LOGIC / THINKING (see also our (Not) Just For Fun Section!) math, science and social studies, students learn to identify same and different, make and follow a pattern, classify objects, and make and idenBUILDING THINKING SKILLS (PK-12) This is a very complete thinking skills program, tify analogies. 14.99 covering all of the figural and verbal skills your 024180 PK Book . . . . . . . . . . 14.99 children are likely to see on a standardized test. 024179 K Book . . . . . . . . . . . The publisher, Critical Thinking Press, states that Building Thinking Skills is “designed to Building Thinking Skills Primary (K-1) This level was rewritten significantly improve verbal and figural skills in four important areas: similarities and differenc- in 2008. Activities begin es, sequences, classifications, and analogies. using concrete materials, so Proficiency in these skills is the cornerstone of you will need to use attribute success in all academic areas, on standardized blocks and interlocking cubes tests, and on college entrance exams.” They (mathlink or multilink); please have scads of testimonials documenting the cor- see our Math section if you relation between use of this series and increased need information on these. test scores. We have no doubt that all the prac- About half the book uses these tice you get in using this series would, indeed, manipulatives to help the child understand the improve test scores. More importantly, many concepts of same and different, classifying, sortof the specific skills practiced here also have ing and grouping. Once the child has mastered application in different professions. Other skills skills with these tangible objects, pages progwould seem to generally improve your ability to ress to pictorial representations real-life people “see things” in different ways or train your mind and things – family members, foods, animals, occupations, vehicles, and buildings. These are to stretch in different directions. The broader goals of this series are translated shown by full-color photographs. Also at this into specific skills and exercises within these point, printing (ball and stick method) becomes areas. Learning is spiral within skills, within a part of the course; as you can do these exerbooks, and between levels. That is, exercises cises orally, it is optional whether or not the progress in sophistication and scope within each student prints the answers. The final chapter book, and from level to level. This translates covers analogies, the acid test as to whether the into several hefty worktexts full of practice exer- child understands the classifying and grouping cises that children actually enjoy doing! Except of previous chapters. Activities are designed for for the Primary level, students can work pretty one-on-one instruction, and answers will likely much on their own, proceeding as quickly be apparent to the instructor. The teacher CD-ROM offers enhancement for through the series as they’re able. If you’re starting an older child in the series, however, lessons and guidance for the teacher. The guide use the suggested grade levels for proper place- gives explanation of the content, suggests difment. Teacher’s manuals contain lesson plans ferent types of instructional methods, and offers and solutions. If you want to be able to correct ideas for follow-up activities. A guide for using exercises quickly, or feel some exercises need the lesson plans explains the components of each lesson. Lessons are scripted and list mateexplanation, you’ll want these. rials needed, page correlation to the student book, objectives, and answers. CD is Windows/ Building Thinking Skills Beginning (PK) A brand new starting point for the Building Mac compatible. Generally at this level the Thinking Skills series, the Beginning course teacher’s manual on CD is not necessary, but it is intended for children ages 3 and 4. Pages certainly will make teaching the program easier are brightly colored and uncluttered, with and more organized. pb. 32.99 exercises that look fun for kids this age to do. 014194 Student . . . . . . . . . . . 24.99 Basic skills covered include colors, similarities 014215 Teacher CD-ROM . . . . and differences, geometric shapes, inference, 007935 Attribute Blocks . . . 19.99 11.95 measurement, problem solving, and analogies. 018741 Multilink Cubes . . . 16.60 15.50 At a deeper level, two pages at the beginning show which exercises relate to physiological Pattern Blocks: (Choose from below) 7.95 development and cognitive skills such as visual 018743 Set of 100 plastic . . . 9.99 tracking, auditory processing, and fine motor 018744 Set of 250 plastic . . 24.99 18.95 skills development, among others. If you were 015445 Set of 250 wood . . 21.95 17.50 to find an area that needs attention, you could 015343 Wood (250) Bagged 20.95 17.95 focus on the exercises on these page numbers. No manipulatives are required with this book; Building Thinking Skills Book 1 (2-3) Use after completion of Primary book or as however, some of the exercises show geometric shapes that look like attribute blocks. It would soon as children can read (or you can read be easier and more fun for the student to have directions to them). Strictly pencil and paper these available during the lesson, and if you go activities here with practice in such things as on to Building Thinking Skills Primary, you will identifying figural and verbal similarities and differences, sequencing, classifying, developing need them anyway. sc, 218 pgs. 014217 . . . . . . . . . . . . . . . . . 32.99 analogies, following directions and logical connectives (AND, OR). Answers included. 363 pgs. Revised in 2006. Can You Find Me? (PK-K) An optional Teacher CD is also available. It Think of this as Building Thinking Skills Lite. Intended to develop readiness skills in reading, contains the full text of the Teacher's Edition THINKING SKILLS - PROGRAMS 676 Logic in PDF format. Although answers are already included in the worktext, the Teacher CD also features objectives, focus questions and additional background information for the teacher. The software version features the same activities in an interactive format. There are 10 levels of activities, and players can choose from "mission" mode where they complete activities in order or "practice" mode for review. Approximately 40 activities are included in the software, with over 800 questions in all. Instructions are both spoken and written. System requirements: Windows 98/NT/Me/2000/XP/Vista or Mac OS X (10.3+), PowerPC. 128 MB RAM for either. 003347 Worktext and Key . . . 29.99 018036 CD . . . . . . . . . . . . . . 34.99 049796 Teacher CD . . . . . . . . 19.99 Building Thinking Skills Book 2 (4-6) May be used earlier if student has completed Book 1. All skills learned in Book 1 are reviewed and exercises become increasingly complex with more specific skills. Examples of skills practiced are classification, following directions, deductive reasoning, parts of a whole, Word Benders, Venn and branching diagrams, pattern folding, rotation, reflection, overlapping classes and mental manipulation of two-dimensional objects. Answers included, 408 pgs. Revised in 2006. An optional Teacher CD is also available. It contains the full text of the Teacher's Edition in PDF format. Although answers are already included in the worktext, the Teacher CD also features objectives, focus questions and additional background information for the teacher. The software version of the program features the same activities as the worktexts, but in an interactive format. There are 10 levels of activities which can be played in either "mission" or "practice" mode. Approximately 40 activities are included in the software, with over 800 questions in all. Instructions are both spoken and written. System requirements: Windows 98/NT/Me/2000/XP/Vista or Mac OS X (10.3+), PowerPC. 128 MB RAM for either. 000114 Worktext and Key . . . 29.99 018040 Book on CD . . . . . . . . 34.99 049797 Teacher CD . . . . . . . . 19.99 Building Thinking Skills Books 3 (7-12) May be used earlier with students completing previous level. Activities are reviewed and have “branched” into additional skills and more sophistication, so much so that verbal and figural skills are now separated into different books. A very brief sampling of included skills: deductive reasoning, denotation and connotations, following and writing directions, time, degree of meaning, cause-and-effect words, flowcharting and scheduling, Venn and branching diagrams, congruence, area, volume, and rotation and reflection of two and three dimensional objects. Teacher’s Manuals included. An optional CD version of the Verbal 3 Teacher Book in PDF format is also available. 007987 Figural Worktext & Key 29.99 049798 Figural Teacher CD . . 19.99 013460 Verbal Worktext & Key 29.99 001379 Verbal Teacher CD . . . 19.99 See page vi for key to Consumer Product Safety Improvement Act warning labels. Visual Perceptual Skill Building (PK-4) Janine thinks this book is great fun, but I can see it sharpening her visual perception and tracking skills. We completed most of it at the tender age of three, but have a little left to do this year. It helps lay the groundwork for the higher-level skills she’ll need to learn to read, write, spell, etc. later on. The book is divided into eight sections: Mazes, Visual Discrimination, Visual Closure, Visual Form Constancy, Visual Figure Ground, Visual Memory, Visual Sequential Memory, and Visual Spatial Relationships. Each section begins with a pre-test, so you can determine if the child needs work in that area, or to gauge their existing skill level. After completing each section, a post-test allows for final assessment. There are 208 activities in all, but they are quick to complete. The Mazes section is more than just finding the right path in increasingly complex mazes - exercises also practice eye-motor coordination and tracking. In Visual Discrimination, exercises are on finding likenesses, from matching shapes to matching an object or letters to identical, but incomplete, forms (visual closure). Visual Ground goes further with the student having to match a shape or figure to an identical one that is partly obscured or sitting amidst visual distractions. This really helps increase their focus. Visual Form Constancy requires students to select objects with the same shape, ignoring other attributes (placement, rotation, shading, size, etc.). In Visual Memory, the child must look at a page, then turn the page to find the match. They cannot look back at the first page. This is an exercise which helps young children to focus and practice using their short-term memory skills. Visual Sequential Memory takes this to the next level. Students briefly study a page with several figures (including letters), then turn the page and select the correct figures and sequence from among options displayed. Finally, in the Visual Spatial Relationship section, students exercise discrimination skills by selecting the one figure that’s different. As in other sections, exercises increase in difficulty throughout the section. This would be an excellent workbook to use even prior to Developing the Early Learner. Many of the same skills are practiced, but at a gentler level. The book also includes answers. Book 2 in the series builds on the skills developed in Book 1. It can be used at grade level without having used the first book or for younger children who have completed Book 1. 000395 Book 1 (PK-2) . . . . . . 19.99 005656 Book 2 (2-4) . . . . . . . 19.99 Hands-On Thinking Skills (K-1) Young children will appreciate this handson approach to developing analytic thinking skills via an exploration of shapes, colors, and patterns. The activities require three types of manipulatives: attribute blocks, pattern blocks, and interlocking (or multilink) cubes. Like the Building Thinking Skills program, activities cover four key areas: Similarities and Differences, Sequences, Classifications, and Analogies. Simple activity instructions appear at the top of each page as a basic guideline for the teacher. The activity book itself is approximately 250 pages. Manipulatives are not included. Required manipulatives for this program are as follows: A) Pattern Blocks – set of 100 in six colors and shapes (triangle, trapezoid, rhombus (2 types), hexagon, square); B) Interlocking Cubes – set of 100 (plastic cubes that link on all sides, 10 cubes of 10 different colors); C) Attribute Blocks – set of 60 (pieces come in 5 shapes (triangle, square, rectangle, circle, hexagon), 3 colors (red, blue, yellow), 2 sizes (large, small), 2 thicknesses). ~ Anh 003486 Book . . . . . . . . . . . . . . 23.99 018743 Pattern Blocks (100) . . 9.99 7.95 018741 Multilink Cubes (100) . 16.60 15.50 007935 Attribute Blocks (60) . . 19.99 11.95 ~~~~~~~~~ Stepping Stones (K-2) Get your children on the path to critical thinking with these books. Each lesson has a series of pictures. The child’s job is to think about the pictures and identify a pattern which will tell them what the next picture should be. For example, one lesson has a picture of an alligator, a balloon, a piece of candy, a dog and an elephant. The pattern in this exercise is the alphabetical sequence and the next picture should be of something beginning with f. The exercises make use of patterns with ending sounds, shapes, in and out, right and left, seasons, textures etc. One of the beauties of this series is that it will easily incorporate into your other curriculums. As you are teaching singular and plural noun forms to your children, you can pull out the critical thinking exercise which uses that concept in it’s pattern from this book. The teacher’s guide gives a general introduction, a rationale, objectives, hints for use, and answers. We recommend that you DO purchase a teacher’s guide with each level. ~ Genevieve EACH BOOK . . . . . . . . . . . . 12.45 9.50 EACH TEACHER’S GUIDE . . . . 4.60 3.35 Student Teacher 012215 Book 1 012216 012217 Book 2 012218 012219 Book 3 012220 Critical Thinking Activities (K-12) This series concentrates on three types of critical thinking: recognizing patterns, visual imagery, and logic & reason. Increasing a student’s awareness of patterns is helpful in many areas - but especially in mathematics, since mathematics is largely a study of patterns! Activities included in this section contain both visual and mathematical reasoning to discover and continue patterns. Imagery (the ability to visualize) is extremely helpful in problem solving as well. Exercises include reproducing designs, ordering, comparing, symmetry, mirror images, congruence, rotation, similarity, part to whole relationships, folding, turning, rotating, and more. Logic, of course, helps students to think “successfully.” Again, you’ll find a wide assortment of activities here including logic word problems, visual logic, Venn diagrams, following directions, making deductions, deciphering codes, ordering steps, etc. Within each section, activities progress from easy, to medium, to difficult. The author’s main goal in developing this series was to increase students’ abilities in mathematics by sharpening the three important elements of critical thinking in math: patterns, imagery, and logic. However, increasing your children’s ability to recognize patterns, See page vi for key to Consumer Product Safety Improvement Act warning labels. use visual imagery, and reason logically will help them solve problems in almost any subject area - and in life. We list these books in this section rather than math because the benefits of using them far exceed the boundaries of math. What impresses us also about these books is the range and variety of activities. We have seen and used other thinking skills workbooks in the past, but, despite their increased volume, there was a lot of repetition of very similar exercises (not that these volumes are lightweights - they range between 174-192 pages each!). In order to cover the full scope of activities included in Critical Thinking Activities, you’d have to purchase several different books. The books are reproducible, but, unless you have access to inexpensive copying, you might want to use them as workbooks. As an additional bonus the answers are included right in the books. EACH BOOK (except noted) 21.47 20.75 014358 Grades K-3 012958 Grades 4-6 014359 Grades 7-12 . . . . . . 20.97 19.95 Steck Vaughn Critical Thinking (1-6) What happens when you cross a classroomoriented critical thinking course with periodic take-home newsletters suggesting reinforcement activities to be completed at homel? You get a full-bodied approach that is relatively easy to use at home. This series is organized according to Bloom’s Taxonomy of Educational Objectives and presents the direct teaching of these skills, which provides students with the opportunity to focus on thinking rather than on content areas. At levels C through F all six areas are covered – Knowing (classifying, fact and opinion), Understanding (figural relationships, identifying main ideas), Applying (estimating, inferring), Analyzing (abstract or concrete, recognizing fallacies), Synthesizing (planning projects, drawing conclusions), and Evaluating (judging accuracy, identifying values). Levels A and B cover only the first four. The student books (black and white with color accents) are consumable worktexts providing practice for each skill. The teacher’s editions give step-by-step lesson plans for teaching each skill (first part of book) and a complete full-text answer key with teacher notes (last part of book). Each lesson plan presents a five-step procedure: define the skill, identify the steps, demonstrate the skill, practice the skill, and provide feedback. The lessons also provide three suggestions for meaningful enrichment activities although these are often group-oriented and may need to be adapted for homeschool use. The take-home newsletters mentioned are provided as reproducible masters. Please note that due to some manufacturing changes by the publisher, our current stock of teacher's editions have a lower print quality than they did previously. While some pages are "fuzzy" the print is still readable. ~ Janice EACH STUDENT . . . . . . . . . 24.10 22.95 EACH TEACHER . . . . . . . . . . 23.45 22.50 Student Teacher 035630 Level A 035636 035631 Level B 035637 035632 Level C 035638 035633 Level D 035639 035634 Level E 035640 035635 Level F 035641 Logic 677 Problem-Based Learning w/ the Internet (3-6) 057377 . . . . . . . . . . . . . . . 29.95 20.75 James Madison Critical Thinking Course (7-12) There’s hardly any doubt that a student taking a critical thinking course will want to talk about it – dare we say argue? And CT courses – and their more formal cousins – Logic courses – have typically encouraged teacher-student/ class interaction. But busy homeschool moms sometimes find it hard to provide that discussion environment. This new course by Critical Thinking Press makes the whole process much simpler and allows your student to work somewhat independently through the ins and outs of critical thinking. Using a case study approach and a fictional detective with the Los Angeles Police Department – Stephanie Wise – each chapter focuses on a skill set necessary for making an informed decision. Short, clear explanations of logic principles are provided as necessary and, combined with examples and exercises, lead the student step-by-step into complicated analysis skills. Chapters include Questions, Practices, and Qualities of Critical Thinkers; Facts, Claims of Fact, and Opinions; Ambiguity, Descriptions, and Explanations; Valid and Invalid Arguments; Arguments Based on Claims; Categorical Syllogisms; Inductive Arguments, and Informal Fallacies. The (huge) 534-page, pb Student Worktext includes instructional information, examples, exercises, and quizzes. Designed as a consumable, pages are perforated for easy removal but are reproducible for one home or classroom. The Teacher Book (96 pgs, pb) is primarily the answer key; providing answers to both the exercises and the quizzes, but virtually no additional information. Since Critical Thinking Press already publishes a critical thinking course, a comparison between the two seems an obvious question. There are similarities in the two scope and sequences but as mentioned earlier, CT appears to have more of a class or discussion format while JMCT is more geared toward self-instructional. The JMCT course is written by William O’Meara and Daniel Flage, two long-time professors at James Madison University; both among the authors of the JM Critical Thinking Test. The authors state that students completing the JMCT course will be learning the skills needed for the James Madison Test of Critical Thinking. ~ Janice 043490 Student Worktext . . . . 42.99 006528 Teacher . . . . . . . . . . . 10.99 educational dinnertime chit-chat! This series is broad in scope and topics covered (see contents below). The books contain interesting real-life situations. A “logical” follow-up to Building Thinking Skills from the same publisher. 005792 Book 1 (7-12) . . . . . . . 24.99 Contains: Basic Concepts, Common Errors in Reasoning, Propaganda Techniques, Advertising and Schemes, Examining Arguments and Value Judgments, Learning to be Open-Minded. 009023 Book 1 Tchr Manual . . 10.99 005793 Book 2 (10-AD) . . . . . 26.99 Contains: Uses & Misuses of Words, Logic without Quantified Statements, Common Errors in Reasoning, Techniques of Propaganda and Argument, Probabilities of Truth & Falsity, Logic with Quantified Statements, Characteristics of Arguments, Arguments about Everyday Matters. 009027 Book 2 Tchr Manual . . 