Dear School Principal, February 18, 2015 This year’s Diocese of Pittsburgh Math 24 Challenge Tournament is being held at North American Martyrs Catholic School in Monroeville on April 10, 2015. School check-in begins at 9:40 A.M. and the competition should be over by 2:10 P.M. to allow travel time back to your school. Lunch, consisting of a Chick-fil-a sandwich, fruit, cookie, and drink will be provided to your students and proctors as part of the registration fee. We are sorry that we cannot accommodate special dietary needs that day; however you may bring a lunch to the event if you prefer. Schools are invited to bring one student each in grades 4 through 8 to compete in the event. We encourage you to nominate a second mathlete in those grades to represent your school, just in case one particular grade level is under represented this year. A full slate of competitors makes for a more enjoyable event for all. You will be notified by email if there is room for your additional competitor to attend by April 3, 2015. Register by visiting http://www.signupgenius.com/go/10c044fa9a628a31-math or by visiting www.namschool.org and selecting the link on the homepage of the website to register your students. The cost of the event is $5 per student. This year, awards will be given to all first, second, third, and fourth place winners, as well as small recognitions for the table winners in each round. Participation certificates and a small token will be given to all participants. Deadline for registration is March 31, 2015. Late registrations may be accepted if space permits for an additional charge of $5 per person. Payment may be made during check-in on the day of the event, or may be sent in advance to North American Martyrs Catholic School, 2526 Haymaker Road, Monroeville, PA 15146 to the attention of Cindy Pascoe. If your school has competed in this event in prior years, you may notice some small changes to the competition, which we hope will improve the experience for the students. These rules stray from the “Official Math 24 Challenge” rules. Specifically, we have added a third preliminary round and a consolation round for students who do not make it to the finals rounds of competition. This is intended to give more opportunity to compete with students from other schools during the day and also allow competition to take place under less pressure for students who do not make it into the final rounds. Lastly, we added an additional round of play in the finals competition. The official rules specify 16 students advance to the semi-finals and play at four tables. After one round of play, only the table winners advance to the finals round. This allows for the possible elimination of a student who may be the second and third strongest in the competition by losing to the strongest competitor in the first round of finals. Although not the perfect solution, by advancing the top two point earners and adding a third round, the results are likely to be more in-line with actual ability. If you have any questions, you may contact Cindy Pascoe, this year’s coordinator at [email protected] or by calling 412 373-0889. I wish the best of luck to your students and hope to see your school represented at the tournament. Cindy Pascoe 2015 Diocese of Pittsburgh Math 24 Challenge: SCHEDULE North American Martyrs Catholic School 2526 Haymaker Road Monroeville, PA 15146 (412) 373-0889 Friday, April 10, 2015 9:40 A.M. – 10:10 A.M. School Check-In 10:10 A.M. – 10:30 A.M. Proctor Training Student Warm-Up and Practice 10:30 A.M. Welcome and Opening Prayer 10:45 A.M. Preliminary Round 1 11:10 A.M. Preliminary Round 2 11:35 A.M. Preliminary Round 3 11:55 A.M. – 12:40 P.M. Lunch Break (MORNING RESULTS CALCULATED - SEEDING FOR AFTERNOON ROUNDS) 12:40 P.M. Morning Results Announcement 12:45 P.M. Quarter Final and Consolation Rounds 1:10 P.M. Semi-Final Rounds 1:35 P.M. Final Championship Round 1:55 P.M. Awards and Closing Remarks 2:10 P.M. Dismissal 2015 Diocese of Pittsburgh Math 24 Challenge: RULES SEATING - Students sit three or four to a table, by grade level. One proctor, sitting or standing will be assigned to each table. NUMBER OF ROUNDS PLAYED – A minimum of two Preliminary Rounds will be played, each round lasting 15 minutes. A third Preliminary Round will be played if the number of grade level entries exceeds eleven. Points won by each student in the Preliminary Rounds are added to determine who advances to the Semi-final Rounds. Semi-final Rounds are face-off rounds; the highest scoring students at each table advance. If the players at a table finish early, they should wait for the round to end, so as to not disturb other students. NUMBER OF CARDS PLAYED - A fixed number of cards are played in each round. (Preferred over a timed round because it is not dependent upon the speed with which proctors put the cards into play and does not put a table with a slow proctor at a disadvantage.) PROCTORS - One Proctor is needed at each table. (Proctors should be familiar with all 24 Challenge® Tournament Rules of Play.) Inexperienced Proctors will be trained the morning of the event. PUTTING CARDS INTO PLAY - A proctor puts a card into play by “cupping” the card in the palm of one hand. The proctor places the cupped card into the center of the table and then withdraws the hand to reveal the numbers. STUDENTS' HAND POSITION - Student fingertips should be placed on blue area of Tournament Mat - where the cards are put into play. MAKING A DECLARATION - Student declares by touching anywhere on the card, but with no more than three fingertips. The first student to touch the card is allowed to give the solution. If the answer is correct, the student takes the card and places it in front of him. GIVING THE SOLUTION - Proctor determines first student to touch the card. That student must announce the pattern (last step of the solution to make 24; i.e. “3 times 8” or “15 plus 9”) within 3 seconds of touching the card. The complete solution (all three steps) must then be completed within 15 seconds. A student cannot change the pattern that he states within the first 3 seconds, and must complete his solution using this same pattern. A student may correct himself and change the first and second steps of his solution until he “fixes” the solution by saying “equals, makes or is 24”. PENALTY FLAGS - If a student cannot give the solution or gives an incorrect solution, he/she receives a penalty flag. Students who receive three penalties in a round, during the preliminary rounds, are disqualified from further play during that round. Students are limited to two penalty flags in the semifinal and final rounds. Disqualified students keep points scored up to the point of disqualification. Penalty flags do not follow a player. All players Diocese of Pittsburgh Math 24 Challenge: RULES start with a clean slate at the beginning of each round. When a student gets a penalty flag, the card is taken out of play and returned to the deck to be played again later. FIVE WAYS TO DRAW A PENALTY FLAG: 1) Student does not announce a pattern within three seconds. 