DENT’ or
‘DENS’ in the process. I ended up playing the
word ‘RATIO’ for an ok score.
Figure 6.2
4) DO make sure you have an out if you
have no other choice but to set up an opponent. This is the only situation where you
should purposefully set up your opponent by
a TW space. If you can also score on a TW
space after their turn, it’s okay to set them up
as the turns will likely offset a bit. The following 4 pictures (figure 6.3) will show the
progression of turns where I set up my opponent and it didn’t hurt me:
Figure 6.3
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I didn’t have too many options here and I
wanted to open the board a bit so I went with
this seldom-used move. Be careful using it as
your opponent may still put up a big word. I
would only advise using this when your two
words can score you a decent amount of
points that can make up for their use of the
one TW space.
VII. Prefixes and Suffixes...Including the Letter S!
By now you should know that our goals when
playing are to create short words where you
use some of the letters more then once and
to abuse premium spaces whenever possible.
You should also know that going for bingos
and the 35 point bonus is great despite how it
opens up the board to possible high-scoring
situations. The easiest way to score bingos
more often is to know your prefixes and suffixes. These are the letter combos that begin
or end a word commonly which alters a word
to signify an action or change of tense.
Some common prefixes: de-, dis-, ex-, in-,
non-, pre-, pro-, re-, unSome common suffixes: -ed, -en, -er, -est,
-ing, -ly, -s
Figure 6.3
Generally, when you get these combos of
letters, you want to hang on to them for a
possible bingo opportunity. De-, re-, -ed and
-er are some of the better combos as you can
end or begin a word with the same letters
and that gives you more options when looking for a place for your word. Additionally,
it’s pretty easy to add these on to root words
to make a 6 to 7 letter word. The other one
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to keep an eye on is –ing. So many words
can end with this suffix that it makes it pretty
easy to get a bingo.
However, the most precious suffix is –s. Ss
should be taken care of and not squandered
in one-word turns. Most of the time you
should be looking to hook them on to other
words to make two words. They are the easiest way to make multiple words and have
higher scoring turns. If you find yourself in a
situation where you have multiple Ss and you
can use them all up in one turn such as with
the word ‘TASSELS’, you may want to think
about not scoring a bingo and instead saving
them for multiple multi-word scoring plays.
Sure you miss out on the 35 extra bingo
points, but the 3 S’s will allow you to have 3
good scoring opportunities. It is something
to keep in mind.
VIII. Q Words
Ah, the dreaded Q tile without the U. It
can be seen as a curse or a blessing, if you
know how to use it correctly. You absolutely
should know the Q words that don’t need a U
after them. At the very least remember the
words ‘QI’ and ‘QAT’ as they’ll be the most
used. Here’s a list of Q words that do not
require a U:
FAQIR
QADIS
QANATS
QIBLA
QINTAR
QOPHS
TRANQ
FAQIRS
QAID
QAT
QINDAR
QINTARS
QWERTY
TRANQS
NIQAB
QAIDS
QATS
QINDARKS
QIS
QWERTYS
WAQF
QADI
QANAT
QI
QINDARS
QOPH
TALAQ
WAQFS
You’ll also want to remember the words
‘QUA’ and ‘SUQ’ as they are two uncommon
Q words that can really come in handy in
tight situations.
IX. Counting Tiles and Finishing
the Game
As you approach the end of a close game,
every word can suddenly be the difference
between victory and defeat. You have to play
careful attention to not only where you place
your tiles, but which tiles are still out there
that can cause defeat. You wouldn’t want to
put a big word down where your opponent
can add an S on easily, rescoring all those
points plus more. You also wouldn’t want to
place that last letter in a haphazard spot, only
to realize you could’ve put it somewhere else,
ensuring a victory.
Luckily, Words with Friends has a few ways
to help you out here. First of all, you’ll notice
next to your score (depending on what platform you’re playing on) that it counts how
many tiles are left in the game. They also
have a tile pile feature which you have to buy
in-game that tells you how many of each tile
are left out there. From this you can gather
what your opponent’s letters are. If you do
not want to buy that feature (I don’t blame
you) you can check in this guide’s appendix
for the tile frequency and then use that to figure out what letters are left. It’s a little time
consuming this way, but you only have to put
in the work if you really want to win and the
game is very close.
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15
In figure 9.1, my opponent just played the
word ‘WORK’ and from tile counting I notice
all the high scoring tiles are out and he has
‘TTL’ left in his rack.
I chose to play the word ‘XU’ in the bottom
left part of the board for 18 points which he
followed up by playing ‘PEAL’ (figure 9.2).