10.99 THINKING SKILLS - SUPPLEMENTAL miniLUK System (K-3) This truly unique learning tool has been around for many years. It is designed for learning through play and is flexible for individual learning ability. It’s great logic development for younger children. The main part of this program is the controller with 12 numbered tiles. The controller is a hinged, high quality plastic case, red bottom and transparent top, divided into 12 sections which fit the 12 tiles. The Starter Pack includes the controller and tiles, “My First MiniLUK” workbook, a skills chart, and a parent guide to help you use your new system to its fullest potential. The MiniLUK workbook is placed under the transparent panel of the case; students then place the correct number tile in the proper location. If tiles are placed correctly, children will see the symmetric pattern on the back of the tiles which matches the pattern in the book. There are 12 questions on each exercise page to be completed before the pattern can be checked. Books come in a variety of topics which can be purchased separately, and “My First MiniLUK Workbook,” which accompanies the Starter Pack, includes exercises from basic to a more challenging level. The first exercises in this book are 2 sets of 12 pictures of spirals in 6 different colors, with the spiral going in two different directions. Students are then asked to match the spirals from the two different sets, placing the number tile of the matching spiral in the correct tile square. The exercises in this book provide practice in visual perception, concentration, critical thinking, knowledge reinforcement, math, and geometry. Added benefits of using the tiles are strengthening of fine motor skills and eye-hand coordination. Brain Challenger workbooks are for students ages 5-7 and Advance is for ages 6-8 and provides advanced exercises in visual perception ability, general learning, higher thinking skills, and spatial relationships. I know how much fun this system can be, because we used it at our house 20 years ago. It is still in great shape today, and my twentysomething children still haul it out when they come home. In preparation for writing this description I worked through some of the exercises, and found myself wishing that they made one of these for adults. – Donna 024301 Starter Pack . . . . . . 25.00 19.95 024475 Controller . . . . . . . 20.00 15.95 024294 Critical Thinking (3 book set) . . . . . . 18.00 14.95 024295 Math & Basic Geom (3 book set) . . . . . . 18.00 14.95 ☼Snap Shots: Critical Thinking Photo Cards (PK-2) Don’t most kids love looking at pictures? Imagining conversations or situations based on clues in the photos is a fun way to engage your child’s critical thinking skills. When you add focused questions to the mix, you now have a lesson that can be a conversation or a writing assignment. Each of the 40 laminated, 8x8” cards shows a color photo on one side and holds four related questions on the back. Families, friends, and individuals – most pictures show children, and various cultures and backgrounds are represented. Pictures include scenes such as a dinner table, winning a race, washing up after painting, sharing a cookie with a friend and other photos conveying emotions. Questions on the back ask students to predict what will happen next and what the people may be feeling: What might the boys digging in the dirt find? Is a frog more like a rabbit or a snake – why? How do you feel when you go around in a circle? You could use these with one student or a group. Use them as a warm-up activity to language arts lessons. Have students apply weekly spelling or vocabulary words to the photos. Since the cards are not consumable, you could use these for many years to come. In a group, you could give pairs of students a card, have them answer the questions and report to the group. This requires planning, public speaking, and defending a response – all useful skills. They come in a sturdy box for storage. ~ Sara EACH PACK . . . . . . . . . . . . . 19.99 15.50 035685 Grades PK-K 035684 Grades 1-2 EACH SINGLE BOOK . . . . . . 12.00 Critical Thinking (7-AD) Not just a course in logic, but also in critical reading, reasoning, and problem solving as well. This is not a course designed for independent study, but is interesting enough to enjoy working through with your students. With 4 children in the appropriate age range, we’ve taken to using the supper table for our discussion-type lessons. It sure beats some of our less 678 Logic See page vi for key to Consumer Product Safety miniLUK 024267 024268 024320 024349 Brain Challenger (K-2): Colors & Shapes Concentration Theme-Based Learning Visual Perception miniLUK 023883 024010 024211 024240 Advance (1-3): Geometry Higher Order 1 Higher Order 2 Visual Perception Improvement Act warning labels. 10.45 BambinoLUK (PK-K) In the same fashion as the miniLUK, BambinoLUK strengthens fine motor skills, enhances eye-hand coordination, promotes self-confidence, improves memory and concentration, boosts visual perception, develops critical thinking, and builds foundations for reading, writing and math. The controller is made of heavy clear plastic and measures 16 cm x 18 cm. There are only 6 tiles (5.5 sq cm) in this younger version of the game, each 1 cm in thickness for easier grasping with little fingers and hands. The front of each tile is printed with a simple, recognizable picture (apple, flower, duck, car, heart, house) and the back is printed with red, green, and blue half circles. Play is easy – place the open controller on top of the workbook, position tiles in the top half of the controller to cover 6 pictures, pick up each tile to display the picture below, and place that tile on the matching picture at the lower portion of the controller. The half circles on the back form a pattern for easy checking. The Starter Pack includes the controller with tiles, workbook, parent/teacher guide, skills chart, and free access to online resources. The workbook provides practice in a variety of skill areas, the parent guide offers suggestions for different types of play and the objective of the product, and the skill chart rates the books in this series and skill development. Online resources include templates so you can design your own BambinoLUK exercises. Workbooks each contain 11 full-color exercises, and instructions for use are found in the front. Transportation, farm animals, and zoo animals are just a few of the themes used as children practice matching, recognizing parts and wholes, and more. The Primary set is a series of 3 workbooks to be used with the BambinoLUK controller for children 2 and up or even for children with special needs. This series progresses in difficulty and works on development at the most basic level. Book 1 begins by using only part of the tiles, the controller, and the BambinoLUK concept. Book 2 introduces exercises using colors, simple shapes and outlines, solids, and other visual discrimination. Book 3 provides basic level exercises using more detailed pictures, with the child matching small and large, color and black/ white, patterns, and different views. This product is a lot of fun for children and takes a unique approach to learning. If you’re having trouble visualizing it, you can play with a virtual sample of the BambinoLUK at beyond123.com/bam/b-play.html. - Donna EACH BELOW (except noted) 12.00 10.45 037539 Beginning Math 037564 Concentration 037580 Controller Only . . . 20.00 15.95 037703 Critical Thinking 1 . 18.00 14.95 037816 Critical Thinking 2 037894 Theme-Based Learning: Animals 037941 Visual Perception 1 038101 Visual Perception 2 037890 Early Learning – Starter Set . . . . . . . 25.00 19.95 038114 Primary Set . . . . . . 18.00 14.95 Thinking Skills for Tests (PK-5) I really love the way the Critical Thinking Co. workbooks are formatted, making it easy and fun for students to complete each page. This new series of workbooks is no exception. Containing beneficial practice skills, they teach children how to use critical thinking skills to give their best performance on any test. This is an excellent series for students to gain test-taking confidence and skill knowledge, while recognizing how the critical thinking skills they already possess can be utilized when taking a test. ~ Gina/Deanne 031416 PK-2 Guide . . . . . . . . 12.99 Provides clear, scripted instructions for easy teaching to ensure students understand each question’s underlying concept. 031456 PK-2 Workbook . . . . . 9.99 Includes nine thinking skills that are based on verbal and nonverbal reasoning and logic. Students also gain practice by listening to and following directions. 025359 ☼Level 1 (3-5) . . . . . . 27.99 Systematic method of practicing critical thinking in a test-taking format by teaching a four step process for successful multiple choice questions in two test areas: reading skills and math skills. Additional test taking strategies and common mistakes are reviewed. Word Problems of the Day (K-2) 057948 . . . . . . . . . . . . . . . 15.95 12.95 Primary Thinking Skills (1-2) Logic books to challenge your young thinkers. These books contain a wide variety of activities and a good blend of skills so that kids won't get bored doing the same things over and over again. The books contain lots of drawing and math-related activities as well, so they help transfer logical thinking into other subject areas. 26-28 pgs; answer key included. ~ Megan EACH BOOK . . . . . . . . . . . . . 5.99 5.50 009571 Drawing Solutions/Finding Facts Skills utilized include adding and subtracting whole numbers, analyzing information, deriving meaning from pictures/signs, sequencing, following directions, understanding similarities and differences, using logic, and using visual discrimination. 009574 Following Directions/Making Inferences Skills include deriving meaning from pictures/signs, sequencing, evaluating information, following directions, making inferences, recognizing patterns, using logic, and using visual discrimination. 009612 Using Logic & Reason Skills include analyzing information, classifying information, deriving meaning from pictures/signs, determining sequences, distinguishing true/false information, evaluating information, following directions, making inferences, understanding similarities and differences, using logic, and using visual discrimination. See page vi for key to Consumer Product Safety Improvement Act warning labels. Creative Thinking Rev-Ups (1-8) Some days are easier than others to get kids motivated to learn. These little spiral-bound books of ideas are inspiration to fire up their engines. Think of them as warming up kids’ motors. Here are a few ideas from the book for younger kids: Name 3 things that would be hard to do wearing mittens and explain why. Write a menu for the worst meal you can imagine and draw a picture. Invent a silly new way for people to show that they are happy. The older kids have fun things too. If you could step back in time, who would you want to see and why? Describe glass to someone who has never seen it or felt it. Think of your favorite color and how it would smell. Chatty kids will love these and they just might bring out the quieter child from their shell. Nearly 200 activities guaranteed to get students’ brains in gear.192 pgs, pb. ~ Sara EACH BOOK . . . . . . . . . . . . . 7.99 6.50 053241 Grades 1-3 053242 Grades 4-8 Thinking Skills (2-6) These friendly thinking skills books will get your kids’ brains working in a variety of different ways. The pages are very approachable, with colorful illustrations and many fun-to-complete activities. That’s not to say there won’t be some work and brain -stretching involved! The books cover a variety of skills including vocabulary, alphabetizing, facts vs. opinions, classifying, research, reference skills, logic problems, patterns, comprehension, writing, sequencing and a whole lot more. Each 128-pg book contains over 100 workbook pages, and answers to all the problems are located in the back. ~ Megan EACH BOOK . . . . . . . . . . . . . 6.95 5.50 033581 Grade 2 033583 Grade 4 033582 Grade 3 033585 Grade 6 Waker-Uppers: Spirited Collection of Thinking Activities (2-6) Convince your children that higher-order thinking problems can be fun! Drawing challenges, personal questions, logic puzzles, mazes and more are inventive and enjoyable. As you look at the open book, the answers are on the left page and the puzzles are on the right. You can either copy the student’s page or cover up the answer page. Each page has 4-7 activities, with a total of over 300 in all. The activities are presented in a fun way with humorous illustrations sprinkled throughout, and are based upon themes ranging from money to animals to movie stars. Use these to inspire a journal entry or other writing assignments. Begin your school day with a page then discuss their answers. An enjoyable, lighthearted approach that encourages kids to express themselves and flex those brain muscles. 110pp, pb, reproducible ~ Sara 054462 . . . . . . . . . . . . . . . 16.00 12.95 Logic 679 Gotta Think (2-6) At first glance, thumbing through this book, your impression might be “Isn’t this a bit retro?” Pages are hand-lettered and illustrations are hand-drawn. The activities seem rather bunched together. However, if you look closer, you’ll notice that each seemingly simple exercise requires a challenging bit of thinking. Four to six themed activities are grouped together on a page. Some examples of the themes are: garage sale, on the table, star bright, and automobiles. Activities are delightfully varied, requiring students to write, draw, make lists, analyze, and exercise their critical thinking skills. For added fun, the tops of the pages challenge students to write their names based upon the pages’ themes (that’s 50 different ways to write your name!). Answers are on the left-hand facing page and right-hand activity pages are reproducible (for families or classrooms). 109 pgs, pb ~ Janice 054458 . . . . . . . . . . . . . . . 16.00 12.95 Look! Listen! Think! (2-7) Exercises to build visual, auditory and cognitive skills. These short books are unlike any others we've seen. They contain both visual and listening exercises designed to improve a student's attention, observation, and memory. Ten reproducible pages in the Visual Memory section are designed to be folded (or cut) in half. Students have a specified time to study the picture, then turn it over (or in) and answer a series of questions about it. Listening Memory Skill pages are of four types: Concentration! (5 lessons), Item Missing (16 sets), Digits Forwards (24 sets), Digits Backwards (24 sets). All four practice listening and memory. The first and last also practice concentration. Teacher instructions are supplied, along with scoring sheets. EACH BOOK . . . . . . . . . . . . 7.95 6.25 005801 Grades 2-3 005811 Grades 6-7 005807 Grades 4-5 Think-A-Minutes (2-8) Make the most of every minute! These books contain an assortment of activities (verbal and figural) from various Critical Thinking Books & Software publications. The activities, ideal for warm-ups or extra credit, are short and do not require additional instruction. For instance, can you logically explain the following situation, “A car traveled for nearly a mile with a flat tire, yet the driver was unaware of it. How can that be?” In case you’re wondering, the solution to this riddle is located in the back of Book 1, Level B. Improve analysis and reasoning skills by solving puzzles, predicting patterns, completing analogies, and breaking secret codes. Approximately 40 activities per book. ~ Anh EACH BOOK . . . . . . . . . . . . . . 7.99 013320 Book A1 013321 Book A2 013322 Book B1 013323 Book B2 013324 Book C1 013325 Book C2 Critical Thinking Skills Series (3-6) This series focuses on many of the individual skills wrapped up in the general term “critical thinking” (while also appearing to be just plain fun!). Each 30-page book holds thirty worksheets, all covering the same topic through a different engaging activity. While sharpening critical thinking skills, these exercises will also 680 Logic naturally improve children’s reading, writing, reasoning, and test scores. No preparation is required and the answers are in the back of the book, so these activities are ready when you are. ~ Steph EACH BOOK . . . . . . . . . . . . 7.99 6.50 036637 Absurdities 036638 Analogies 036639 Analysis 036640 Application 036641 Classification 036642 Comprehension 036643 Drawing Solutions 036644 Evaluation 036645 Finding Facts 036646 Following Directions 036647 Knowledge 036649 Sequence 036650 Similarities & Differences 036651 Synthesis 036652 Using Logic Great Honey Robbery (3-6) Who stole the honey?! Folks in Brody’s Landing are anxious to find out who broke into Granny Dobbs’s honey shed and took her honey. Best friends J. R. and Ryan decide to spend the rest of their summer vacation helping Officer Matthews find the culprit. This great mystery is the central theme to all 30 activities in this critical thinking activity book. By solving a series of smaller mysteries, students will eventually solve the Great Honey Robbery. The engaging storyline makes it easy to forget that by solving these mysteries, kids are also practicing deductive reasoning, analytical thinking, the process of elimination, logic puzzles, timelines, and other critical thinking skills. The logic puzzles in this book are grid-based, and many of the earlier logic puzzles come with corresponding game pieces to cut out, manipulate, and organize while thinking about the clues. ~ Anh 009125 . . . . . . . . . . . . . . . 14.95 11.95 FORMAL LOGIC and validity, universals and particulars, categorized relationships, syllogism, logical fallacy, symbolic logic, and much more. The newest version of the course includes 39 consumable lessons (instead of the 24 from the older edition). Another upgrade is that the definitions of important terms, key points, and caution signs regarding common errors are now set apart in the margins of the text. Many of the explanations are clearer, and minor errors from the earlier edition have been corrected. There is now a section on defining terms, which used to be in Intermediate Logic but makes more sense in this one. This expanded and redesigned book also has a new cover. It now sports a perfect-binding instead of spiral and has perforated exercise pages for easy removal. The previous answer key has been expanded into a teacher's edition with daily lesson schedules; answers to all exercises, review exercises, quizzes and tests; the entire content of the student text; and detailed daily lesson plans. The DVD Set includes lessons from Jim Nance from Logos School, who introduces 20 lessons that coordinate with the textbook. Jim has taught logic for years and coauthored the book, so his instruction is helpful. The Homeschool Package contains the Student Text, Teacher Edition, Test Book, and DVD Set. A book of additional questions is also available. 1001 Questions is a supplement that gives an average of 26 new questions for each lesson of the Introductory Logic text. These are helpfully divided by lesson and are numbered for quick reference. Answers are included. The book includes a CD-ROM that contains the digital version of the entire text in both Word and PDF formats. Make Introductory Logic one of their required courses and arm them for battle! 014613 Student Text . . . . . . 29.00 21.95 036612 Test Book . . . . . . . 10.00 8.50 037541 Teacher Edition . . . 32.00 23.95 INTROL Set of 3 above . . . . 71.00 51.95 036592 DVD Set . . . . . . . . 75.00 56.95 INLRPK Set of all 4 . . . . . . . 146.00 109.95 053535 1001 Questions . . . 20.00 15.95 FUNDAMENTALS OF THINKING WELL FROM Intermediate Logic (8-AD) CANON PRESS This book is a logical progression from Introductory Logic. Refined in the classroom, Introductory Logic - 5th Ed. (7-AD) this text covers recognizing basic types of Every person should have a course in logic statements, arguing with syllogisms, arguing at some point. It is important for children to with ordinary language, propositional logic, be prepared to argue logically, defend their proofs, truth trees, and so much more. When positions, and spot fallacies. The only thing added to Introductory Logic, these books would more frustrating than knowing your opponent is constitute a full, one-year course in logic. Like wrong is to have to combat a well-constructed, the first book, this one has been expanded, logical argument when you are unable. There corrected, and redesigned (it now has 40 conis no real “defense” against sound logic and sumable lessons). The format is the same as thinking. Many logic books are written at too Introductory Logic, with perforated exercise high a level for younger students to compre- pages. The Teacher Edition is recommended. hend. Canon Press says this course is written for The DVD Set includes lessons from Jim Nance “primary and secondary students.” Cathy Duffy, from Logos School, who introduces 20 lessons however, says “the content is beyond typi- that coordinate with the textbook. Jim has taught cal high-school-level material.” I have looked logic for years and co-authored the book, so his through this book and found it simpler to use instruction is helpful. The Homeschool Package and understand than the course I had in high contains the Student Text, Answer Key, Test & school. I would hope that my 12 year olds Quiz Packet, and DVD Set. could handle it without much difficulty. It is 014592 Student Text . . . . . 29.00 21.95 a complete and fairly rigorous course, and is 036562 Test & Quiz Packet 10.00 8.50 from a Christian perspective. The course builds 037554 Teacher Edition . . . 32.00 23.95 from basic to more complex, giving students the INTMDLSet of 3 above . . . . 71.00 51.95 tools they need, with good examples along the 036127 DVD Set . . . . . . . . 75.00 56.95 way. Exercises teach logical statements, truth IMLRPK Set of all 4 . . . . . . . 146.00 109.95 See page vi for key to Consumer Product Safety Improvement Act warning labels. Argument Builder (8-12) When you want to learn how to build an argument from the ground up it makes sense to study the master, Aristotle. His “common topics,” – definitions, testimony, comparison, relationship, and circumstance – are introduced and examined as well as the fallacies associated with each. The student is given lots of opportunity to analyze examples and apply what is being learned to building an “official” argument. The question of school uniforms runs through each chapter and the student works toward building an effective argument (either for or against) which can be presented in the form of a public debate as a final course project. Both Student and TE include Endnotes, Glossary, and Logic Series from Classical Academic Press (7-12) Bibliography. 185 pgs, pb Laced with humor and practical applications, 051557 Student Text . . . . . . 22.95 19.95 Classical Academic Press strives to make logic 051558 Teacher Edition . . . 24.95 21.95 accessible. And succeeds, too! The series has more background material than other logic Discovery of Deduction (8-12) books plus lots of “modern” examples. Making The “let’s get down to formal logic” book in great use of dialogues and cartoons, there are the series, looking at reasoning in the abstract some practice exercises but the emphasis is and focusing primarily on deductive reasoning. more on the “meat” of the text rather than on Through Socratic dialogue, definitional distincdoing exercises. This sets them apart from other tions, and a sort of discussion/response format, logic courses and makes them the perfect choice the student is led through the study which for students who want or need background includes a history of logic, propositions and information more than practice. This series is their relationships, categorical syllogisms, and user-friendly and requires very little prep on the ends with terms and definitions. Appendices teacher’s part although teacher-student interac- include Venn diagrams of syllogisms as well tion is necessary to maximize the learning. Art as an essay on handling religious, moral, and of Argument would be the starting place for a ethical disputes. Both Student and TE include Jr. High student followed by Argument Builder Endnotes and Glossary, and Bibliography. 