2) Student does not complete solution within 15 seconds. 3) Solution given is incorrect. 4) Student touches card with more than 3 fingertips. 5) Student touches proctor's hand before it is withdrawn. STUMPED CARDS - If all students at the table agree they are stumped, or if no student makes an attempt to answer a card after 15 seconds, the proctor removes that card and returns it to the deck for play later in the game. SCORING - Proctors tally points at the end of each round. Remember to count points and not just the number of cards, as a card may be worth three points (look for the number of dots in the card's corner to determine the point value.) One-Dot cards are worth one point, Two-Dot cards are worth two points, Three-Dot cards are worth three points and Variable cards are worth 4 points. Proctors enter each student's score on his/her scorecard. Scores from all Preliminary Rounds will be added together. The sixteen highest scores from each grade level advance to the Quarter Final Rounds. TOURNAMENT CONDUCT - When a student has a solution in mind, he/she makes a declaration by touching the card. The student may touch anywhere on the card but with no more than three finger tips. This rule prevents students from slapping the card hard with the whole hand as a way of dominating play. The first student to make a valid declaration will be allowed to give the solution. In their eagerness to win, some students touch the card before having a solution in mind. They then stall for time as they try to figure out a solution. To encourage students to have the solution in mind before making a declaration, the student must announce the pattern (last step of the solution to make 24; i.e. “3 times 8” or “15 plus 9”) within 3 seconds of touching the card. The complete solution (all three steps) must be announced within 15 seconds. The student must complete the solution using the same pattern that was used to make the declaration. MISCELLANEOUS – In case of a protest, it is up to the proctor at each table to settle the protest. To encourage mental math, pencil and paper not be used by students during play. Diocese of Pittsburgh Math 24 Challenge: RULES If the total student entries are less than sixteen for any grade level, all students in this grade level will advance to the Final Rounds of competition. These students will still participate in the preliminary rounds for purposes of seeding the Final Rounds of the competition. All students attending the competition will be recognized for representing their home school at this tournament. Rounds of Play PRELIMINARY ROUND 1 – Students play for 48 Single Digit cards (12 one dot, 24 two dot, and 12 three dot cards.) Arrange the cards so that all the red sides (color of center square on the cards) are facing up. Shuffle the cards and you are ready to begin. All students play Round 1. PRELIMINARY ROUND 2 – Students play for 24 Single Digit and 24 Double Digit cards (6 one dot, 12 two dot and 6 three dot cards, each.) Arrange cards so that all the white sides (color of the center square on the cards) are facing up. Shuffle the cards and you are ready to begin. Students change tables to get a chance to play with different players in their own grade level. All students play Round 2. PRELIMINARY ROUND 3 – Flip the above cards over and play the red side. Students change tables to get a chance to play with different players in their own grade level. TIE BREAKER ROUND – If more than 16 students per grade level are tied in total points after the preliminary rounds end, a 5 minute tie breaker round will be held to determine which students will advance to the Quarter Final Round. A 48 card deck consisting of both Single Digit and Double Digit cards will be used. CONSOLATION ROUND – Since students are attending the tournament to compete and to add to the enjoyment of the day, one consolation round will be conducted for all students not advancing to the Quarter Finals Round. Students who may not have done as well as they would have hoped under the pressure to perform to advance in the competition, may enjoy this more informal game. Students will be grouped with others of like ability, based on their preliminary round scores. QUARTER FINALS ROUND – Students are seeded based on the total of their Preliminary Round points and seated four to a table. Play for another 48 cards, white side. This is the first “face-off” round. Only the points earned in this round are used to determine the winners. The scores from the previous rounds are disregarded. The two highest scoring students at each table advance to the next round. Diocese of Pittsburgh Math 24 Challenge: RULES SEMI-FINALS ROUND – Students are re-seeded based on the number of points earned in the Quarter Finals Round and are seated four to a table. Flip over the above 48 cards and play the red side. Only the points earned in this round are used to determine the winners. The scores from the previous rounds are disregarded. The two highest scoring students at each table advance to the next round. All previous scores are disregarded. FINALS ROUND – Students are seated four to a table. A new deck of 48 cards are played using the white side. Only the points earned in this round are used to determine the winners. The scores from the previous rounds are disregarded. Consolation, Quarter Final, Semi-Final, and Final Rounds will be played with a combination of Single Digits, Double Digits, and Variables cards.
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