Figure 9.1
Figure 9.2
Looking around the board, there seems to be
no spots for these letters in one turn. I have
some pretty crummy letters left, but I know
I have at least 2 turns. He can’t make any
words using the TW spaces available, so the
ones that are left are all mine since I have a
vowel still. I want to carefully plan my turns
so I minimize how many points I lose should
my opponent use up his tiles first. Remember, not only do I lose those points, my opponent gets them as well. I want to get rid of
the X first because it’s worth 8 points, meaning a 16 point swing in the final score. I could
also play ‘RIPS’ and ‘DECOYS’ in the bottom
right corner for 33 points, but I know that
spot is safe so I don’t have to play it first.
I know he couldn’t use the spot I did (TU and
LU are not words, nor is something like TLU),
but in another situation, he may be able to, so
you’ll want to use up these spots first. This
allows me to play ‘RIPS’ and ‘DECOYS’ and
should I have one more turn, I can play the
word ‘VAW’ in the middle-left of the board to
use all my tiles. Generally I would not advise
hanging on to a V or C for your last letters to
use. They both have higher point values and
could be difficult to use since there are no
2-letter words with these letters. However, I
planned this out carefully where I can use it
for my last turn. If he played ‘LAW’ or plays
the word ‘TAW’ that’s just unfortunate, I can’t
control every aspect of the game. However,
‘VAW’ only scores me 15 points, the lowest
www.appgamestrategyguides.com
16
score of my 3 words. Therefore, it will hurt
me the least if I can only play 2 out of my
3 planned words. Figure 9.3 shows how it
played out:
This game I had strategically played my
last few words where I minimized the damage should my opponent use up all his tiles
before me while still trying to maximize the
possible points I can get. This has been a
running theme throughout our entire strategy, but take special note of it during the last
few turns. Remember, any tiles’ points values
you have left get deducted from your total
score and added to your opponent’s. So even
if you use up all your tiles first, you can still
lose the game. Factor this into your decision; don’t haphazardly play that final word.
If you’re down to the letter ‘A’, play the word
‘AT’ for 2 points and lose by 1 point when all
your opponent had left was a blank, you’ll be
kicking yourself after realizing you could’ve
added on to ‘WE’ to make ‘AWE’ and scoring
6 points plus the victory!
Figure 9.3
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17
Frequency of letters in the English language
in order:
X. Final Notes
Just like with any other app game, the point
is to just have fun! But hopefully this guide
has given you enough advice where you can
finally achieve victory over that person that’s