324 and/or Discovery of Deduction, which can pgs. pb stand alone or be used together. 049209 Student Text . . . . . . 26.95 21.95 Each Student Text is designed to be worked in 049210 Teacher Edition . . . 26.95 23.95 with the student thinking through and writing ~~~~~~~ out responses to the material being presented. Teacher Editions are predominantly full-text Traditional Logic (7-AD) answer keys but often include teacher’s notes An introductory and systematic course in (a list of suggestions and recommendations for formal logic that presents the concepts and teaching the course) as well as ideas for supple- methodology in a clear, concise, and organized menting and enriching the study. ~ Janice way. If the course presentation and layout is a reflection of a very logical mind, and Martin Art of Argument (7-12) Cothran wrote and laid out the course, then Socrates is the “go to” person when it comes Martin Cothran has a very logical mind. While to fallacies (occurrence of bad or incorrect rea- this may or may not be true, it is, nonethesoning) and his perspective on the three basic less, a valid argument. Written specifically categories – fallacies of irrelevance (points for the home school environment, and for use that don’t relate to the issue), of presumption by a teacher with no previous experience in (assumptions that are not justified or necessary), formal logic, it seems a good candidate for a and of clarity (language that confuses and mud- self-instructional course (provided you can offer dies) – is sought via time-travel. Several exam- help as needed). You will want to read the ples of each are provided plus the student has author’s notes in the front, as he suggests an the opportunity to identify fallacies in cleverly alternate route through the book if students have fabricated magazine advertisements. Fallacies trouble with the abstract concepts presented in are printed on the inside covers of the Student the first three chapters. The author’s targeted Text for easy reference. Both Student and TE grade level is high school, but it may be used (each about 230 pgs, pb) have appendices that with “advanced” 7th and 8th graders or adults include a play and a short story that illustrate as well. If you are using the classical approach fallacies as well as a Glossary and Bibliography. with your children, they will probably be ready TE includes reproducible chapter, unit, and for this course in junior high. final exams (with answer key). DVDs include Two levels of the course are available. Book 28 sessions (one for each fallacy) in which three I contains 14 chapters plus an introduction in teachers and 4 students present, define, discuss the course, each with short, daily lessons. The and explain the fallacy. As in the text, the introduction provides an excellent background DVDs emphasize a practical application to the of logic as a methodology and science, and student’s life through advertisements, political defines key concepts used in logic. It is really speeches, and various moral/ethical debates. part of the course, not just a preface. The fol051559 Student Text . . . . . . 22.95 19.95 lowing chapters introduce and provide both the 051560 Teacher Edition . . . 24.95 21.95 mental and verbal aspects of Terms (chapters 052580 DVDs . . . . . . . . . . 54.95 45.95 1-3), Propositions (chapters 4-9), and Syllogisms See page vi for key to Consumer Product Safety Improvement Act warning labels. (chapters 10-14). Each chapter is logically laid out for a clear presentation to aid student understanding. An introduction presents the topic of the chapter. Headings throughout the text reveal the main points to be covered. Helpful sidebars highlight important definitions and concepts to remember. Diagrams provide a visual illustration of concepts. A conclusion at the end of each chapter summarizes the content, wrapping up the text. Following this are four daily exercise sets. You will probably want your child to look at the exercise instructions first, as they also contain the reading plan for each day. A separate booklet of quizzes and tests is available for additional reinforcement. Answers to these are found in the separate answer key. Book II is to be used only after completing Book I. It features a similar format, but also includes optional writing assignments to allow logic to be integrated with history, Bible, or English. Also, more real-life, contemporary examples of arguments are included. Case studies are also incorporated, to show the relevance of logic in history, literature, religion, and philosophy. The goal, after all, is for the student to apply what he has learned in all areas of life. Section titles include Further Study of Simple Syllogisms (chapters 1-4), Arguments in Ordinary Language (chapters 5-6), Hypothetical Syllogisms (chapters 7-9), Complex Syllogisms (chapters 10-13), the Oblique Syllogism (chapter 14), and a final review. Video lectures are available for Books I and II. Organized chapter by chapter, the videos let you see and hear the author himself teach the course. A great supplement for the student who tends to read and re-read the same page over and over, but just doesn’t “get it” until somebody else explains it. Students who complete this course will have a college level understanding of traditional logic. As far as a comparison of this course to Introductory Logic and Intermediate Logic, I would just say that the approach is different, but the content overlaps (as you would expect). If you are considering using a logic course, I would suggest that you look them both over to see which is the better fit for you. 003886 Book I Text . . . . . . 29.95 24.95 018996 Book I Quizzes/Tests 5.00 4.50 003887 Book I Answer Key . . 6.95 6.45 TL1TXT Book I Text/Key Set 38.00 29.95 025391 Book I DVD . . . . . . 45.00 34.95 TDLOGI Book I Package . . . 86.90 65.95 Includes Text, Quizzes/Tests, Key & DVDs 010301 Book II Text . . . . . . 29.95 24.95 018997 Book II Quizzes/Tests 5.00 4.50 010302 Book II Answer Key . 6.95 6.45 TL2TXT Book II Text/Key Set 38.00 29.95 025393 Book II DVD . . . . . 45.00 34.95 TDLGII Book II Set . . . . . . . 86.90 65.95 Includes Text, Quizzes/Tests, Key & DVDs Logic 681 LOGIC - SUPPLEMENTAL DANDY LION LOGIC (K-7) Logic and thinking skills books abound. The problem is selecting good ones from among the different publishers - almost every workbook publisher has a line of them. Ideally, you gather them all together, look at them side by side, and pick the best. I’ve looked at several review copies this year, but have only scratched the surface of what’s available. Here, I’ve relied on Cathy Duffy’s choice as described in the Christian Home Educators Curriculum Manual Elementary. She’s a reviewer whose opinion I’ve come to respect and whose assessments I generally agree with. Material Logic (9-AD) According to author Martin Cothran, material logic is largely ignored in this day and age, sometimes even by classical educators. Formal logic, or logic which is largely concerned with the structure of an argument, is the primary form of logic students are now exposed to. However, this has not always been the case. Material logic, or the study of the content of an argument, was for many years a natural part of the language-centered Trivium. The author is attempting to re-establish the importance of material logic with this series (although only one book is available at this time, another is planned for the future). It is designed to follow up Memoria’s Traditional Logic books or as an introductory logic course for high schoolers. Material Logic takes a systematic approach to the subject, studying the three basic divisions of material logic: the ten modes of being, the five predicables, and the three modes of knowledge. The modes of being, or the ten categories of being, are the ten ways in which something can be described to “be.” The five predicables are the five ways you can say something about a thing. The modes of knowledge include definition, division, and argumentation. Material Logic contains 15 chapters/lessons, each with several pages of text and a handful of exercises to help the student thoroughly understand what was covered. Lesson 1 gives an outline of traditional logic, Lesson 2 teaches simple apprehension, and Lesson 3 covers comprehension and extension, before the three divisions are covered in more depth. Lessons 4-6 cover the ten categories, Lessons 7 and 8 cover the five predicables, and Lessons 9-13 cover “the expression of comprehension”. Lessons 14 and 15 cover division and an analysis of “Idols of the Mind” by Sir Francis Bacon. Several appendices are included for extra teaching help. The textual portions of the lessons have wide margins to mark in, and the exercises are divided by day, with about 4-5 days worth of exercises for each chapter. A corresponding answer key contains answers to each of the daily exercises. The student text and answer key are available separately or as a set. – Jess 016874 Book I . . . . . . . . . . . 29.95 26.75 006185 Book I Answer Key . . . 1.95 1.85 MTLGTXSet (text & key) . . . . 31.90 26.50 052967 Instructional DVDs . . 45.00 38.95 MTLGST Complete Set . . . . . . 76.90 64.50 Includes text, key and DVDs. 682 Logic Lollipop Logic (K-2) These books practice seven different thinking skills (sequencing, relationships, analogies, deductive reasoning, patterns, making inferences, and analysis) presented in a format designed for the pre-reader. You may even be able to use this book for preschool children. Visual clues introduce and reinforce higherlevel thinking. Each book contains 52 onepage lessons, with 5 or 6 answers per activity. Reproducible for family/classroom use. ~ Donna EACH BOOK . . . . . . . . . . . . . 12.95 9.95 000419 Book 1 050537 Book 3 028519 Book 2 Primarily Logic (2-4) Covers analogies, relationships, deductive reasoning, problem solving, and organizing information. Lots of variety and interesting activities. 000420 . . . . . . . . . . . . . . . 12.95 9.95 Blast Off with Logic (3-7) A series of three reproducible books designed to develop logic skills in a sequential, developmental fashion. The three books increase in levels of difficulty. The first introduces relationships, analogies, sequencing, “all” and “no” statements, syllogisms, if-then statements, deduction, and inferring. The next progresses in these skills at a deeper level, includes logical reasoning, and introduces logical notation. The final book builds on the foundation of the first two books, and adds logic diagrams and logical fallacies. You should really start your student(s) at the beginning of this series to get the most benefit from it, but they can progress through it as able. EACH BOOK . . . . . . . . . . . . 12.95 9.95 000416 Logic Countdown (3-4) 000417 Logic Liftoff (4-6) 000418 Orbiting with Logic (5-7) ☼Smarty Pants Puzzles Level 1 (3-12) Do you know the difference between deductive and inductive logic? Deductive means that your student must draw a conclusion based on what they know to be true, false or unknown. Inductive reasoning requires your student to determine, based on the evidence, what they know with certainty to be true or false as well as what could be true or false. They also have to determine when they simply do not have enough evidence to draw a conclusion. This sounds quite serious doesn’t it? It’s sooooo much fun! The Critical Thinking Company has a way of making fun challenges for kids in their workbooks. Here is a sample of one of the scenarios: (1)Every morning Carol feeds her dog Jakes at 7am. (2)By 7:10am, Jakes is done eating and wants to go outside to play. (3)Jakes spend exactly one half-hour outside before Carol lets him back in the house. (4)Twenty minutes later Carol leaves for school. There is a photo of a dog digging a hole near a fence and the caption reads, “Jakes enjoying his favorite activity.” An information box reads: “Assume all the statements and facts in the puzzle are true. Write whether each sentence is True/False/Unknown. Then write the sentence number(s) and/or check the box that provides the best evidence for each T/F answer. There are then 5 statements that students have to make decisions about given the information they have. This is building their debate and reasoning skills. Think of how helpful this would be when it comes to writing an essay later on! You could use this in a co-op or classroom and have kids in teams defending their answers. Interesting discussions are sure to follow in any dynamic! Answers are in the back. 42pp, pb ~ Sara 034924 . . . . . . . . . . . . . . . . . 11.99 Daily BrainStarters (5-6) A varied collection of 100 logic puzzles that really make you think! Puzzles are divided by level of difficulty (easy, medium, and difficult) and are designed to help students develop everyday problem solving skills. Includes brain teasers, deductive reasoning exercises, math puzzles, lateral thinking questions, story problems, Sudoku, and secret codes. Reproducible, answers included. - Enh 045046 . . . . . . . . . . . . . . . . 9.95 7.75 Daily Warm-Ups: Logic (5-8) For those spare minutes in your school day, try incorporating these short logic activities. While some may require just a minute or two of thinking, others may keep your students busy for closer to five or ten minutes. Either way, their minds will be stretched instead of sitting idle. Each logic problem is written on its own page of the half-size book, so you can easily make copies of the warm-ups for multiple students or simply write the problems on a whiteboard where everyone can see it. Answers are included in the back of the book. 207 pgs. – Melissa 034325 . . . . . . . . . . . . . . . 20.00 15.50 The Great Chocolate Caper (5-8) This resource combines two of my favorite things, chocolate and a good mystery! The premise is that a brand new chocolate recipe from a famous chocolate factory has been stolen. As you examine the evidence, your goal See page vi for key to Consumer Product Safety Improvement Act warning labels. is to narrow down the suspects and ultimately determine the thief. Along the way, you’ll learn logic skills such as making valid assumptions, differentiating between valid conclusions and dangerous generalizations, using syllogisms to reach valid conclusions, recognizing false premises, solving matrix logic puzzles, and more. This resource contains 9 detailed lesson plans which include student pages and practice puzzles. 81 pgs. ~ Anh 037993 . . . . . . . . . . . . . . . 14.95 10.95 SPECIFIC SKILLS INSTRUCTION Analogies DANDY LION Analogies for Beginners (1-3) Understanding analogies is important in all subject areas and facets of life. A major section on most standardized tests, it’s also a skill essential to communication. This beginning book relies on both pictorial and verbal exerLogic in 100 Minutes Workshop (5-AD) cises to introduce analogous thinking to younger For such a useful study, logic can be a bit students. intimidating. This pair of workshops by two 000415 . . . . . . . . . . . . . . . 12.95 9.95 homeschool graduates goes a long way toward making the topic more understandable. A single Thinking Through Analogies (3-6) DVD covers both Part I – Learning to Think Next in sequence, this book presents a chalLogically and Part II – Using Your Thinking lenging array of investigations into the simiToolbox. The DVD also includes PDF files larities between two things, building vocabulary for the workshop handouts. Originally given and critical thinking skills. All of these are word to a roomful of students, Hans and Nathaniel analogies. Bluedorn together present both workshops (each 000421 . . . . . . . . . . . . . . . 12.95 9.95 about 50 minutes). With a wry touch of humor and some audience interaction they examine Advancing Through Analogies (5-8) several different types of fallacies in Part I and More advanced analogies, to help build flexways to strengthen and train yourself to think ibility and analytical thinking. logically in Part II. Watching a workshop video 000414 . . . . . . . . . . . . . . . 12.95 9.95 is never the same as being there in person; perhaps the biggest loss is the absence of the illus- EDUCATORS PUBLISHING SERVICE trative cartoons that were obviously a part of the original workshop. Dilbert, Calvin & Hobbes, Primary Analogies (K-3) and Far Side do not allow their cartoons to be Even children without reading skills can cultiused in video presentations and I found myself vate their ability to identify and describe analoregretting that fact. Still, if you’re wanting an gous relationships with this program. Beginning introduction to the whole subject of logic, this with picture-to-picture analogies for the nonis a good way to start. reader, then progressing to ones using letters 038555 . . . . . . . . . . . . . . . 15.00 12.95 and numbers, then simple words, children learn to solve and create analogies in five catFallacy Detective (Revised Ed.) (7-AD) egories: descriptive, comparative, categorical, This updated version includes thirty-eight les- serial, and causal. Few analogy programs are sons (two new ones) on how to recognize bad available for this age range, especially one this reasoning. Learn to spot errors in others’ logic, focused and systematic. The ability to perceive and your own. The focus is on practical logic, and understand relationships and make connecsuch as fallacies you might encounter in a news- tions between objects and events is a higherpaper. Learn to identify red herrings, circular level thinking skill that can help improve underreasoning, statistical fallacies, and propaganda. standing and long-term memory. Comparing Each lesson presents several examples of poor one thing to another, or seeing how one thing reasoning often illustrated by cartoons and is like another is one way to help make sense of then provides a lengthy exercise set in which the world around us. Although children at this you identify the fallacies. This book features age will probably just consider these exercises a Christian view of logic and was written by fun, we know they are creating pathways for homeschoolers for homeschoolers. ~ Anh learning that will facilitate their comprehension 046013 . . . . . . . . . . . . . . 22.00 16.95 of concepts and events in both school and life. 002904 Book 1 (K-1) . . . . . . 8.05 5.95 Thinking Toolbox (7-AD) 002905 Book 1 Key . . . . . . . 7.55 5.75 Sequel to The Fallacy Detective, this is by 002906 Book 2 (2) . . . . . . . . 8.05 5.95 the same authors. While the first book focuses 002907 Book 2 Key . . . . . . . 7.55 5.75 on recognizing bad reasoning, this book offers 002908 Book 3 (3) . . . . . . . . 9.20 6.65 thirty-five lessons for strengthening your reason- 002909 Book 3 Key . . . . . . . 7.55 5.75 ing skills. The chapters provide you with tools for thinking, tools for opposing viewpoints, Ridgewood Analogies (4-8) and tools for science. Within these chapters, Solving analogies helps children learn to proyou'll find lessons on when not to argue, find- cess information, make important connections, ing the premises and conclusion, determining identify and construct relationships and improve primary or secondary sources, circumstantial comprehension and long-term memory. This evidence, keen observation, brainstorming, ana- series covers the five basic types of analogies: lyzing data, and much more. This book is for- descriptive, comparative, categorical, serial and matted much like The Fallacy Detective, with causal. Book 1 is the introductory level. It plenty of clear examples throughout the lessons contains pre-analogy exercises, then progresses and lengthy exercises following each lesson. through the basic analogy types with four levels Answers included, 234 pgs. - Melissa of difficulty. Novice exercises introduce and 019773 . . . . . . . . . . . . . . . 22.00 16.95 describe type of analogy, provide instruction See page vi for key to Consumer Product Safety Improvement Act warning labels. and example, then practice exercises. Each of these has six words in a box, with one analogy shown. The student must use the other words to construct an equivalent analogy. Apprentice level exercises have a Word Bank from which students pick a word to complete an analogy. At the Masters level, students choose two words per analogy. Super Masters analogies have just one (or no) printed word(s) and a large Word Bank. Students create two analogies with corresponding relationships using words from the bank. Level 2 and 3 books are formatted similarly, with progressively more difficult vocabularies. Books 4 and 5 practice all five types of analogies also, but in the context of different subject areas (Geography, History/Government, Language Arts, Math). Answer keys also contain an explanation of analogies, with examples of each type of relationship, and lesson notes. EACH STUDENT WORKTEXT . 9.60 7.95 EACH ANSWER KEY . . . . . . . . 3.90 3.25 Worktext Key 006945 Book 1 (4) 006949 006950 Book 2 (5) 006951 006953 Book 3 (6) 006954 006955 Book 4 (7) 006956 006957 Book 5 (8) 006958 Analogies (7-12) For the serious student, this series by Educator’s Publishing Service teaches all conceivable types of analogies, as well as the art of selecting the “closest” or most likely analogy and why. Besides giving them a “leg up” on standardized tests like the ACT and SAT, studying analogies will help hone their analytical thinking, ability to discriminate, and understanding of relationships between words and ideas. Gains made here should also be reflected in higher reading comprehension skills, increased vocabulary, and the ability to communicate effectively. Each book consists of three parts. Part one presents a step-by-step approach to solving analogy problems, including strategies students can master and use. These techniques are taught in depth in book one of the series and reviewed in books two and three. Part two in each book contains 15-20 units, with each unit comprised of 20 problems. These are the actual practice questions. Part three is a reference section presenting groups of 100 words, alphabetized and defined, that represent some of the most challenging vocabulary used in the analogies. Separate quiz booklets are also available, which directly correspond to the Analogy Groups and Vocabulary Groups in the books. Each quiz includes 20 multiple choice questions EACH BOOK . . . . . . . . . . . . 10.50 7.75 000556 Book 1 000558 Book 3 000557 Book 2 EACH QUIZ BOOK . . . . . . . 11.80 8.75 020797 Book 1 6 analogy quizzes, 6 vocabulary quizzes 020798 Book 2 6 analogy quizzes, 6 vocabulary quizzes 020799 Book 3 4 analogy quizzes, 8 vocabulary quizzes Logic 683 CRITICAL THINKING PRESS Think Analogies (3-AD) Understanding analogies benefits students not only because they sharpen reasoning skills but also because they are used in many assessments and ability tests. These workbooks provide students practice with a variety of analogies. The lessons contain several easy-to-follow examples, along with exercises for practice. These lessons look at analogies in a number of different ways, including classifying word pairs, classifying analogies, comparative analogies, synonym and antonym analogies, descriptive analogies, completing analogies, and writing your own analogies. An analogies game and answers are included in both levels. ~ Rachel S. 013918 Level A (3-5) . . . . . . . 11.99 013919 Level B (6+) . . . . . . . . 11.99 Think Analogy Puzzles Software (3-AD) An interactive game in which you create the analogies. Choose from 30 word pairs to make 15 best match analogies. Immediate feedback is provided on whether or not you have made a correct analogy and whether or not it is a best match. To complete each match, you must also identify the type of analogy it is. Once you've mastered this game, you'll definitely know the ins and outs of analogies. For Win/Mac ~ Anh EACH GAME . . . . . . . . . . . . . . 16.99 017548 Level A1 (3-6) 017549 Level B1 (4-7) 017550 Level C1 (7-AD) ~~~~~~~~ Analogies for Critical Thinking Games (1-6) These grade specific books have been designed to improve skills in vocabulary development, reading comprehension, reasoning, and standardized test taking through a variety of activities: multiple choice and short answer questions, analyzing analogies and writing analogies. The analogies cover a variety of curriculum areas including math, science, social studies and language arts. Answer keys are found in the back of the book as well as a standardized test format answer sheet. Reproducible for individual classroom and pages are perforated for easy removal. ~ Deanne EACH LEVEL . . . . . . . . . . . . . 9.99 7.95 049479 Grades 1-2 049477 Grade 5 049475 Grade 3 049478 Grade 6 049476 Grade 4 Analogies (Steck-Vaughn) (2-8) Analogies are all about relationships. Namely, finding the relationship between two items and applying that relationship to another setting. These books build critical thinking and reasoning skills through several different analogy activities. Each lesson consists of a two-page activity and gets progressively harder. In the first book children will solve shape analogies using size, shape, and designs; picture analogies with picture banks, rhymes, and choosing; plus they will complete word analogies by choosing the correct word, connecting, and supplying either the first, second, third, or fourth word in the analogy. The second level utilizes synonyms, homophones, cause and effect, describing, grammar, numbers, groups, and uses to teach analogies. The last book incorporates math, sci684 Logic ence, social studies, health, and language arts into the study of analogies. The variety of analogy activities makes children practice thinking in different ways and keeps learning fresh and new. Answer key included. ~ Steph EACH BOOK . . . . . . . . . . . . . 7.99 6.25 022218 Grades 2-3 022220 Grades 6-8 022219 Grades 4-5 Unlocking Analogies (2-8) These slim workbooks offer plenty of practice with analogies in order to help students build their critical thinking skills as well as enhance their vocabulary development. Each book features several different categories of analogies – similarities, part to whole, user to object, synonyms, antonyms, homophones, location, etc. An assessment is included at the beginning which can be used before and after the workbook is completed in order to see the student’s progress, and reviews are sprinkled throughout the book to practice all of the types of analogies learned thus far. The worksheets are perforated, and answers are included. 48 pgs. – Melissa EACH BOOK . . . . . . . . . . . . . 7.99 6.50 042478 Grades 2-3 042479 Grades 4-5 042480 Middle School (6-8) information, recognize divergent relationships, compare and contrast, think sequentially, and improve vocabulary. This series does a nice job of introducing and practicing the various types and formats of analogies. For the most part, each book is divided into the following units: identifying relationships, solving analogies, analogy categories, and review and practice. Solving analogies is taught as a 3-step process with different types of analogies introduced, or reviewed, at each level. Each new analogy category is presented on a page with an explanation, directions, example, and several exercises. Review and practice pages call for analogy completion, or less frequently just relationship identification of the analogy types that have already been introduced. Student books are consumable; teacher guides contain directions for use, supplemental activities, and answers. EACH STUDENT BOOK . . . . . 8.95 6.95 EACH TEACHER BOOK . . . . . 4.95 3.95 Level: Student Teacher Book A (3-4) 025461 025462 Practices 6 kinds of analogies: AdultYoung, Object-Description, Male-Female, Synonym, Object-Location, and Antonym. Book B (5-6) 025463 025464 Practices 14 kinds of analogies: the 6 from Book A plus Homonym, Part-Whole, Worker-Tool, Worker-Place, Grammar, Degree, Cause and Effect, and Sequence. Book C (6-12) 009070 009071 Practices 19 kinds of analogies: the 14 from Book B plus Object-Use, Geographical, Part-Part, Symbol, and General Association. Book D (6-12) 009042 009043 Practices 27 analogies: the 19 from Book C (minus Homonyms) plus Worker-Product, Action-Meaning, New-Old, Mythological, Scientific, Literary, Historical, Sound Relationships, and Letter Relationships. Jumpstarters for Analogies (4-8) This analogy practice book is meant to be a warm-up for the day, introducing students to analogy concepts and practice. Each page is split into five sets of problems with four to five questions each, making it easy to use one page for each school week. Each weekly page contains a different analogy type to include vocabulary, grammar, phonics, literature, science, geography, health, art & music, and math. All questions have clues to the answers whether it’s choosing a word from a list, unscrambling a word, or multiple choice. Reproducible, answers at the back. 46 pgs. ~ Alissa 047231 . . . . . . . . . . . . . . . . 8.99 6.75 Analogies (6-9) This slim, reproducible workbook introduces Analogy Crosswords (2-12) students to the concept of analogies and the As a word puzzle fan, I was excited to see many different relationships they can relay. After these, which combine analogies with crossword explaining analogies, students complete the puzzles. Students fill in the blanks of analogies worksheets dealing with synonyms, antonyms, (second is to Venus as _____ is to Saturn; cause and effect, part to whole, purpose, action ordinal is to _____ as cardinal is to quantity, to object, sequence, association, characteristics, etc.) and use the answers to fill in crossword degree, and other analogy relationships. The puzzles. Some of the analogies are fairly easy, pages are all multiple choice style, with 13-16 but students will find a lot of them pretty questions per sheet. Hopefully, after this book, challenging. There are 8 analogies for every YOUR STUDENTS : ANALOGIES :: YOU : crossword puzzle and 50 crossword puzzles in CHOCOLATE! 28 pgs. every book. These books provide a great way 024327 . . . . . . . . . . . . . . . . 4.99 3.95 to practice analogies, which also help improve standardized testing scores and are just a lot of Classification fun. Answers included, 54 pgs, pb. ~ Rachel EACH BOOK . . . . . . . . . . . . 12.95 11.65 Venn Perplexors (PK-AD) 047617 Level A (2-4) As you may have guessed, this series uses 047618 Level B (4-6) Venn Diagrams (think of two slightly overlap047619 Level C (6-8) ping circles) to teach classification and to solve 047620 Level D (8-12) problems. Level A focuses on the classification of objects into sets and subsets while Levels B Analogies (Perfection Learning) (3-12) and C focus on problem solving. Each contains Although analogies are present on every stan- 48 problems with easier problems at the begindardized test, there are many good reasons to ning and more difficult ones at the end. ~ Anh practice solving analogies in addition to test EACH BOOK . . . . . . . . . . . . 12.95 11.65 preparation. Despite their relatively "simple" 024190 Level A (PK-2) format, they help sharpen a wide variety of For both readers and non-readers. Problems thinking skills - the ability categorize, differin the first half are illustrated, but problems entiate between significant and insignificant in the second half use word sets only. See page vi for key to Consumer Product Safety Improvement Act warning labels. duce younger students to the critical thinking process. Books 1 and 2 each feature an instructional page at the beginning that demonstrates how to use a grid chart, and the grid puzzles that follow utilize pictures and simple words wherever possible so beginning readers aren't more frustrated by the sentences than they are by the puzzles. Answer keys are included in each book. EACH BELOW . . . . . . . . . . . . . 9.99 011293 Book 1 (PK-K) 011311 Book 2 (1-2) 000393 Verbal (K-2) EACH BELOW . . . . . . . . . . . . . 10.99 003026 Book 3 A1/A2) (3-6) 003035 Book 4 (A3/A4) (3-6) 003068 Book 5 (B1/B2) (7-12) EACH BELOW . . . . . . . . . . . . . 12.99 003088 Book 6 (B3/B4) (7-12) 003093 Book 7 (C1/C2) (7-12) 003096 Book 8 (C2/C3) (7-12) EACH INDIVIDUAL LEVEL BELOW 6.99 Level B (6+) Level C (8+) Deductive Reasoning 000385 B1 000389 C1 000386 B2 000390 C2 000387 B3 000391 C3 Mind Benders (PK-AD) Deductive reasoning at its finest. Mind 000388 B4 Benders books help students (and adults) learn and practice deductive reasoning as they are Mind Benders Software (PK-AD) The clue-and-grid logic puzzles you love in presented with clues to unravel and organize in order to reach logical conclusions. Becoming a fun new format! Just read through the clues proficient in deductive reasoning will not only and click on the grid to mark your squares - red improve standardized test scores, but will help for false and green for true. If you make a missharpen reasoning ability in all curriculum areas take, clearing a cell or the entire grid is a snap, and in real life situations. As a child, I particu- much easier than paper and pencil. Hints are larly enjoyed working these clue-and-grid type available to help you along, and should you problems and consumed puzzle books full of need it, the solution to each puzzle is explained them just for fun. I never gave a thought to in detail. System requirements: Windows 8/7/ their educational value. But perhaps it’s no Vista/XP/Macintosh: OS X (10.4+). ~ Anh 14.99 coincidence that I ended up a computer systems 025276 Beginning 1 (PK-K) . . . 14.99 consultant..... Anyone doing Mind Benders 025293 Beginning 2 (1-2) . . . . 15.99 for the first time should begin in the Verbal 017538 Level A1/A2 (3-6) . . . . 15.99 or Book 3 level to learn the deductive reason- 017540 Level A3/A4 (3-6) . . . . 15.99 ing process before trying the more challenging 017542 Level B1/B2 (7-12+) . . 17.99 levels. The original books are leveled A1-C3, 017543 Level B3/B4 (7-12+) . . and were out of print, but some levels are now available again. These titles are the "individual Balance Benders (2-12) titles," separated by A, B, and C in the chart at This series of books by Critical Thinking Co., the very bottom. Also available are the newer combines the creative fun of logic puzzles with versions, which are two of the original titles basic pre-algebra skills to prepare students contained in one book. Where the original lev- for future success in algebra. In each puzzle, els have 14 puzzles per book, most of the new students work to keep the scales “balanced” by versions include about 25-26. Surprisingly, the working through the mostly pictorial representanew books are about the same size (and similar tions of algebraic concepts. For example, given price!), perhaps because they have condensed a balanced scale with a square on one side each puzzle onto one page where originally the and a circle on the other, the following must clues were found on one page and the grid on always be true: circle equals square, 1 square the facing page. Puzzles spiral slightly within & 1 circle equals 2 circles, and 2 circles equals each level and solutions are included in the 2 squares. Don’t worry if these associations books. For each new level below, we have don’t come to mind right off the bat. Each book noted the old versions included in parentheses. includes a set of “Balance Tips” that provide Although the Mind Benders Verbal is consid- quick review of basic algebraic concepts necesered the introductory book in the Mind Benders sary to solve each and every one of the puzzles series, Critical Thinking also provides two in the book. These algebra tips include the folBeginner Levels (Books 1 and 2) which intro- lowing: the symmetric property of equality and duce deductive thinking in the format of the grid inequality, cumulative & associative properties puzzle. While the Verbal includes questions of equality and inequality, addition & sublike "Skip likes cake better than pie. He likes traction properties of equality and inequality, ice cream better than cake. What conclusion multiplication & division properties of equality follows from this?" that guide the student to use and inequality, distributive property, transitive their deductive reasoning skills, no clue and property of equality and inequality, and more. grid puzzles are included in this book. Instead, Reproducible, solutions included, 46 perforated Verbal contains 100 brief exercises that intro- pages. - Enh EACH BOOK . . . . . . . . . . . . . . 001285 Beginning (2-6) 001299 Book 1 (4-12) 001353 Book 2 (6-12) 001377 Book 3 (8-12) See page vi for key to Consumer Product Safety Improvement Act warning labels. Logic 024191 Level B (3-6) Problems are based on rhymes such as Little Boy Blue and Jack and Jill. Near the end of the book, the student is asked to think of objects that fit into a given classification scheme. Pb, 56 pages, answers included. 024192 Level C (6-9) Contains alien-themed problems. Problems near the end ask the student to either determine a classification scheme given a diagram or to use a diagram to determine the validity of syllogisms. 033765 Level D (9-AD) 24 students are on a trip and various numbers of them participate in activities. Solving puzzles requires filling in all sections of the diagram and answering the question. Towards the end of the book, percentages of the students are involved in activities instead of just numbers, for extra calculations! 9.99 Crypto Mind Benders (3-12) Are you a huge fan of solving secret codes? These activity books practice deductive and mathematical reasoning skills as you use the mathematical clues provided to establish which numbers and letters correspond to one another. Use this key you’ve deduced to decode the famous quote or classic joke. Each book contains 30 activity pages as well as detailed solutions. ~ Anh EACH BOOK . . . . . . . . . . . . . . 10.99 026698 Famous Quotations 026699 Jokes Perplexors (3-12) Perplexors, like Mind Benders, are full of deductive thinking puzzles to solve. However, Perpelexors has discarded the grid format and has listed each problem in columnar format with each possibility listed under each subject, allowing the student to cross off the ones that don't work out, and leave them with the information that they need in easily accessible format. Each page features the problem, the column setup, and a series of clues to use to solve the puzzle. Each book features 48 deductive thinking puzzles, all age-appropriate to its suggested grade levels. Each book progresses in complexity, adding more categories and more people or objects from about three to four subjects and two to four categories in the basic level, to five or more subjects and up to nine categories in the expert level. Compared to Mind Benders, these start out at a more advanced level, so a bit of explanation about the process of elimination and deductive reasoning might be necessary for some children. Each book does begin with an example puzzle and a clearly written explanation of how to solve it. A challenging deductive reasoning problem is enjoyable for most kids - and gives other parts of the brain a chance to get exercised during the school day. Additional challenges are available in the More Perplexors books; these follow the same format as the original Perplexors but provide different puzzles. Answers included. - Jess EACH BOOK . . . . . . . . . . . . 12.95 11.65 Original ☼More Basic Level (3-4) 029668 014567 Level A (4-5) 029670 014579 Level B (5-6) 029671 014581 Level C (6-7) 029672 014589 Level D (7-9) 029673 014591 Expert Level (9-12) 029669 014570 685 Visual Mind Benders (7-12) At the most basic level, these are visual pattern puzzles. In the Level B book, for instance, each puzzle involves 3 figures (triangle, square, circle), 3 shades (black, white, gray), and 3 locations (left, middle, right). Each puzzle solution must contain at least one triangle, circle, and square. By applying your deductive reasoning skills to the clues provided, you solve the puzzle by determining the location and shade of each figure. There may be more than one possible solution and you have to find them all. In Level C, an additional figure, the hexagon, and a new shade are introduced into the mix. I was surprised at how challenging it can be to keep track of the possible solutions and eliminate possibilities in your head. To make things easier, however, the good people at Critical Thinking provide a reproducible page of figures you can cut out and actually put on the solution slots as you work through a puzzle. 30 pgs each. ~ Anh EACH BOOK . . . . . . . . . . . . . . 4.99 021813 Level B (7-9) 021814 Level C (10-12) Grid Perplexors (3-AD) How’s this for a perplexing puzzle? In “Mice Ahoy,” three mice decide to test their sea legs. Each mouse boards a different ship, and each voyage lasts a different number of days. Afterwards, the mice decide that they are not cut out for sailing because of various ailments. Using the information provided in the story along with some additional clues, can you determine which mouse boarded what ship, for how long, and why he quit sailing? A grid is provided for you to organize, track, and eliminate possibilities until you are left with the correct solution. Each book is packed with 50 logic puzzles. What an entertaining way to sharpen your deductive reasoning skills! ~ Anh EACH BOOK . . . . . . . . . . . . 12.95 11.65 037162 ☼Basic (3+) 003512 Level C (5-6) 003490 Level A (3-4) 003517 Level D (7+) 003496 Level B (4-5) 037185 ☼Expert (7+) Logic Safari Books (2-6) These deductive reasoning books from Dandy Lion require the student to use the clues to figure out who does what in each scenario. For example, Tom, Tim and Tinney are celebrating their birthdays. Your challenge is to figure out from the clues who celebrates by going to the skating rink, which one takes his birthday to the golf course, and who goes to the pizza parlor. Grids are given to help you easily analyze the clues and figure out the correct solution. There are 29 lessons with answers included. Books 2 and 3 progress in difficulty. ~ Genevieve EACH BOOK . . . . . . . . . . . . . 9.95 7.95 013920 Book 1 (2-3) 013922 Book 3 (5-6) 013921 Book 2 (3-4) Red Herring Mysteries (4-12) Get your children thinking “out of the box” with these books of sparker situations from the Critical Thinking Company. A seemingly strange or incongruous scenario is set in a brief story. Students must then make inferences, use deduction, develop lines of reasoning, think creatively, and look beyond the obvious to figure out a solution or reason that makes sense. Students ask teachers/parents yes or no questions about the story to try and figure out exactly what happened. The books progress in difficulty (both between and within books) and are self-contained with usage tips, reproducible graphic organizers, stories, and solutions all in one neat little book. Students keep track of their clues until they are finally able to come up with the correct solution. This series provides a great way to show students how to solve mysteries or problems through critical questioning. Books about 70 pgs, pb. EACH BOOK . . . . . . . . . . . . . . 14.99 001775 Level 1(4-6) 001796 Level 2(7-12) Spider Island - Logic CD-ROM (6-AD) As you make your way through each maze, watch out for the logic spiders! They're hungry, speedy, and determined to stop you. To safely pass a spider, you must correctly answer its multiple choice word problem. If you get the problem wrong, the spider leaves a sticky web and you'll have to find another way out. There are 116 logic problems in all, and players can choose the size of the maze and even customize their character. Sharpens deductive reasoning, spatial reasoning, conditional reasoning and reading comprehension skills. Windows 7/ Vista/XP Mac OS X (10.4+). ~ Anh 055162 . . . . . . . . . . . . . . . . . 19.99 Detective Club: Mysteries for Young Thinkers (2-4) Introduce students to logic puzzles and deductive reasoning with this reproducible book. The book begins with several short grid puzzles and then progresses to six multi-puzzle mysteries. The “Lost Backpack,” “Mystery Valentine,” and “Willie’s Wallet” are some of the mysteries to solve. The logic puzzles consist of a variety of puzzle types, including decoding messages, grid puzzles, list-making (and sorting), and making inferences from story problems. The puzzles are Spider Island Riddles I Software (K-3) enhanced by attractive graphics, and a comple- 059058 . . . . . . . . . . . . . . . . . 19.99 tion certificate, solutions, and teaching suggestions are included. 64 pgs, pb. ~ Lisa Solving Riddles 047890 . . . . . . . . . . . . . . . 14.95 10.95 Dr. DooRiddles (PK-7) Here’s one for you. I’m educational for sure. I improve vocabulary and reasoning. But I’m fun as well, and I promote grins and laughing. What am I? Dr. DooRiddles, of course! These rhyming riddles provide students with essential skills for good reading and thinking. Students carefully look for clues in each riddle, mentally connecting clues to figure out what is being described. Each book contains 120-160 riddles and, thankfully, the answers. ~ Rachel S. 686 Logic EACH BOOK . . . . . . . . . . . . . . 