been seemingly impossible to beat. To summarize, here are the rules to remember:
1. Don’t set up your opponent for a high
scoring play
2. Abuse the premium squares as much as
possible – Every single turn!
3. Play a defensive game
4. Make short words that use high scoring
tiles more than once
5. Use infrequent tiles immediately
6. Hang on to good tiles for bingo opportunities
7. Know your 2 letter words
8. Know your Q without U words
9. Word placement is most vital at the end
of a close game
10. Go easy on your opponents once you
start dominating every game!
E T A O I N S H R D L C U M W F G
Y P B V K J X Q Z
2-letter word list
AA AB AD AE AG
AL
AM AN AR AS
AX AY BA BE
BI
DA DE DI
DO ED
EL
EM EN ER
ES
FA
FE
FI
GO GI
HI
HM HO ID
IF
IT
JO
KA KI
LA
MA ME MI
MM MO
NA NE NO NU OD
OH OI
OM ON OP
OW OX OY PA
PE
RE
SH SI
SO TA
UH UM UN UP US
WO XI
XU YA YE
AH
AT
BO
EF
ET
HA
IN
LI
MU
OE
OR
PI
TI
UT
YO
AI
AW
BY
EH
EX
HE
IS
LO
MY
OF
OS
QI
TO
WE
ZA
3-letter word list
Appendix
Tile frequency in game:
A – 9 B – 2 C – 2 D – 5 E – 13F – 2 G – 3
H – 4 I – 8
J – 1 K – 1 L – 4 M – 2N – 5 O – 8 P – 2
Q – 1 R – 6
S – 5 T – 7 U – 4 V – 2 W – 2X – 1 Y – 2
Z – 1 [ ] - 2
AAH
ACE
AFT
AIM
ALE
AMP
ANY
ARK
ASS
AAL
ACT
AGA
AIN
ALL
AAS
ADD
AGE
AIR
ALP
AMU ANA
APE APT
ARM ARS
ATE ATT
AWA AWE AWL
AZO
BAA BAD BAG
ABA
ADO
AHA
AIS
ALS
AND
ARB
ART
AUK
ABO
ADS
AHI
AIT
ALT
ANE
ARC
ASH
AVA
AWN AXE
ABS
ADZ
AID
ALA
BAH BAL
BAM BAN
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ABY
AFF
AIL
ALB
AMA AMI
ANI ANT
ARE ARF
ASK ASP
AVE AVO
AYE AYS
18
BAP
BEG
BIG
BOB
BOW
BUD
BUY
CAB
CAW
COB
COR
CRY
CUT
DAB
DAP
DEV
DIG
DOE
DOT
DUI
EAR
EFF
ELF
EMS
ERE
ETH
FAD
FED
FEU
FIG
FLU
FOP
FUB
GAB
GAP
GEL
GID
GOA
GOY
BAR
BEL
BIN
BOD
BOX
BUG
BYE
CAD
CAY
COD
COS
CUB
BAS
BEN
BIO
BOG
BOY
BUM
BYS
CAM
CEE
COG
COT
CUD
BAT
BET
BIS
BOO
BRA
BUN
BAY
BEY
BIT
BOP
BRO
BUR
BED
BIB
BIZ
BOS
BRR
BUS
BEE
BID
BOA
BOT
BUB
BUT
CAN CAP
CEL CEP
COL CON
COW COX
CUE CUM
CAR
CHI
COO
COY
CUP
CAT
CIS
COP
COZ
CUR
DAD DAG
DAW DAY
DEW DEX
DIM DIN
DOG DOL
DOW DRY
DUN DUO
EAT EAU
EFS EFT
ELK ELL
EMU END
ERG ERN
EVE EWE
FAN FAR
FEE FEH
FEW FEY
FIL
FIN
FLY FOB
FOR FOU
FUD FUG
GAD GAE
GAR GAS
GEM GEN
GIE GIG
GOB GOD
GUL GUM
DAH
DEB
DEY
DIP
DAK
DEE
DIB
DIS
DON
DUD
DYE
ECU
EGO
ELS
ENS
ERS
DAL
DEL
DID
DIT
DOR
DUE
DAM
DEN
DIE
DOC
DOS
DUG
EDH
EKE
EME
EON
ESS
EEL
ELD
EMF
ERA
ETA
FAT
FEN
FIB
FIT
FOG
FOY
FUR
GAL
GAY
GEY
GIP
GOR
GUT
FAX
FER
FID
FIX
FOH
FRO
FAY
FET
FIE
FIZ
FON
FRY
CWM
DOM
DUB
DUP
EBB
EGG
ELM
ENG
ERR
EYE
FAS
FEM
FEZ
FIR
FOE
FOX
FUN
GAG
GAT
GET
GIN
GOO
GUN
GAM GAN
GED
GHI
GIT
GOT
GUV
GEE
GIB
GNU
GOX
GUY
GYM
HAD
HAP
HEN
HEY
HIS
HON
HUG
ICE
ILK
IRE
JAB
JET
JOG
JUT
KAB
KEF
KID
KOB
LAB
LAS
LED
LEV
LIN
LOP
LUX
MAC
MAS
GYP
HAE
HAS
HEP
HIC
HIT
HOP
HUH
ICH
ILL
IRK
JAG
JEU
JOT
KAE
KEG
KIF
KOI
LAC
LAT
LEE
LEX
LIP
LOT
LYE
HAG
HAT
HER
HID
HAM HAO
ICK
IMP
ISM
JAM
JIB
JOW