9.99 016244 Bk A1 (PK-2) 031767 Bk A2 (PK-2) 016245 Bk B1 (4-7) 031768 Bk A3 (2-3) 031769 Bk B2 (4-7) Visual Discrimination & Patterns Thinker Doodles (PK-4) Part visual discrimination puzzle, part following directions, these fun books ask students to complete partial pictures. The books features several completed pictures and a matching number of incomplete ones. Each object on each page is the same, but there are small differences in colors and features. By closely comparing the incomplete pictures, students should be able to figure out which one matches which complete one, and then color them to match. In the beginning level, the pictures are large and simple, and the differences are pretty easy to see. A1 adds more complex objects and introduces letters and numbers to the pictures. The Half 'n Half books takes completing pictures to a whole new level. Each page contains a complete half of an animal’s face or body matched up to an incomplete half. The student must complete the other half, using the incomplete markings as guides. Level A1 starts with animal faces and works up to an entire front view of an animal body. Level B1 focuses on front views of the body and moves on to both the front AND back view of an animal, using only the guide dots and markings to help them match up to the other half. Although these seem like they belong in the art/drawing section, visual discrimination is key in completing the pictures. 44 pgs. - Jess EACH BOOK . . . . . . . . . . . . . . 8.99 011650 Beginning (PK) 012006 A1 (K-1) 011595 Half 'n Half Animals A1 (K-1) 011605 Half 'n Half Animals B1 (2-4) How Would That Look? (1-6) Designed to develop visual discernment, creative thinking skills and problem solving, this easy to use book contains 105 stand-alone activities for elementary and younger middle students. The activities are designed to take 5-10 minutes each and include suggested solutions for additional guidance. One example states: “A father and his young son went walking in the snow. They left tracks that you can see from above. How would that look?” Children would draw what they believe this would appear from above-while thinking through the facets of shoe size, stride and the idea of walking together. A suggested solution is shown. What a neat, userfriendly resource for developing critical thinking skills! 41pgs, pb ~ Deanne 054459 . . . . . . . . . . . . . . . 13.00 10.95 Improving Visual Memory (3-6) Have you ever played the game where someone has a tray full of objects and then takes one away and you have to remember what it was? This book is like that, only with engaging line-drawn pictures concocting different scenes - maybe a teacher and a classroom of students, a downtown area, a playground, a picnic, or a storefront. Students receive 3 minutes in which to study the picture, then they must flip it over and try to answer all 10 questions on back. Skills include deriving meaning from pictures and signs and recalling specific details. Each See page vi for key to Consumer Product Safety Improvement Act warning labels. book contains 22 reproducible activities on PRACTICE & REINFORCEMENT perforated pages, answers included. ~ Megan VARIETY / MIXED SKILLS 009581 Book 1 (3-4) . . . . . . 7.99 6.50 (commonly referred to as "puzzle" books) 009593 Book 2 (5-6) . . . . . . 7.99 6.50 009604 2-Book Set . . . . . . . 15.98 12.75 Mom’s Pocket Posh: 100 Games & Puzzles (PK-7) Logic Links (1-AD) EACH BOOK . . . . . . . . . . . . . 7.99 6.95 Arrange colored chips according to the clues 057353 4-6 year olds provided to solve each puzzle. Logic Link clues 057354 7-12 year olds are somewhat general, i.e. "each white chip is directly between two chips of the same color," making these puzzles a little more difficult to solve. Solutions to Level A puzzles are singlerow arrangements, with double-rows for Level B. Books includes 48 punch-out colored chips and 100 puzzles. Great for tactile learners! - Anh EACH BOOK . . . . . . . . . . . . 12.95 11.65 024187 Level A (1-2) 031138 Level C (5-7) 024188 Level B (3-4) 031139 Level D (7-AD) ☼My First Codes & Puzzles Little Busy Book Logic Links Puzzle Box (3-AD) (1-2) They're the Logic Link Puzzles kids love but With the help of fun word searches, crossword a more game-like form! This set includes 166 puzzles, and riddles, you’ll find that it’s never puzzles at various levels and 32 small plastic, too early to begin developing a child’s deduccolored game chips. Each puzzle is presented tive reasoning and critical thinking skills! The on a 5" x 5" puzzle card and uses a series of perforated grayscale pages and sturdy cardboard clues to instruct a player where to place chips to back of this book make it easy to take some – or solve the puzzle, requiring deductive reasoning all – of these 48 puzzles on the go. Please note and determination. The cards are double-sided, that there is no answer key. – Rachel with a puzzle on both sides, and while outlines 030265 . . . . . . . . . . . . . . . . 2.99 2.50 show where to place the game chips, instructions tell where to put specific colors (i.e. the Usborne Wipe-Clean Activity Cards (1-AD) green chip is adjacent to the yellow chip, the What an astounding variety of puzzles and red chip touches only yellow chips, the topmost games! These large, colorfully illustrated activchip touches the blue chip, etc.). Beginner puz- ity cards are fun to do and easy to share among zles form a single row of chips and usually have siblings! Your children can take turns solving two clues; intermediate puzzles form a rectangle most of the puzzles, seeing who’s the fastest! and require 4-6 clues; advanced puzzles form a The activities are reusable since the cards are square of three rows and usually have 7-8 clues; dry erase and you can easily wipe them clean and expert puzzles form a circle of chips, with with a simple facial tissue. Each set of activity 5-8 clues. Cards are color-coded by difficulty cards contains 50 cards (4.5” x 6.125”). There and the game is stored in a cardboard box. are roughly 45 double-sided activity cards and 5 CHOKING HAZARD (1). Not <3yrs. answer cards in each set. One black wipe-clean 017152 . . . . . . . . . . . . . . . 12.95 11.65 pen is also included. Hours of portable entertainment for long car rides or plane trips! ~ Anh Spatial Reasoning EACH SET . . . . . . . . . . . . . . . 9.99 8.99 044090 50 Brain Games Spatial Reasoning Puzzles That Make Kids Mixed bag of logic puzzles, visual-spatial Think (6-8) puzzles, critical thinking puzzles, and word Enrich your child’s day with a puzzle workpuzzles. book that makes them think! There are 4 types 031728 Brain Puzzles of puzzles and they are quite challenging: This puzzle variety pack features "spot the Slitherlink, Hashiwokakero, Masyu and Yajilin. difference" puzzles, riddles, mazes, logic, The puzzle concepts are explained and there are number puzzles, codes and more. examples to follow. Then kids have a chance to 052636 Logic Puzzles create their own puzzles in these styles. A great Clue-grid puzzles, secret codes, pattern and activity for both small groups and individuals. sequencing predictions, and more. Solutions are in the back and there are 2-3 052640 Word Puzzles puzzles per page. 145 pgs, pb. ~ Sara Crosswords, word searches, and more. 053684 . . . . . . . . . . . . . . . 19.95 13.95 Mindtrap® Puzzles (2-6) Word Puzzles Much like the game, these Mindtrap® based puzzles will test your ability to think outside the Creative Thinking Puzzlers (3-12) box. In the Lateral puzzle book, you join forces Develop flexible problem-solving skills with with Detective Shadow against the likes of Sid fun word games - word morphs, codeword Shady and Sam Sham. Besides murder mysterclusters, secret word puzzles, telephone code ies, this book also includes brainteasers and puzzles, DooRiddles, shape puzzles, and line puzzles based on historical trivia. The Tricky puzzles. Great as warm-up, extra credit, or puzzle book is also a Detective Shadow book, reward activities. 45 pgs. ~ Anh but it contains brainteasers, trick questions, and EACH BOOK . . . . . . . . . . . . . . . . . . 7.99 optical illusions. Full-color, 96 pgs. ~ Anh 020681 Level A (3-5) 020683 Level C (9-12) EACH BOOK . . . . . . . . . . . . . 6.95 5.50 020682 Level B (6-8) 011143 Lateral 011150 Tricky See page vi for key to Consumer Product Safety Improvement Act warning labels. Brain Games for Kids (3-7) Time to sharpen your pencils and warm up your noodle! Your kids will be occupied for hours with the puzzles in these books… And they will be building their reasoning and problem-solving skills without even realizing it. These books contain crosswords, mazes, and picture puzzles galore! Each book is ordered from least difficult at the front to most difficult at the back, so your budding logic students can skip straight to the ones that’ll challenge them the most. Amazing Brain Builder Puzzles includes answers on the back of every page and has a standard paperback binding (it’s a portraitoriented book, so to turn the page you flip it up), while the other two books save the answers for the back and are wirebound. – Chad EACH BOOK (except noted) 11.98 8.95 054388 Brain Games for Kids 054389 Brain Games for Kids #2 032650 Brain Games Kids #3 054390 Amazing Brain Builder Puzzles . . . . . . . . . 14.98 9.95 032651 Brain Games Kids Word Search 058818 ☼Get Your Brain in Gear! 058822 ☼Picture Puzzles Brain Builders (5-AD) EACH BOOK . . . . . . . . . . . . . 7.95 5.95 057550 Numbers 057552 Sequences 057551 Patterns 057553 Shapes Sit & Solve Puzzles (5-AD) These small, 96-page puzzle books are compact enough to fit into a purse, large pocket or backpack for on-the-go puzzling anywhere. All books feature one puzzle per page with answers in the back. Boggle® Puzzles consist of a 4x4 grid of letters, with a list of how many 5-, 6-, 7-, or 8-letter words are hidden within. Words may be any direction! 60 puzzles. Boggle® Logic puzzles are like Boggle® backwards! You’re given a list of words and a partial letter grid. Your job is to use the words to figure out which letter belongs to which blank cube on the grid. 72 puzzles in all. Finally, Easy Sudoku contains 60 sudoku puzzles for novice puzzlers. EACH BOOK . . . . . . . . . . . . . 5.95 4.50 053707 Boggle® 055051 Boggle® Logic 053708 Easy Sudoku Code Crackers Series (5-9) Best friends Sam and Lisa are adventure magnets. Wherever they go, mystery seems to follow! To advance through these entertaining choose-your-own-adventure stories, you will need to complete a variety of tasks – interpret maps, decode secret messages, complete logic puzzles, and more. These stories will definitely keep your brain actively engaged and thinking while you read. Each book is approximately 125 pages with half of the book dedicated to the story and half dedicated to puzzles. You may want to note that these books were originally printed in the U.K. and contain British terminology (like "car park" and "torch") and are a bit edgy in places (Trapdoor features a large, spider-like creature that amply fills out a bikini top and some wicked looking elves). ~ Anh EACH BOOK . . . . . . . . . . . . . 5.99 4.95 031568 Trapdoor to Treachery 031579 Voyage to Victory Logic 687 ☼Noggin Workshops (7-AD) Exercise your brain with Noggin Workshop cards! From logic puzzles to word puzzles, from geometry riddles to sequence puzzles, each deck will challenge your thinking in a different way. Brain Bending Conundrums challenges you to solve riddles and mysteries. Word Mixers contains word puzzles. Picture Problems features visual, geometric puzzles. IQ Squares requires visual and deductive reasoning to solve an eclectic mix of puzzle types. Each deck has 65 colorful cards. For one or more players. EACH SET . . . . . . . . . . . . . . . 8.99 7.50 036672 Brain Bending Conundrums 036755 IQ Squares 036778 Picture Problems 036782 Word Mixers ☼Brain Workout: Use It or Lose It (5-AD) Exercise your brain with this challenging puzzle book. It contains over 90 puzzles that test a variety of skills: visual, numbers, logic, reading comprehension, words, and memory. The puzzles are divided into three levels (beginners, intermediate, and advanced) as you progress through the book. Some examples of the puzzles are: mental manipulation of tiles to form images; studying words lists to see how many you can recall a minute later; rearranging numbers and operational signs to arrive at an equation; and redrawing a picture from memory. Also included are several mixed puzzles with brief brainteasers (ie., “Using a phone keypad to convert letters to digits, what is the mathematical results of CAT + DOG?”). Solutions included. 192 pgs, pb. ~ Lisa 032230 . . . . . . . . . . . . . . . . 7.95 6.50 PRACTICE & REINFORCEMENT - SPECIFIC SKILLS Grid Puzzles Instant IQ Test Kits (6-AD) 057006 Adult Edition . . . . . 13.50 057007 Jr. Edition . . . . . . . 13.50 057008 Mini IQ Test Kit . . . . 8.00 11.75 11.75 7.25 Self-Scoring IQ Tests (7-AD) Have you ever wondered what your IQ is? These cognitive tests will give you a general idea. There are two cognitive tests: each includes a verbal, number and spatial test composed of 50 questions, each to be answered in 30 minutes or less. The first cognitive test includes practice tests with examples to be done at your own speed. The verbal portions are comprised of analogies, similarities, comprehension, links, opposites, and odd ones out. Number tests include equations, targets, series, double rows, pies, matrices, and midterms. Answers follow the tests, with an explanation of how to determine your IQ based on how you did on one or both tests. This is a no frills book, but it can lead to some interesting selfdiscovery. ~ Alissa 053732 . . . . . . . . . . . . . . . . 3.95 3.25 Challenging Logic Puzzles (7+) They weren’t kidding when they named this book! These logic puzzles are definitely Mensa-worthy brainteasers. Many of the puzzles deal with determining order, as in a seating arrangement, the order of ingredients added to a potion, or the sequence of events in a nightmare, for example. Other puzzles require using clues to correctly matching up columns, such as linking first names with last names and an occupation. Although these sound just like clue-grid puzzles, these are much more difficult because you aren’t provided with a rubric to help organize and eliminate possibilities. 67 puzzles. ~ Anh 011105 . . . . . . . . . . . . . . . . . 6.95 5.50 688 Logic Logic Puzzles to Bend Your Brain (3-AD) If you can’t get enough of deductive reasoning puzzles like Mindbenders, check out the logic puzzles in this collection. This book contains 64 logic puzzles, most of them grid-and-clue problems. The story problems covered in the puzzles are fun and varied and include topics such as school, sports, animals, ice cream, parties, and books. The back of the book contains a handy puzzles/skills chart index so you can select puzzles according to specific skills being practiced. Some examples of skills that you can develop while doing the puzzles are averaging, fractions, comparing data, more than/less than, graphs/charts, measurements, sorting, miles per hour, and more. Solutions included. 94 pgs, pb. ~ Lisa 047901 . . . . . . . . . . . . . . . . 6.95 5.50 Puzzle Baron’s Logic Puzzles (7-AD) Deductive reasoning is a pretty good skill to keep sharp. That’s why this book offers 200 grid-based logic puzzles, with clues to help you figure out which teacher has which pet, which king ruled during which era, and who wore what dress shoes to the party. The clues are just enough to solve the puzzle, and there’s only one right solution. Work your way out from the known, deduce the rest, and try to beat the average time listed on the page! ~ Mark 036803 . . . . . . . . . . . . . . . 14.95 10.95 Deductive Reasoning - Sudoku & Kakuro Puzzles ☼Large Print Sudoku Volumes 1-4 (8-AD) This is a Sudoku-lover’s dream! This set of four books features over 300 Sudoku puzzles in all! There are 80 in each book, grouped by difficulty level (easy, medium, and hard). The large print is not only easy on the eyes, but it also means that there is plenty of space in each box to make little notes of which numbers may fit before you commit to just one. Answers for each puzzle are provided in the back. Each volume is 96 pages, soft cover. – Rachel 008063 . . . . . . . . . . . . . . . . 7.96 4.95 First Sudoku Book (3-7) There are a lot of Sudoku books on the market; however, this one is geared towards children from ages 8-13. It contains 48 puzzles with interesting illustrations for hours of fun. No math skills are needed, just reasoning and logic. The first 24 puzzles use the numbers 1-4, and the remaining 24 puzzles use the numbers 1-9. The instructions are at the front of the book to get you started, and the solutions are at the back. 64 pgs, pb. - Stephanie A. 021537 . . . . . . . . . . . . . . . . 3.95 3.50 Sudoku Puzzles for Kids (3-8) This is a great book of Sudoku puzzles for kids. Included are 55 puzzles that have 6x6 grids instead of the traditional 9x9. These smaller grids are perfect for beginners, since kids only have to fill in numbers 1-6 (instead of 1-9). After these beginning puzzles, 22 standard 9x9 sudokus are provided, for a total of 77 puzzles in the entire book. This is a great way to introduce kids to these popular puzzles. Answers are included in the back of the book. 96 pgs, pb. 041709 . . . . . . . . . . . . . . . . 4.95 4.25 Mensa Absolutely Nasty Sudoku (5-AD) If you are finding those “Advanced” newspaper sudokus ridiculously easy, it’s time to ramp it up! This is NOT a book for the beginner. Beginning with challenging, the books increase in difficulty through the levels. Level #1 requires only basic and intermediate techniques to solve; Levels 2 and 3 add more advanced techniques; by Level 4, puzzles require multiple advanced techniques. However, these are all solvable by logic puzzles; none of them requires guessing to complete. So, after cutting your teeth in Mastering Sudoku Week by Week, you can practice some pencil-biting in this series. All answers are included in the back of the book. EACH BOOK . . . . . . . . . . . . . 7.95 5.95 043129 Level 1 043131 Level 3 043130 Level 2 043132 Level 4 ☼Puzzlewright Guide to Solving Sudoku: Hundreds of Puzzles Plus Techniques to Help You Crack Them All (5-AD) I became addicted to Sudoku many years ago, and I enjoy doing the most challenging puzzles. For those of you who think it looks interesting but don’t know how to get started, this is perfect. This is even great for those of us who do the puzzles and want a refresher in the terminology and strategy for solving even the toughest puzzles. This book is divided into chapters that systematically take you through strategies that help you understand the logic of Sudoku and solving the puzzles – one-choice, scanning, elimination, subsets, interaction, candidate-free solving, x-wing, Gordonian logic, forcing chains and grid coloring, and bilocation and bivalue graphs. This book shares the history of Sudoku and offers 800 puzzles to be solved using the different strategies – oh yes, and the answers. The puzzles in this book are among the best by Frank Longo, author of the Absolutely Nasty Sudoku series (these aren’t your supermarket Sudoku books). Take your puzzling to the next level with this 270-page tutorial for Sudoku – the puzzle craze for today. ~ Donna 034201 . . . . . . . . . . . . . . . 17.95 12.25 See page vi for key to Consumer Product Safety Improvement Act warning labels. choice and yes/no) to provide clues. The mysteries vary in difficulty, but all of them require analysis of both the text and the pictures to solve the mystery. A great way to sharpen your observation and visual discrimination skills! Solutions included. 78 pgs, pb. ~ Lisa 044065 . . . . . . . . . . . . . . . . 8.95 7.50 Tricky Tridoku (5-AD) 057558 . . . . . . . . . . . . . . . . 7.95 5.95 Karate Kakuro (150 Puzzles) (3-AD) EACH BOOK . . . . . . . . . . . . . 7.95 5.95 057559 White Belt 057554 Brown Belt 057556 Green Belt 057548 Black Belt ☼Kids’ Kakuro Puzzles (4-12) Also known as “cross sums,” this Japanese number puzzle is like a combination between a crossword and sudoku. Forty-eight pages of puzzles improve math skills like logic and deductive reasoning, while instruction and answer sections come in handy for those who have never tried kakuro (or even heard of it!) – Rachel 001542 . . . . . . . . . . . . . . . . 5.95 4.95 Kooky Kakuro Puzzles (9-AD) Part Sudoko, part crossword puzzle, Kakuro uses a combination of logic and basic arithmetic. Here’s how to solve a Kakuro puzzle. The goal is to fill all the empty squares on the grid using the numbers 1-9 so that the sum of each horizontal set of digits equals the number in the black triangle to the left, and the sum of each vertical set of digits equals the number in the black triangle above it. No number may be used in the same sum more than once. You will flex your mental muscles as you experiment with different number combinations. This book contains 93 puzzles at three difficulty levels. The puzzles are of varied shapes and sizes, including diamonds, hearts, crosses, circles, and squares. The beginning of the book walks you through a sample puzzle. Answers for the rest of the puzzles are in the back. Spiral. ~ Lisa 004181 . . . . . . . . . . . . . . . . 8.95 6.95 Deductive Reasoning - Whodunits / MiniMysteries WhoDunit Puzzles (5-10) Can your youngster figure out who stole the midterm exams at Riddle Middle School? And, while he’s at it, solve the other 18 puzzles given here? Wide-ranging thinking skills are tapped in resolving various situations that crop up at the junior high. Brainteasers and logic problems mix with deductive reasoning to give your child an intriguing and challenging mental workout. 043139 . . . . . . . . . . . . . . . . 7.95 5.95 Crime Scene Whodunits (5-AD) Are you smarter than the criminals in this mystery book? If so, you should have no trouble helping Dr. Quicksolve catch the responsible parties for these various crimes committed around town. Twenty-two short stories provide you with all the information you need to accuse the right people - if you are insightful enough to read between the lines. Just in case you get stuck, the answers are in the back of the book. Although the reading level is 5th grade and up, there are several more unsavory cases that may be more appropriate for older readers. 034166 . . . . . . . . . . . . . . . . 6.95 5.50 Whodunit Mysteries (A Little Giant Bk) (5-AD) 034236 . . . . . . . . . . . . . . . . 6.95 5.50 Two-Minute Mysteries (4-AD) No Sherlock Holmes here. Meet Dr. Haledjian, a famous detective who catches unnoticed details and can see through any witness’s tale to determine the truth and bring the real criminals to justice. Each of the seventy-nine cases only takes a minute or two to read; but trying to solve the case can take a few minutes of investigation as you think through all the details described to Dr. Haledjian. Even after a few minutes, you might reach a conclusion as to “whodunit,” but you might have to check to see if your detective skills are on the mark. Lucky for you, Dr. Haledjian has solved the case in a matter of seconds, and his accurate conclusion is printed upside-down so you can easily check to see if you were right. Trust me, these cases aren’t so easy! I’ve tried my hand at several of them and they are pretty tricky. These cases are a great way to work on reading comprehension, critical thinking, and deductive reasoning. Are you ready to match wits with a professional detective? Time to find out if you are a modern day Sherlock or Watson! 158 pgs, pb. – elise 034045 . . . . . . . . . . . . . . . . 6.99 4.95 Challenging Whodunit Puzzles (1-9) This collection of whodunit mysteries takes the reader along with Dr. Quicksolve as he names suspects, accuses murderers, finds murder weapons, and disproves wild stories. You have to be quick - and an attentive reader - to catch these clues! 42 short mysteries are included here, (with solutions, in case you get stuck). Some are more difficult to solve than others, but don’t give up! Otherwise, you’ll look at the solution, smack your head and wonder “why didn’t I think of that? I knew that!” Five-Minute Mysteries (8-AD) 96 pgs. ~ Jess This popular series for armchair detectives 025644 . . . . . . . . . . . . . . . . 6.95 5.50 serves up enough devious mysteries to keep your brain spinning for days! Each book feaYou’re the Detective (4-AD) tures 40 mysteries, each several pages in length. Put your sleuthing skills to the test with the 24 The characters and crimes differ from mystery to mysteries in this book. Each two-page spread mystery, but all share a need to be read through contains a black and white illustration, a narra- with a mental magnifying glass. Tougher than tive setting the scene and explaining the mystery many of the mini-mysteries in this section, these to be solved, and questions (some multiple stories feature well-planted clues that require See page vi for key to Consumer Product Safety Improvement Act warning labels. keen observation and a deep pool of knowledge to solve. I tried to briefly solve several in Even More Five Minute Mysteries before writing this description, and even though I’m usually good at these, I have to admit I was on the wrong track entirely! pb. - Jess 008415 5-Minute Mysteries . . 9.95 7.50 008396 Even More... . . . . . . . 8.95 6.75 043551 Further... . . . . . . . . . 8.95 6.75 One Hour Mysteries (4-8) These reproducible workbooks each contain five mysteries to solve. Unlike many other whodunit books, there are multiple steps students must take to solve the mysteries. Skills include deductive reasoning, inferring, taking notes, organizing data, and analyzing evidence. Each mystery includes a teacher section, which has clues and other directions for teachers to read to students. Students listen to the clues, read the mystery on the student pages, fill out forms, and use various forensic techniques to solve the puzzles. The entire process takes about an hour per mystery. All the books follow the same format but have different mysteries. Mysteries in the first book involve a missing tiara, Santa, and the mall among others while the second book includes a stolen will, a dog-napping, and a hoax. The third book is slightly different than the others, as it provides some additional material. Before students delve into the mysteries, they attend “Private Eye School,” which is basically just a few teacher-aided activities to get them thinking outside the box and familiar with detective vocabulary and thinking. It also provides directions for students to write their own mysteries, create logic puzzles, and sketch their crime scene. Then they are ready to tackle the five mysteries including a pizza delivery gone wrong, vandalism and even a train robbery! Solving the mysteries is a lot of fun and helps students build valuable skills. By Mary Ann Carr; the first two have 64 pages and the third has 112; pb. ~ Rachel EACH BOOK (exc noted) . . . 12.95 9.95 040989 One Hour Mysteries 040988 More One Hour Mysteries 033073 Private Eye School: More One-Hour Mysteries 14.95 10.95 Manipulation / Tactile Smart Snips (2-6) Learning with scissors? Better than running with them! Students creatively cut their way into some pretty impressive thinking activities. They will certainly learn more about following directions. Students are given a two page reproducible. One page has the directions; the other has the activity to cut. It is suggested that you make a copy of the cutting page in case a child wants to do it again. Your hands-on learners will appreciate the chance to do something with those hands! Along with cutting, kids are asked to sort and organize, make pairs, solve codes, make games, infer and interpret. It’s a fun diversion from the regular type of workbooks and would be something to try with a child who likes crafts or seems to dislike work-time. Cutting helps develop fine motor skills to help kids with their handwriting as well. ~ Sara 054461 . . . . . . . . . . . . . . . 16.00 12.95 Logic 689 Tangrams - 330 Puzzles (3-AD) A selection of the best Oriental and American tangram problems. Range in difficulty from easy to almost frustrating. Solutions (thankfully) are included. 010885 . . . . . . . . . . . . . . . . 7.95 6.75 Matchstick Puzzles (5-AD) This very colorful book probably contains every matchstick puzzle known to man (or woman). Easy, medium and hard puzzles are mixed throughout, accompanied by vintage match box images (including Elvis and Lassie!), many from other countries. Solutions to all the puzzles are in the back. Sometimes, it’s okay to play with matches! 043126 . . . . . . . . . . . . . . . . 7.95 5.95 Word Puzzles Brain Games for Word Nerds (5-AD) Do you love the challenge of word puzzles? Then this is the book for you. With almost 60 word puzzles including anagrams, unique twists on crosswords, and fill-in-the-blanks, this book will keep you occupied. All answers are in the back, which you may need on occasion because the puzzles are far from simple. Stretch your mind with these brain games! Pb, 128 pgs. ~ Alissa 053702 . . . . . . . . . . . . . . . . 7.95 5.95 Unolingo: 100 Crosswords w/out Clues (5-AD) 057355 . . . . . . . . . . . . . . . . 7.99 6.95 Code Cracking Be a Codebreaker! Mystery Messages to Puzzle Over and Decipher (5-AD) 058672 . . . . . . . . . . . . . . . 12.00 11.75 Lateral Thinking ☼Awesome Book of One-Minute Mysteries and Brain Teasers (5-AD) Think outside the box and sharpen your creative thinking skills! This book contains 100 fun puzzles for you to solve. Each puzzle consists of a short one-paragraph mystery. For example, puzzle #58, “Dietary Restrictions”, reads: “Even though Carrie is hungry and loves the taste of her meal, she doesn’t finish it. She isn’t in a hurry and isn’t on a diet, so what is going on?” To help you along, a “clues” section in the back of the book lists three to five clues for each mystery. The clues for puzzle #58 are: “Carrie wants to eat more of her meal. She has no health-related reason for not finishing her meal. She isn’t refraining because of present company. She doesn’t plan on saving the leftovers. Carrie wants something even more than the rest of her meal.” Have you figured out the answer? “Carrie wants to save room for dessert!” Of course, these puzzles can be worked on as a solo endeavor, but families might enjoy working in teams to tackle the toughies. Humorous cartoons accompany the puzzles, and solutions are provided if you get stuck. From Christian publisher Harvest House. 174 pgs, pb. ~ Lisa 032216 . . . . . . . . . . . . . . . . 9.99 7.95 690 Logic PRACTICE & REINFORCEMENT PUZZLES & GAMES Note: Puzzles are grouped according to primary skill, though many include other thinking/logic skills as well. Flexi Cube: Bendy, Stretchy 3-D Puzzle (3-AD) 057021 . . . . . . . . . . . . . . . 10.00 7.75 Unhinged (3-AD) A very unique puzzle for sure. Like the name says, the pieces rotate upon hinges in various Physical Manipulation - Simple fashions to fit into a specific shape. Your goal is to manipulate the hexagonal pieces to the speciIQ Twist (2-AD) fications of the 40 challenges in 4 levels of difThere are so many puzzle games around, it’s ficulty. Yet another great puzzle to pick up and difficult to find one that stands out from the go with whenever you have a spare moment! pack. IQ Twist differs from the rest in several 051026 . . . . . . . . . . . . . . . 14.99 11.50 regards – its simplicity, its small size, and its originality. To play, you decide which of the Brainbusting Metal Set (6 pieces) (3-AD) 100 puzzles you want to do, and fit pegs into 058871 . . . . . . . . . . . . . . . 12.99 10.95 the board to match that puzzle. Then you try to fit all the twisty puzzle pieces onto the board ☼Flexi Puzzle Cube (4-AD) and over the pegs – matching the color of the A simple, portable 3D puzzle. Each colorful piece to the peg it fits over, of course. Each plastic square is connected to the next by an puzzle has only one solution, making some of elastic string and hollowed out on several sides, them downright impossible. An excellent travel allowing it to twist and turn in order to reshape game, and a great way to boost IQ and spatial the structure. The goal is to manipulate each reasoning. ~ Mark segment to fit the picture in each challenge. 027746 . . . . . . . . . . . . . . . . 9.99 9.04 This simple to understand puzzle is a great fidgeting toy, with 80 puzzles to keep your hands ☼Puzzling Professors Puzzles for Kids (3-AD) occupied. Be perplexed! This set has four metal ring-and- 031965 . . . . . . . . . . . . . . . . 7.99 6.25 shape puzzles to stump you. The first puzzle is the Baffler: you’ll have to learn the trick to assembling and reassembling it… both ways. Physical Manipulation - Sliding / Moving Watch out for the dead end in the Muddler. In the Sizzler, only two moves are needed. (The question is, which two?). The Egghead RUSH HOUR PUZZLES is impossibly possible! The claim is that kids can solve these more easily than adults can. Rush Hour Traffic Jam Logic Game (1-AD) Consider that a challenge! Traffic jams have been called a great many 008263 . . . . . . . . . . . . . . . 14.99 12.50 things - inconveniences, frustrations, and major aggravations, just to name a few. How about ☼Ultimate IQ Test Metal Puzzles (3-AD) fun? Yes, fun! In this thinking skills puzzle, This set has three metal puzzle IQ tests to your goal is to move all the other vehicles from stretch your cranium: Claws, in which you must the congested formation to get yours home free. separate 3 identical pieces; Enigma, which 40 different puzzle cards are included, along has only two necessary moves (if you can find with a multitude of little brightly-colored cars them); and the Triangle, where you must dis- and trucks in a sturdy gray street-like base. This entangle the ring without getting everything all game was the winner of awards from several tangled up. Think it looks easy? Think again! groups in 1997, including Parents Magazine, 008277 . . . . . . . . . . . . . . . 19.99 15.95 Parent’s Choice, and Mensa. Four skill levels - beginner, intermediate, advanced, and expert ☼Dbox Puzzle (5-AD) - make it more enjoyable for everyone, regardThese small cubes can join together to form less of age. Now everyone can know the joy a larger cube – or a myriad of other shapes, if of bumper-to-bumper traffic, while trying your you’re up to the challenge. There are two types sequential thinking skills - not your patience! of cubes in this 3D puzzle: 24 are connector 005108 . . . . . . . . . . . . . . . . 19.99 15.50 cubes and 8 are receptor cubes. The only difference is that the connector cubes have a pin on Rush Hour Expansion Packs (3-AD) one side that can be connected into any side of Think you've mastered the original Rush Hour any block. Just insert the pin and twist the block game? You might want to further test your 90 degrees to lock it into place. The enclosed skills against one of these all-original sets of booklet is loaded with challenges – pictures of puzzles! Each expansion pack features 40 new shapes and constructions for you to try and rec- puzzles, ranging in skill level from intermediate reate. You might get some notes, but there are to GrandMaster (where you may have to navino step-by-step directions. The difficulty level is gate two cars out of the jam!). A new vehicle noted for each one. Quite the spatial challenge! is included with each set also. Please note that 031440 . . . . . . . . . . . . . . . 24.95 21.95 you must have a Rush Hour game to use these expansions. EACH SET . . . . . . . . . . . . . . . 5.99 4.95 000217 Set #2 This set includes a red convertible car piece. 002466 Set #3 Includes a white limo car piece. 005255 Set #4 In this set, you're driving a yellow taxi! See page vi for key to Consumer Product Safety Improvement Act warning labels. Rush Hour Deluxe Edition (3-AD) For all you Rush Hour fanatics out there, here’s a special treat! This edition of the classic Rush Hour game has been revved up with a flashy new design. Your new and improved fiery red car must escape from a gridlock of unique metallic-colored vehicles to “getaway” from the bumper to bumper traffic. 60 specially selected puzzle challenges from the other Rush Hour game packs offer you five levels of fun from Beginner to Grand Master. Another added bonus is that you can store the puzzle cards, cars, and game boards in the plush lined collector’s box. Whether you’re new to Rush Hour or a seasoned pro, you’ll want to get behind the wheel of this edition! – elise 038004 . . . . . . . . . . . . . . . 24.99 18.95 Rush Hour Jr. (1-3) Rush Hour puzzles are wonderful for all ages, but once younger kids get through the beginning cards and a few harder, it can get too difficult for them. The solution to this puzzle? Rush Hour Jr! It has all the fun of the original, with minor changes. For example, their playing piece is an ice-cream truck they guide through the maze of fire trucks, police cars, and other vehicles. The game comes with 40 new junior challenge cards, and a bag to store the game in. A great travel toy. - Melissa 005257 . . . . . . . . . . . . . . . . 19.99 15.50 ~~~~~~~~ ☼Vikings Brainstorm (1-AD) What’s a captain to do when a storm strikes their vessels? They need your help! In this puzzle game, 4 ships move through a plastic grooved game board “sea”. Each ship sits on its own rotating puzzle piece. Your challenge is to solve the puzzle by rotating the pieces, navigating the ships out of the stormy seas to bring them home. Set includes a game board, 4 ships, 9 rotating puzzle pieces, and a booklet with 48 challenges. For one or more players. 039182 . . . . . . . . . . . . . . . 20.00 18.04 Temple Trap Game (2-AD) Escape the maze of a labyrinth by strategically moving the pieces to reach the exit. Besides figuring out how to move pieces, the game has extra challenges such as not being able to move the piece your peg is on and the exit being on the second floor of the labyrinth. This game is compact and easy to take while on the go. With 48 challenges divided into four ability levels, this game will help develop logical thinking, strategic planning, and spatial perception. 055046 . . . . . . . . . . . . . . . 11.99 10.84 Athena (3-AD) 057032 . . . . . . . . . . . . . . . 19.99 16.25 Anti-Virus – the Bio-Logical Game (3-AD) Get rid of that virus in the cell as quickly as possible! This visual and spatial perception game uses a unique board (the cell) with 9 pieces that slide diagonally to allow movement of the other shapes. The objective is to clear a path to the exit to get rid of the red virus. If you are familiar with Rush Hour, you get the idea. This game is more challenging than Rush Hour in that some of the game pieces are larger unique shapes and sometimes 2 or more pieces can be moved as a group. 60 challenges are provided at 5 difficulty levels, with solutions provided. Improve your mental health with this challenging logic game. 024571 . . . . . . . . . . . . . . . 19.99 18.04 Turnstile (3-AD) In this moving maze game, your goal is to get the four colored pawns from their starting points to the matching color corners. However, there are up to four other grey playing pieces blocking your path, and you must also contend with moving maze walls. This will open up a new path, but it might close another. Navigate your way through all 40 challenges (beginner – expert) as you twist and turn the maze to achieve your goal. Try not to get stuck! 051025 . . . . . . . . . . . . . . . 19.99 14.95 Amaze (3-AD) If you like doing mazes, you will love Amaze! You get 16 different mazes on one game board. Choose one of the maze challenges from the back of the board or the instruction book. Each one is numbered, and the higher the number the more difficult the maze. There are four red indicators on the left side and you match those with the maze you have chosen. Then, take the attached stylus and put it at the start position and begin tracing it through the maze. If you come to a red bar blocks your path, you can slide it over with the stylus, but you can't jump over it. Beware, a red bar moved may create a dead end elsewhere. If you do get stuck, you may reset the indicators in setup positions and go back and start over again. If needed, solutions are in the back of the instruction booklet. This would be a great travel game too. ~ Phyllis 027822 . . . . . . . . . . . . . . . . 9.99 7.75 Visual Discrimination / Matching Scramble Squares Puzzles (PK-AD) These colorful puzzles will be a test for everyone, regardless of age. Kids will love the bright pictures, and adults will love the challenge. Each puzzle consists of nine large squares which form a picture when arranged correctly. But an individual piece has only half of a design on each side, which needs to be matched up to the side of another square to complete the puzzle. That seems simple enough for the first few squares, but when you're left with only one piece that doesn't match up right, it takes lots of thinking and rearranging until you get all nine squares pieced together right. You'll need plenty of determination! - Melissa EACH PUZZLE . . . . . . . . . . . . 9.95 7.95 010868 American Native Flowers 049106 Ancient Egypt 016869 Bald Eagles 054868 Black Capped Chickadees See page vi for key to Consumer Product Safety Improvement Act warning labels. 004859 009760 015141 013741 009098 009761 004862 010871 051942 004863 013745 004867 009099 008740 Butterflies Cats Dragonflies Fairies Forest Animals Frogs Horses Hot Air Balloons Ladybugs North American Birds Planets Puppies Snakes of North America Snowflakes Crazy Cheese Pocket Game (2-AD) Your mission: to arrange nine yellow squares of wooden cheese into a 3x3 block. Sounds simple? Think again! Each square has a hole on its outside edges that must be matched up with the side of another square. Some holes are big, some are small, but none are easy to match up. There are two levels of difficulty. Try Cheese Amateur, which allows holes to be imperfectly round as long as they’re symmetrical. Or be challenged by the Cheese Genius level, which requires both symmetry and perfectly round holes. Pieces come in a mesh drawstring bag for handy storage and playing on the go. – Chad 009069 . . . . . . . . . . . . . . . . 9.99 8.95 Tantrix Discovery (2-AD) This fun puzzle will keep any player busy for hours. The puzzle consists of ten sturdy, six-sided tiles in a black mesh bag. The tiles are numbered from one to ten and display red, blue, and yellow lines. The purpose of the puzzle is to create complete circles or loops by connecting the lines on the tiles. You begin with three tiles, make a circle connecting lines of the same color on the tiles, then try to do it with one more, and so on. Puzzlers add one tile at a time until finally creating a loop using all ten tiles. With less than ten tiles, only one color of loop is possible to create, but with all ten tiles, each color has its own solution. If you're looking for more of a challenge, (and believe me, it's harder than it sounds!) you can play with two sets of tiles for more complex loops. CHOKING HAZARD (1). Not <3yrs. 016966 . . . . . . . . . . . . . . . . 5.00 4.75 Stenzzles (3-AD) Create layered works of art with Stenzzles! Resembling stencils, these sets contain 8 plastic 4" x 4" cards, each with a different color and cutout shape. Flip, rotate, and stack the squares in a myriad of combinations to build layered puzzles with peek through colors. The included booklet has illustrations of 8 completed designs—can you figure out the combinations to replicate the patterns? It’s harder than it appears, since each card can be oriented in 8 ways. Also included in the booklet are hints and a solution key. A black background card and puzzle stand are included so you can display your creation. Dogs features various breeds, such as a Dachshund, Labrador, and Poodle. Tropical has images such as a frog, flower, butterfly, and dolphin. Kids and adults will enjoy solving the puzzles and inventing unique designs. ~ Lisa 006495 Dogs . . . . . . . . . . . . 7.99 6.50 006519 Tropical . . . . . . . . . . 7.99 6.50 Logic 691 Visual Discrimination / Patterning / Attributes from the other set of tiles, you figure out where you placed its twin, using your techniques. It’s amazing how many of the tiles you can recall SET Game (1-AD) More flexible than attribute blocks! More fun once you’ve honed your approach, and you than Venn diagrams! It’s fast-paced. It’s chal- might just find your short-term memory getting lenging! It’s...fun! I fell in love with this game better the more you play… ~ Mark the very moment I saw it. It sounds simple; 054969 . . . . . . . . . . . . . . . 26.99 24.95 players race to see which three cards (of the twelve showing) form a “set”. There are no Flip-a-Longs: Long, Long Locomotive (PK-AD) In this delightful twist on the old Memory turns, no waiting - the quickest to deduce a logical set wins the point. There is no age advan- game, players are searching for matching halves tage; your children can beat you if their visual of train cars to build the longest locomotive. perception in sharper than yours. Even when Train cars are not symmetrical, but match played alone, the game is a mental challenge. together by virtue of a common theme, like With opponents, the heat is on! MENSA chose the aquarium car or the in-the-tunnel car. From this game as a top mind game in 1991 - chosen two to four players begin with an engine and a for originality, intellectual challenge, aesthetics, caboose then add matched cars to the middle. quality and longevity (you won’t quickly tire of Played according to the same rules as Memory, we found this to be a bit more challenging to this game!). So... are you ready to get Set? 008706 . . . . . . . . . . . . . . . 