HAH HAJ
HAW HAY
HES HET
HIE HIM
HOB HOD
HOW HOY
HUN HUP
ICY IDS
INK INN
ITS
IVY
JAR JAW
JIG
JIN
JOY JUG
KAF
KEN
KIN
KOP
LAD
LAV
LEG
LEY
LIS
LOW
KAS
KEP
KIP
KOR
LAG
LAW
LEI
LEZ
LIT
LOX
HMM
HOT
HUM
KAT
KEX
KIR
KOS
LAM
LAX
LEK
LIB
LOB
LUG
HEH
HEW
HIN
HOE
HUB
HUT
IFF
INS
HEM
HEX
HIP
HOG
HUE
HYP
IFS
ION
JAY
JOB
JUN
JEE
JOE
JUS
KAY
KEY
KIT
KUE
LAP
LAY
LET
LID
LOG
LUM
KEA
KHI
KOA
LAR
LEA
LEU
LIE
LOO
LUV
MAD MAE MAG MAN MAP MAR
MAT MAW MAX MAY
MEM MEN MET MEW MHO
MIG MIL MIM MIR MIS
MOB MOC MOD MOG MOL
MOO MOP MOR MOS MOT
MUG MUM MUN MUS MUT
NAB NAE NAG NAH NAM
NAW NAY NEB NEE NET
NIL NIM NIP NIT NIX
NOG NOH NOM NOO NOR
NOW NTH NUB NUN NUS
OAF OAK OAR OAT OBE
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MED MEL
MIB MID
MIX MOA
MOM MON
MOW MUD
NAN
NEW
NOB
NOS
NUT
OBI
NAP
NIB
NOD
NOT
OCA
19
ODD
OHO
OMS
OPT
OSE
OWN
PAC
PAR
PEC
PER
PIC
PIU
POM
PSI
PUR
QAT
RAD
RAP
REC
RES
RID
ROC
RUE
SAB
SAT
SEE
SEW
SIC
SIX
SOL
SOX
SUE
TAB
TAO
TAW
TEN
TIE
TOE
ODE
OHS
ONE
ORA
OUD
OXO
PAD
PAS
PED
PES
PIE
PIX
POP
PUB
PUS
QIS
RAG
RAS
RED
RET
RIF
ROD
RUG
SAC
SAU
SEG
SEX
SIM
SKA
SON
SOY
SUM
TAD
TAP
TAX
TET
TIL
TOG
ODS
OIL
ONS
ORB
OUR
OXY
PAH
PAT
PEE
PET
PIG
PLY
POT
PUD
PUT
QUA
RAH
RAT
REE
REV
RIG
ROE
RUM
SAD
SAW
SEI
SHA
SIN
SKI
SOP
SPA
SUN
TAE
TAR
TEA
TEW
TIN
TOM
OES
OKA
OOH
ORC
OUT
OFF
OKE
OOT
ORE
OVA
OFT
OLD
OPE
ORS
OWE
OHM
PAM
PAX
PEH
PHI
PIP
POH
POW POX
PUG PUL
PYA PYE
PAN
PAY
PEN
PHT
PIS
POI
PRO
PUN
PYX
PAP
PEA
PEP
PIA
PIT
POL
PRY
PUP
RAI
RAW
REG
REX
RIM
ROM
RUN
SAE
SAX
SEL
SHE
SIP
SKY
SOS
SPY
SUP
TAG
TAS
TED
THE
TIP
TON
RAM
RAY
REM
RIA
RIP
PAL
PAW
PEG
PEW
PIN
POD
RAJ
RAX
REI
RHO
RIN
ROT
RUT
SAG
SAY
SEN
SHH
SIR
SLY
SOT
SRI
SUQ
TAJ
TAT
TEE
THO
TIS
TOO
OLE
OPS
ORT
OWL
RAN
REB
REP
RIB
ROB
ROW RUB
RYA RYE
SAL SAP
SEA SEC
SER SET
SHY SIB
SIS
SIT
SOB SOD
SOU SOW
STY SUB
SYN
TAM TAN
TAU TAV
TEG TEL
THY TIC
TIT TOD
TOP TOR
TOT
TUI
TYE
UDO
UPO
UTE
VAC
TOW TOY
TUN TUP
UGH
UPS
UTS
VAN
VAW VEE
VIG VIM
WAB WAD
WAS WAT
WEE WEN
WIN WIS
UKE
URB
TRY
TUT
TSK TUB TUG
TUX TWA TWO
ULU UMM UMP UNS
URD URN USE UTA
VAR
VEG
VIS
WAE
VAS VAT VAU VAV
VET VEX VIA VIE
VOE VOW VOX VUG
WAG WAN WAP WAR
WAW WAX WAY WEB WED
WET WHA WHO WHY WIG
WIT WIZ WOE WOK WON
WOO WOP WOS WOT WOW WRY WUD
WYE WYN
XIS
YAH YAK YAM YAP YAR YAW YAY
YEA YEH YEN YEP YES YET YEW
YID YIN YIP YOB YOD YOK YOM
YON YOU YOW YUK YUM YUP
ZAG ZAP ZAS ZAX ZED ZEE ZEK
ZIG ZIN ZIP ZIT ZOA ZOO
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20
Q words with no U
FAQIR
QADIS
QANATS
QIBLA
QINTAR
QOPHS
TRANQ
FAQIRS
QAID
QAT
QINDAR
QINTARS
QWERTY
TRANQS
NIQAB
QAIDS
QATS
QINDARKS
QIS
QWERTYS
WAQF
QADI
QANAT
QI
QINDARS
QOPH
TALAQ
WAQFS
Words used in Words with Friends: Checked
by http://www.wordchecker.us
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21
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Andy
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22
`