12.99 10.95 find matches and more satisfying to translate successful recollection into longer trains. 032790 . . . . . . . . . . . . . . . 12.95 10.95 ☼SET Junior Game (PK-AD) Now your youngest players can play SET, too! SET Junior contains a colorful two-sided game Distraction: Game of Memory and Hilarious board, 27 tiles, and 24 point chips. Each tile Diversion (3-AD) How good is your memory? In this game, has a set of 1-3 geometric shapes in a variety of colors. Side 1 of the game board introduces you’ll be challenged to recall a string of numkids to the concept of SETs, as they match their bers. The 54 number cards are distributed tiles to those on the board (by color, number, among players, who take turns playing the top and symbols). Side 2 is more open-ended, with card from their stack face-up into a stack in the space for players to place their completed SETs. middle. Each player must recite all the numbers below in order. To spice things up a bit, How many can you find? ~ Lisa sometimes a “Draw a Distraction Card” comes CHOKING HAZARD (1). Not <3yrs 023876 . . . . . . . . . . . . . . . 13.99 11.45 up in which they must answer some arbitrary question, or follow some command…and then remember all the numbers in the stack! The USA Today Picture Puzzles for Kids (2-AD) 057356 . . . . . . . . . . . . . . . . 7.99 6.95 50 Distraction Cards contain 100 distractions like “What would you name a pet rhinoceros?” or “Try to wiggle your ears without touching them.” The first player to run out of their number cards, wins! Challenge yourself, or as many opponents as you wish! 051022 . . . . . . . . . . . . . . . 12.99 10.00 Visual / Spatial Memory / Visual Memory Recall (1-AD) Recall isn’t precisely a game; it’s more of an activity, designed to help increase your memory skills. Included in the box are six 9x9 grids of various scenes, smaller duplicates of the boards, and two identical sets of 81 tiles. The goal is to increase your memory recall techniques; separating out your twin tiles from both sets (as many or as few as you feel like being challenged with), you place one set of them upside down on the board, trying to remember where you placed them by association, correlation, characteristics, and specific systems. For example, on the farm scene, you might place the blue sneakers in the blue river; since the river covers multiple tiles, however, you might need some other technique to remember where precisely. Perhaps you tell yourself that the shoes slipped of the bridge, and so you place them under that. Or perhaps you place all blue objects in the river, and progress alphabetically south. Our reviewers attached short sentences about each object to remember where it was placed. Then, drawing randomly 692 Logic ☼Swish Jr. (K-AD) This version of Swish is designed especially for the younger set. Like the grown-up version, it has transparent cards with color images. A Swish is created by layering two or more cards so that every shape fits into the outline of the same shape and color. Shapes include arrows, circles, stars, and diamonds. Players race to flip, rotate, and stack the transparent cards to create as many Swishes as possible. Includes 42 cards, a drawstring Game-Go bag, and instructions. 2+ players. ~ Lisa 024304 . . . . . . . . . . . . . . . 12.99 10.00 ☼Laser Maze (3-AD) Guide the laser through the maze of mirrors with this beam-bending logic game. First, set up the laser and arrange the tokens per the instructions on one of the challenge cards. Your challenge is to arrange the rest of the tokens to reflect the laser through to the goal. A variety of tokens are available, such as beam splitters, mirrors, double-mirrors, and more to get the laser from the start to the checkpoint. The set comes with 11 tokens and 60 challenges across four difficulties. For one player. 024296 . . . . . . . . . . . . . . . 29.99 23.50 Gravity Maze (3-AD) 039467 . . . . . . . . . . . . . . . 29.99 23.50 ScienceWiz Cool Circuits (3-AD) 028088 . . . . . . . . . . . . . . . 24.95 22.45 Spatial - Fit to Space 2D MIGHTYMIND / SUPERMIND MightyMind Game (PK-3) This wonderful game builds thinking skills, starting out easy and progressing to harder puzzles so younger kids can develop skills as they go to solve increasingly challenging puzzles. The basic MightyMind game contains a tray with 32 colorful plastic design tiles and 30 sturdy puzzle boards. The puzzles are numbered so you can easily spot their correct order. While the first puzzles consist of spaces to match single shapes to, the puzzles reach a point where they have just an outline, requiring children to experiment with different pieces until they find the correct combination in order to solve the puzzle. Children can work their way through the puzzles without help, all the while building puzzle-working skill and interest. MightyMind has received several awards, among them the Parent's Choice Honor award. A magnetic version of MightyMind is also available, which includes magnetic shapes and is packaged in a tin. Great for the road! SuperMind is a sequel for children who have successfully completed the MightyMind puzzles. It is available separately (in original or magnetic versions), or you can purchase just the design book, since the design tiles are identical to those in the first set. Extra Design Tiles are available, 32 colored tiles in each set, so more than one child can play at once. These are also great for use without pattern cards to create freeform designs. 008163 Mighty Mind . . . . . . . . 18.95 016751 Magnetic Mighty Mind . 23.95 027418 Magnetic Challenger . . 24.95 008187 SuperMind . . . . . . . . . . 18.95 007539 Magnetic Supermind . . . 24.95 005130 SuperMind Book only 9.95 8.95 016766 Design Tiles only . . . . 8.95 7.95 034188 Magnetic Play Tray Set 11.95 10.50 Includes metal play tray sized to fit the puzzle cards and 32 peel-and-stick magnets for the design tiles. Great for travel! 051223 Magnetic Zoo Adv. (K-4) 24.95 Create animals of the wild with this set! Magnetic tin contains 26 colorful zooanimal themed puzzle cards to complete, and 32 design tiles in 6 geometric shapes. 049341 Magnetic Sea Explorer (K-4) 24.95 Magnetic tin contains 26 colorful seathemed puzzle cards to complete, plus 32 proportional design tiles in 6 basic geometric shapes. A perfect travel game. See page vi for key to Consumer Product Safety Improvement Act warning labels. Geobrix - Solve...Build...Create! (3-AD) 057020 . . . . . . . . . . . . . . . 16.00 12.25 ☼Noah’s Ark Magnetic Travel Game (K-AD) Can you fit all of the animal pairs inside the ark? This magnetic puzzle may be cute, but it’s harder than it looks. To play a puzzle, set up the magnetic board with the animal piece(s) shown in the setup chart. The goal is to fit the rest of the animals on the board; the catch is that each animal pair must have at least one side touching each other, and you can’t turn any pieces! This is a great game for road trips or other times when children need to keep themselves occupied for a while. It’s contained in a spiral-bound hardcover that snaps closed to keep everything together. – Chad CHOKING HAZARD (1). Not <3yrs. 039152 . . . . . . . . . . . . . . . . 9.99 9.04 Pathwords (7-AD; 1-AD) Word search or puzzle? Actually, both! Not only must you find words in the scrambled letters, but all of them must be covered by the transparent pieces so that each uniquely colored and shaped piece contains a complete word. There are 40 challenge cards with four levels of play from beginner to expert. Your vocabulary will get a real workout alongside your problemsolving skills at the upper levels, as there are many possible words using different pieces, but only one combination that will fit – sometimes with an obscure word or two in the mix. When you’ve solved all of the puzzles, extend the fun by making some of your own to challenge another player! CHOKING HAZARD (1). Not <3yrs. 039614 Pathwords (7-AD) . . 19.99 14.95 051024 Pathwords Jr. (1-AD) 19.99 15.50 ☼Hexus the Color-Connecting Puzzler (3-AD) This hexagon-based puzzle may appear simple at first, but once you try it, you’ll find it quite challenging. Eight plastic color-coded puzzle pieces fit into hexagonal slots in a small carrying-case board. Your task it to replicate the patterns in the challenge book; this is difficult because you must manipulate each piece around hexagonal blocks positioned around the surface. 44 levels of varying difficulty will try your mastery of all things six-sided, but given time, you will prevail! IQ Fit (1-AD) Not only is this little logic game fun to play, CHOKING HAZARD (1). Not <3yrs ☼Puzzle Blox (5-AD) 031968 . . . . . . . . . . . . . . . 11.99 9.50 but it comes in a sturdy and compact Solve puzzles while recreating fine works package. Brightly colored plastic pieces fit of art! Each puzzle contains 130 small plastic Kanoodle Puzzle (2-AD) together in patterns which you try to recreate cubes that you fit together to form an art reproThis Tetris-like puzzle features 12 different duction. What makes this super challenging, from the directions booklet. 120 possible designs insure kids will have a lot of options in shapes of between 3 and 5 beads with thin though, is each cube represents a piece of not their play. The pieces look like little balls that connecting plastic. The puzzle board is a 5 x one, but six different puzzles. To solve a parare stuck together, but as you turn them around, 11 region of dents in which you will configure ticular puzzle, you will need to flip and rotate the configurations change. You are fitting them your shapes. The object of the game is to fit each cube to select the side with the correct into holes on a 5” x 10” grid. The entire game is all 12 shapes on the Kanoodle board, starting artwork. It’s harder than it looks! Includes six a compact 5.5” x 3.5” x.75”, making it a good with the positions on the cards. As the cards picture cards for reference and a plastic display one to fit in your purse for those times you need get harder, you will start with fewer and fewer case. Finished puzzle measures 5” x 6.4”. ~ Lisa to entertain on the go. The game is hard enough puzzle pieces. Each setup has hundreds of pos- CHOKING HAZARD (1). Not <3yrs to be a challenge, yet easy enough for kids to sible combinations but just one solution. It can 035193 Fine Art . . . . . . . . . 28.00 20.95 get quite frustrating when you end up with one 035210 Modern Art . . . . . . 28.00 20.95 feel smart! ~ Sara bead off the board and one open spot, but the CHOKING HAZARD (1). Not <3yrs 055486 . . . . . . . . . . . . . . . . 9.99 9.04 more you try the closer (and farther) you can get. Once you master the 2D setup, you can Anaconda Game (2-AD) play 3D Pyramid Kanoodle with the same key IQ Steps (3-AD) This game seems so simple… but wow, is it 028915 . . . . . . . . . . . . . . . . 9.99 9.04 concept but one challenging twist - use all 12 complicated! The goal: to make a complete pieces to make a pyramid. I hope you find this snake—from head to tail—using the different as fun and challenging as I did. shape tiles available to you. First you have to 031880 . . . . . . . . . . . . . . . 12.99 9.95 set up the tile board according to whatever skill puzzle you’re doing (much like Rush Hour). The Bend-It (2-AD) catch? Those starting tiles can’t move, and you It’s not a common puzzle in which the solu- have to use all the rest of the tiles, even if they’re tion is revealed to you first. However, that’s not not part of the snake (some of them are blank on going to be the challenge in this puzzle- all of the flipside). The easiest starting configurations the alternating black and white pieces bend. would be challenging for a 7 or 8 year old, and Your job is to, well, “bend it” to conform they only get harder from there. Yes, I did maneach piece to a fitting shape that will fulfill the age to beat the hardest puzzle (#100) – but it requirements of the end solution. 60 challenges took me long enough! Talk about exercising the from easy to expert also assure that you will not cranium! The game board comes with a plastic run out of puzzles soon! cover to keep all your pieces in one place, mak051428 . . . . . . . . . . . . . . . 14.99 13.54 ing it a perfect travel game. – Chad 003996 . . . . . . . . . . . . . . . 11.99 10.84 ☼Back 2 Back Game (2-AD) ☼Katamino Duo (K-AD) Build colorful puzzles, back to back! This ☼IQ Link (3-AD) A game of logic, concentration, speed, and spatial awareness – this game’s for the entire puzzle develops logical thinking skills and Can you find the missing links? In this puzzle family! This simple puzzle-like game actually visual/spatial perception as you fill the plastic game, your challenge is to place the plastic link requires a good dose of strategy. In the 2-player grid with colorful pieces. 11 plastic puzzle pieces on the game board in various formations. mode, players are challenged to be the first to fit pieces in several colors each consist of several This is difficult because there are 36 puzzle their pentomino-shaped playing pieces perfectly small circles joined together in a unique forma- parts but only 24 free places on the game board. into their playing boards. Each durable board tion. When you place it on vertical grid, two The open rings and balls of different puzzle changes shape depending on the card drawn protruding parts stick through the holes, making pieces can occupy the same space when you for that round. 2-player rounds last about 10 it impossible to place a puzzle piece there on link them the right way. Test your visualization minutes. Solo play is more creative, with mil- the flip side. Your challenge is to completely fill and linking skills with 120 challenges across lions of possible shape combinations to explore. the game board on both sides with the puzzle 5 difficulty levels. Includes 12 colorful puzzle The plastic playing boards measure 17.3 x 15.5 pieces back to back. The illustrated booklet has pieces, compact game board with lid, and a x 2.8 cm and the 3D plastic pentomino pieces 60 challenges in 5 levels. For 1 player. ~ Lisa challenge booklet. For one or more players. CHOKING HAZARD (1). Not <3yrs come in a variety of colors. CHOKING HAZARD (1). Not <3yrs 016675 . . . . . . . . . . . . . . . . . 34.95 039175 . . . . . . . . . . . . . . . 14.99 13.54 015391 . . . . . . . . . . . . . . . . 9.99 9.04 See page vi for key to Consumer Product Safety Improvement Act warning labels. Logic 693 Spatial - Fit to Space 3D ☼Day and Night Game (PK-K)) This may look like a wooden stacking toy for toddlers, but it’s really a logic game for preschoolers! Kids will develop logical reasoning, strategic planning, and visual/spatial perception as they select and stack colorful wooden blocks in various patterns. Kids arrange the 10 painted wooden pieces on 3 vertical pegs to recreate scenes from the challenge booklet. The first 24 scenes are “Day” scenes, illustrated in full color. The 24 “Night” scenes are illustrated in silhouette (so it’s more challenging). Two blocks are smiley faces, two are cylinders, one is a triangle, and the rest are unconventional shapes that can represent almost anything (depending on the context in the challenge book.). The challenge book is spiral-bound at the top, stands up like a table tent, and has 48 challenges in 4 different levels. The “Night” challenges can be checked simply by swiveling the challenge book to look at the scene shown on the “Day” side—it should be identical to the silhouette. No matter what the challenge level, kids will have hours of fun with this hands-on game. And yes, it is a great stacking toy for toddlers, too! ~ Lisa CHOKING HAZARD (1). Not <3yrs 006248 . . . . . . . . . . . . . . . 24.99 22.54 ☼Logiq Tower Puzzle (3-AD) This looks like a set of children’s building blocks, but it’s really a challenging logic puzzle! This set has 15 colorfully painted wood pieces in a variety of unique shapes. Your task is to stack the pieces around a central rod to build cylindrical towers of various heights—without any gaps. There are 22,069 solutions, so you’ll be busy for awhile. The wooden dowel unscrews from the base for easy storage, and the wooden pieces store in a drawstring bag. 007510 . . . . . . . . . . . . . . . 24.99 22.95 plastic tray, and then use the other color to fill in the rest of the space. Each of the 60 full-colored cards have the solutions displayed on the back, and they store neatly in a drawer in the base of the tray. This unique but familiar puzzle will be a challenge for all! - Jess 005126 . . . . . . . . . . . . . . . 14.99 11.50 ☼Color Code Game (K-AD) This puzzle is based on color, shape and visual/spatial perception. Game consists of 18 transparent plates, each with a colored shape. Objective is to stack the plates in such a way as to visually match the challenge. Look at Spatial - Construct From Model the challenge, choose the appropriate plates, 2D (Single Plane) and place them in the sloped display to see if it matches. Challenges consist of 4 levels of 25 TANGRAM PUZZLES & GAMES each; while the starter challenges are not too difficult, some at the master level will take a bit Tangoes Game Think of this as a game format for a tangram of thought. puzzle book. It’s a fast-paced educational game CHOKING HAZARD (1). Not <3yrs. that keeps you guessing! The objective of the 037260 . . . . . . . . . . . . . . . 19.99 18.04 game is to figure out the puzzle before your opponent. Game includes 54 puzzle cards and two sets of plastic tangrams. These double-sided cards have the solution on the opposite side, if you happen to get stumped. All this fits into a compact box. A portable mental challenge! 008148 . . . . . . . . . . . . . . . . 9.99 9.04 ☼Tangoes Braniac (2-AD) Yet another fun installment in the ever-popular realm of tangoes. This game plays like other tangoes, utilizing 27 double-sided challenge cards (with solutions) and tangoes pieces. However, you can play with a friend this time, since there are 2 full 7-piece tangoes sets! Challenge your buddy in a race, work together to put together ☼Match Stix (3-AD) a 14 piece puzzle, or play a solitaire version. This new version of a classic game can be 015395 . . . . . . . . . . . . . . . . 9.99 9.04 played solo or with up to 6 players. The game consists of 6 red 2-inch “matchsticks” and a Magnetic Travel Tangoes (K-AD) The Tangoes game everyone loves is now deck of puzzle cards. Each puzzle card shows available on-the-go. These sets deliver all the an arrangement of 4, 5, or 6 matchsticks. The fun of traditional Tangrams in a compact, mag- object of the game is to move the matchsticks netic form. The wire-bound puzzle booklets in limited ways so that the arrangement matches measure 6.5” x 6.5” and snap shut to store the the puzzle card. In the multiplayer version, seven magnetic tangram pieces provided. 24 each player gets two moves per turn. Whenever puzzles are given in each book, and players a player’s puzzle cards matches the arrangement solve the puzzles on the magnetic play surface on the board, you score a point. Since cards included. Using the magnetic puzzle pieces, can match the matchstick arrangement on a players fashion a variety of pictures including player’s turn or an opponent’s turn, all players animals, objects, and people. The magnetic stay engaged regardless of whose turn it is. The force is strong enough to keep pieces from packaging and game format are compact, so it’s falling off the board as children move them great to take on the road (or to parties). 9.99 around. Colorful, interactive, and easy to take 007588 . . . . . . . . . . . . . . . . . anywhere, these puzzle books will be a hit on the road or at home. ~ Rachel Trucky 3 Puzzle Game (PK-3) How hard can it be to put 3 shapes into the bed of the truck so that the tops are flush? Harder than I thought! This spatial perception logic puzzle from Smart Games challenges youngsters with 48 puzzles. For each puzzle, a page from the spiral-bound puzzle book shows a color picture of the puzzle pieces to be used and the truck to put the pieces in. The back of the page shows the completed puzzle. The book contains 12 puzzles for each age from 4 to 7, and each puzzle shows a gauge of difficulty within the age range. The most challenging puzzles have as many as 8 shapes going into 3 trucks. Included are 10 different plastic shapes, 3 cute little wooden trucks with rolling wheels, CHOKING HAZARD (1). Not <3yrs. and the puzzle book. ~ Bob EACH BOOK . . . . . . . . . . . . . 9.99 9.04 027800 . . . . . . . . . . . . . . . 24.99 22.54 018300 Animal Puzzles 018313 Object Puzzles Digits in a Box (3-AD) 018324 People Puzzles With over 4,000 possible solutions, you would think they would “go back into the box”! The Shape by Shape (K-AD) concept is simple: 10 puzzle pieces shaped Here’s a new variation of an old puzzle you’ve like the numbers 0-9. They fit perfectly in an probably tried before - tangrams. Though much approximately 2½” cube. There’s even some like tangrams, Shape by Shape has twice the empty space. Spill them out, put them back…. number of pieces, in two different bright colors, if you can! Hard to put down, easy to take with and in a few new shapes, too. Also, they are a you, challenging to solve. A puzzle Pandora lot thicker than regular tangrams for easy hanwould appreciate! dling. The puzzles require you to use one color 033913 . . . . . . . . . . . . . . . . 9.99 8.75 to build a tangram-like puzzle in the square 694 Logic See page vi for key to Consumer Product Safety Improvement Act warning labels. Spatial - Construct From Model 3D ☼Bunny Peek-a-Boo Game (ages 2+) (PK-1) A logic and strategy puzzle for your earliest learner, from age 2 on up! This adorable game features 3 brightly-colored wooden blocks, a cute wooden rabbit and 60 challenge cards. Kids are invited to manipulate the blocks and rabbit to match the pictures on the cards. The full-color challenge card deck consists of 15 cards each of four difficulty levels. ~ Megan 015387 . . . . . . . . . . . . . . . 24.99 22.54 Smart Car Game (PK-AD) While adults and older children have a menagerie of puzzles and games to use, younger children tend to be a less targeted audience. This challenge puzzle game gives them a variety to work with. Your goal is to fit together four colored right-angle blocks in the frame of a wooden car. The trick is, each block has cartoon “eyes” that act as the car’s eyes when the puzzle is complete. This means they have to focus both on fitting the pieces and in arranging them properly. Being geared for younger kids, all of the puzzle’s pieces are large and blocky for ease of grip and manipulation. CHOKING HAZARD (1). Not <3yrs. 053432 . . . . . . . . . . . . . . . 24.99 22.54 Architect Blocks Logic Games (K-AD) If you’re provided the plans, can you build the structure? Each of these games challenges players to take a structure represented on a page, and recreate it using a certain number of Architect blocks. The games are a series, increasing in difficulty as each set nudges the player to strengthen their visual/spatial skills a bit more. Each game set includes a spiralbound book of model structures to build and a set of 18 sturdy plastic Architect blocks. The books feature 50-60+ models to recreate; each challenge includes a simple illustration of the structure to build, a difficulty rating, and a list of blocks the player must use. Because the same set of blocks is used in every set, puzzle books are also available separately, so you can easily add on to one complete set. In Equilibrio, players are challenged to create upright, 3-D structures with the blocks. The book depicts simple two-dimensional illustrations of the structure, and it’s up to the player to determine the correct placement of the blocks and ensure that their structure can stand independently. Architecto takes the building challenges another step by offering simple 3-D illustrations of structures for players to recreate. In many of these puzzles, the number and shape of blocks used to create different parts of the structure is fairly ambiguous, so building these is a challenge! The most advanced puzzle set is Cliko. This puzzle book also provides 3-D challenges, but players must use two-dimensional illustrations from a “straight on” perspective to build the 3-D structure. This is a puzzle series that will grow with a child’s development – and stretch any adult’s spatial skills too! EACH GAME . . . . . . . . . . . . 34.99 27.50 EACH BOOK ONLY . . . . . . . 19.99 15.95 Game Book Only 042383 Equilibrio (K-AD) 042382 042379 Architecto (2-AD) 042378 042381 Cliko Game (3-AD) 042380 Interlock (3-AD) 057033 . . . . . . . . . . . . . . . 19.99 16.25 ☼Castle Logix (PK-AD) Want to work on logical thinking with your preschooler? Consider this IQ-building product from Smart Games. The object is to arrange the 7 wooden block-like pieces into the same structure shown in the color booklet. 48 challenges are included, in four difficulty levels: starter, junior, expert, and master. Correct solutions are provided on the back of each challenge. Great for developing a young child’s spatial reasoning abilities. 039181 . . . . . . . . . . . . . . . 24.99 22.54 ☼Roundabout (3-AD) This “roundabout” has nothing to do with traffic circles—it’s a mind-boggling logic game! Block Builders (K-AD) What can you build using just six blocks? Following the diagrams, can you connect the Block Builders contains 50 different challenges, prescribed number of shaped pipes to make a each presenting you with a silhouette and ask- complete circuit? It’s harder than it looks! There ing you to reconstruct it. It’s not as simple as it are four piece shapes, fashioned similarly to first appears: some of the blocks are hinged to the letters I, L, S, and C. They all connect to transform into different shapes, and not all the make the diagramed circuits, but they’re not blocks are required for some puzzles. Getting confined to one dimension. They might go up, the puzzle right means sharpening those visual down, over, or around! Sometimes they won’t and spatial perception skills, architects. Puzzle even stand up for you until you’ve figured out cards also contain architectural quotes, terms, the correct piece to bridge on top of them for facts, places, and styles for additional learning. stability. It forces you to think about things spaAnd if you’re tired of trying to solve puzzles, just tially, especially because there are numerous let your creative mind take over and make your ways any given piece could fit. (This game was invented by a theoretical physicist; can’t you own constructs. ~ Mark 049258 . . . . . . . . . . . . . . . 32.95 28.95 tell?). Includes 18 sturdy plastic pieces and a See page vi for key to Consumer Product Safety Improvement Act warning labels. challenge book with 50 puzzles. – Chad CHOKING HAZARD (1). Not <3yrs. 002887 . . . . . . . . . . . . . . . 19.99 14.50 Ivan’s Hinge Puzzle (4-AD)) How hard can it be to arrange triangles into a given pattern? You’d be surprised. Ivan’s Hinge has 50 challenges for you, and with all the pieces hinged together, you’re in for a rough time. You have to fold, bend, turn, and otherwise manipulate the pieces carefully to get it into the proper shape. Solving the puzzles will require concentration, spatial reasoning, logic, pattern awareness – in other words, it all hinges on you. ~ Mark 049259 . . . . . . . . . . . . . . . 12.95 10.95 Deductive Reasoning Code Cracking Mastermind (3-AD) Can you create a code your opponent can’t crack? In this classic two-player strategy game, the rules are simple; one player acts as codemaker and arranges four colored pegs behind a shield on his/her end of the board. Then it’s up to the code-breaker to crack the code, guessing at the sequence of pegs the code-maker placed, and trying to duplicate it on the board. After the code-breaker places a row of four pegs, the code-maker uses small white and red pegs to give the code-breaker feedback. A white peg means that the code-breaker has chosen a peg of the right color, but it’s in the wrong position. A red peg means that one of the four pegs is the correct color and in the right position. The catch is that the code-breaker has no way to know which one of his pegs is right without some trial and error! Play continues until either all ten rows have been filled unsuccessfully or the code-breaker breaks the code. The codemaker gets points for each row of pegs filled by the code-breaker, or 11 points if the code is not cracked. Then it’s time to switch roles and play again. Simple to learn but challenging every time, everyone can enjoy this brain-twisting challenge. 1CHOKING HAZARD (1). Not <3yrs. 042834 Original . . . . . . . . . 16.00 12.95 051785 Ultimate version . . . 19.99 16.95 Features a cool oval design with a storage area, roll-top shield and carry handle. Players create 5-peg patterns, not four. Mastermind for Kids (1-AD) It’s the classic game of Mastermind, reworked for a younger crowd. This version is junglethemed, with six colored jungle animals (each with a different color) instead of pegs. As is fitting for its age range, the code is now only three colors long. Other than that, it works just like the original. One player, the codemaker, creates a code, and the other player, the codebreaker, tries to duplicate it on the board. The codemaker has white and red creature pieces which they place alongside the code, red indicating that the color and placement of the piece is correct, white indicating that the color is right, but the placement is not. Always thrilling, games are quick and scoring is simple – perfect for kids. ~ Mark 047714 . . . . . . . . . . . . . . . 16.00 12.95 Logic 695 ☼Telepathy Junior Game (1-8) (ages 6-13) No, you won’t be reading minds in this game—you’ll be exercising the powers of logical deduction! This animal-themed junior version plays very similarly to the “grown-up” Telepathy game. Each player selects a secret square on a 10x10 grid, which the opponent tries to find by asking for clues. The colorful game boards consist of 100 squares; there are 5 colors and 5 animals possible for each square. Each square also has a vertical column assignment (by number) and a horizontal row assignment (by letter). Players take turns asking each other questions for clues to the location of the opponent’s secret square. As an aspect (ie. color, animal, row, or column) is ruled in or out, players keep track of yes/no possibilities on their game boards and clue cards. The first person to correctly solve the secret square wins! Game includes: 2 game boards, 2 game cards, 4 dry erase pens, 4 card stands, an eraser, and a rule sheet. For 2 players. ~ Lisa 035817 . . . . . . . . . . . . . . . 19.99 18.50 Arrangement by Pattern/Rule Cart Before the Horse Game (3-AD) If you loved figuring out those deductive reasoning puzzles – trying to figure out all the clues to find the placement of children in a row, or which child ordered which ice cream flavor, this game is perfect for you! With over 100 puzzles of varying difficulties, this single player game makes those puzzles much more hands-on and visual. The set contains 50 double-sided colorful cards, 32 illustrated chips, brief instructions, and answers to each puzzle. The cards contain blank circular spaces for the chips in different patterns: the simplest puzzles have only three blanks in a row while the more complex puzzles have a 3 x 3 grid or a ring of 8 spaces, with a range of other configurations in between. Simply gather the chips the puzzle calls for, read the clues, and manipulate the chips in the blanks until all the clues work out. Just make sure you don’t put the cart before the horse… 055009 . . . . . . . . . . . . . . . 16.95 16.15 696 Logic Chocolate Fix Sweet Logic Game (3-AD) The tray holds nine pieces of chocolate. Each customer wants a different arrangement of chocolates, but the instructions on where to place each piece are incomplete. The challenge card tells you where to place the first few, but after that you have to figure out where the rest of the pieces go by using the standard placement rules for shapes and colors. There are 40 challenge cards in four difficulty levels, from beginner to expert. It is a single player game, but solutions are included if you’re stumped… or if the lifelike chocolate pieces are distracting you! 043665 . . . . . . . . . . . . . . . 19.99 14.95 Reasoning from Clues Archelino (PK-AD) 057014 . . . . . . . . . . . . . . . 24.95 19.95 offer additional puzzle cards at a variety of levels, are just what you need to keep you stocked with puzzles. Each pack offers 100 puzzles with solutions. The durable wooden game and fun yet challenging puzzles will be enjoyed by new and old Sudoku fans alike. ~ Rachel CHOKING HAZARD (4). Not <3yrs. 038305 Wood Puzzle . . . . . 34.99 28.95 EACH EXPANSION PACK . . . . 9.95 7.95 038304 Beginner Puzzles 038303 All Four Levels Puzzles 038302 Advanced Puzzles Sumoku (4-AD) This one might be too pretty to be a math game! The smooth colorful tiles, the chunky die, the cone-shaped pouch… it all adds up to a game that begs to jump off the shelf and be played. In the game, 2-5 players all use their tiles to add onto a central number “crossword” made up of tiles. At the beginning of the game, the die is rolled to find the “key” number. This will be 3, 4 or 5. Players will each draw eight tiles to start, and the first player uses as many of their tiles as possible to build a row that not only adds up to a multiple of the key number, but doesn’t repeat any color of tile. So if the key number is ‘5’ you could lay down a green ‘1,’ an orange ‘9,’ a purple ‘3’ and a red ‘7.’ The total of the tiles is 20, which is a multiple of five, and no color is used more than once. The next player then uses as many of their tiles as possible, while adding onto the first player’s row. You can also add more tiles to an existing row, as long as you don’t break the color or number rule. The game ends when all tiles have been used that can be used, and the player with the most points wins. Variations for other versions are also included. 054874 . . . . . . . . . . . . . . . 15.99 12.95 ☼Logik Street Game (PK-AD) This single-player game will challenge your deductive reasoning abilities. The playing board is a row of plastic town houses. Up to five can be connected to increase difficulty. The player selects a clue card and has to figure out where the five people and five pets live based on the clues given. No reading skills needed – clue cards are all picture-based. 84 ☼Sukugo (5-AD) No, that’s not a typo; it’s Sudoku (and then clue cards in all, at a variety of difficulty levels. 055830 . . . . . . . . . . . . . . . 19.99 15.95 some!). The large, 9x9 board is pockmarked, allowing the colored tokens (numbered 1-9) to fit in smoothly. Several small numbered tokens Sudoku are also included for any guesses you wish to place on the board. The booklet includes 100 Colorku Solid Wood Puzzle (3-AD) Sudoku puzzles have exploded in popularity Sudoku challenges to play by yourself or with in recent years, and this product allows you to friends. Flip over the large tokens to show enjoy the logical puzzles with colors instead of simple star tokens, and use the board to play numbers. Instead of using numbers, Colorku such games as Chinese checkers, American uses nine differently colored wooden marbles Checkers, Five in a Row, and more. on a large wooden board. The high-quality 039577 . . . . . . . . . . . . . . . 25.00 20.95 wood board measures 13.5” x 13.5” and is Logic & Strategic Thinking divided into nine rows, nine columns, and nine 3 x 3 squares. It has 81 wood marbles in 9 vibrant colors. The board and marbles are cov- Robot Turtles (PK-3) ered with a plastic tray that holds the balls on 039506 . . . . . . . . . . . . . . . 24.99 19.25 the board when storing, and flips over to serve as a ball holder while playing. The board comes with 100 different puzzle cards in four difficulty levels and tell players where to place the first few marbles. The solution to each puzzle is achieved when the player ends up having one and only one of every color ball in each of the nine rows, columns, and 3 x 3 squares. Solutions are included. There’s even a color conversion card that shows you how to alter any Sudoku puzzle from any book or newspaper and solve it using your Colorku board. Think the 100 puzzle cards that come with the game won’t be enough? The Expansion Packs, which See page vi for key to Consumer Product Safety Improvement Act warning labels. Blokus (K-AD) A tactical game of strategy. Board looks like a blank Scrabble board. The colored game pieces are all different shapes - like the game pieces in the computer game Tetris - which players take turns playing so their color game pieces are only touching at the corners, not ever along a flat side. The object of the game is to block the other player's pieces while protecting your own - and end the game with the lowest remaining total surface area for your game pieces. Instructions are straight forward, and the rules are easy to learn. 2 to 4 players. Europe’s 2002 Game of the Year! This game is also available in a travel version, Blokus to Go!, suitable for two players. It has two detachable storage panels that fold up the game for easy storage. Pentago (4-AD) 024111 Regular . . . . . . . . . 28.00 19.95 The first one to get five in a row wins. It’s real034725 Blokus To Go! . . . . 26.68 19.95 ly a pretty straightforward game to play. Except for the fact that the game board is made up of ☼KYRO 5 Game (3-AD) rotating squares – one of which players turn Be the first to make a row of five pyramids with 90° after each play they make. This, of course, this strategy game. Set includes 24 plastic pyra- changes the whole set-up of the game board – mids in two colors. Players take turns placing though players are still aiming to get five in a one pyramid at a time, each touching another row. The travel game is made up of 4 squares pyramid on at least one side or corner. Once (each with 9 depressions for the marbles), while all the pyramids are placed, players remove and the multiplayer version is made up of 9 of the relocate the placed pyramids, one by one. The same squares. Also, the playing pieces in the first player to line up five pyramids in a row multiplayer version have a different color on is the winner. Pyramids measure 1.5” tall and each side, allowing 2 players to play one or two stack inside each other and the Pyramid storage colors each; 3 players to play their own colors, tower. 2 players. ~ Lisa or as a team against a single; and 4 players to 031851 . . . . . . . . . . . . . . . 14.99 11.75 play against each other or in teams of 2, utilizing each other’s colors. A versatile game that takes a lot longer to master than it does to learn. CHOKING HAZARD (1). Not <3yrs. 048449 Travel Game . . . . . . . 048450 Multiplayer Game . . . . 19.95 29.95 Software Solitaire Chess (3-AD) Condensing the most exciting part of chess into a puzzle game, Solitaire Chess gives you 10 pieces (a king, queen, and two knights, rooks, pawns, and bishops) and 40 challenges. Your goal is to have only one piece left, but there are some rules – you can only move in accordance with traditional chess rules, and you have to capture a piece with every move. Fast-paced and requiring an ample amount of forethought and carefulness, this game would be excellent for chess aficionados or logic puzzle lovers alike. ~ Mark 048325 . . . . . . . . . . . . . . . 19.99 14.95 Find Your Way Gnome Puzzle (3-AD) All of the little gnomes seem to have lost their homes. Your job is to help them find those homes! Each of the 100 dry-erase puzzle cards (of three varying difficulties) has several gnomes and houses of varying colors. Using markers, connect the same-colored figures through the grid board. There is one catch, however: each grid can only contain one path. Because of the small number of pieces (100 puzzles and two markers) the game tin is easily converted to a travel game. 052267 . . . . . . . . . . . . . . . 16.95 16.15 Zoombinis Logical Journey CD-ROM (3-12) If you’re looking for a logic game that your kid will zoom through with no problems, you’re going to want to look elsewhere. This game is a lot of fun, but it will definitely challenge younger kids and even give older students a bit of a run for their money. The premise of the game is this: the poor Zoombinis have let the horrible Bloats take over their island, and must now leave on an expedition to find a new homeland. The problem is that the terrain is full of logic puzzles you have to solve before journeying forward. Players sometimes use the Zoombinis themselves to solve the puzzles. Zoombinis are interesting-looking creatures; at the beginning, you get to pick out their eyes, hairstyle, nose color, and foot style. Then throughout the puzzles, these features are usually part of solving the puzzle. For example, those with a certain hairstyle can cross one bridge while those with another must cross another way, so you have to carefully figure out which characteristics can cross which way. In this particular puzzle, if more than six Zoombinis try to cross the incorrect bridge, both bridges collapse and whichever ones had already crossed must continue the journey alone. This becomes a problem later on, because you need at least 16 Zoombinis to pass each level and you need 625 Zoombinis to complete all levels to win. You can only take 16 at a time and it’s almost impossible to make the journey without losing some, See page vi for key to Consumer Product Safety Improvement Act warning labels. so this is definitely a game that will last players for quite a while. As the game moves forward, the puzzles get progressively harder, and as you level-up, the difficulty level increases even for earlier puzzles. There are 12 puzzles in all and 4 levels of difficulty. Puzzles shift rules and patterns each play, so you can’t memorize answers: you have to logically make your way through each time. I’m not going to lie – some of the upper level puzzles are really hard to pass with any Zoombinis at all. Some skills covered include algebraic thinking, data analysis, graphing and mapping, logical reasoning, pattern finding, problem solving, statistical thinking, and theory formation and testing. I’m making it sound really complex but it is an enjoyable game to play. You’ll get lots of use out of this game, and you’re able to save several games at a time, so players at different skill levels can use it at the same time. An additional bonus are several printable worksheets that include tasks like matching and sequencing using the cute Zoombinis, as well as printable dominoes, bingo guessing games, and more. This one’s well worth the price if you’re in the market for logic software. System requirements: Windows 98, Me, 2000, XP, Pentium 200 MHz or faster; Macintosh: Mac OS 8.6-9.2, OS X, Power PC 180 MHz or faster; 32 MB RAM, 40 MB free hard disk space, 8X CD-ROM drive. ~Rachel 030263 . . . . . . . . . . . . . . . . 9.99 7.95 Dr. Brain Action Reaction CD-ROM (4-12) It’s hard to find high-quality computer games that are adventurous and fun without being too violent or graphic for children. This game is a great solution, as it provides all the excitement of a traditional video game, but doesn’t have the player leaving a path of destruction. Trapped in a complicatedly-designed S.P.O.R.E. (Sinister People Organized Really Efficiently) submarine, the player must follow clues given by Dr. Brain, a recent escapee, and navigate around each level to get to an exit. There’s no shooting or violence, though in some mazes, there are guards you have to “stun.” Players use logic to navigate through the various levels by figuring out puzzles. You ride elevator lifts in a certain sequence to find the exit, knock down specific walls to lead a droid to a chamber that opens an exit, and solve other problems to work through the levels. There are 45 different rooms/levels to work through (which get more and more difficult as the game progresses) and some of them are really challenging, though the clues given by Dr. Brain and trial and error can usually help you pass each level without too much stress (at least for me, at a young 29). The graphics and sound are really top-notch here, and really remind me of many mainstream computer games that are on the market right now. If your child loves solving logic puzzles, they’re going to enjoy this game. If your child isn’t that into puzzles but likes the typical shoot ‘em up computer games, try this captivating game as a less violent but equally challenging and fun alternative. System requirements: Windows 98, Me, XP, Pentium III 500 MHz or higher recommended, 128 MB RAM recommended (32 MB minimum), 400 MB free hard disk space recommended (100 MB minimum), 24x CD-ROM drive recommended (12x minimum). ~ Rachel 030035 . . . . . . . . . . . . . . . . 9.99 7.95 Logic 697

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