3-4 ELEMENTARY PHYSICAL EDUCATION LESSON PLAN: Low Organized Games

3-4 ELEMENTARY PHYSICAL EDUCATION LESSON PLAN: Low Organized Games
LAYOUT(S) OF LEARNING ENVIRONMENT(S)
THEME FOCUS: Low Organized Games
ACTIVITY: Quidditch
RATIONALE FOR TEACHING THIS LESSON:
Students have an additional opportunity to practice their
lacrosse skills and movement skills in a game based on
the Harry Potter Game of Quidditch
Equipment Needed
Pop-Up Goals
1. Demonstrates competency in motor skills
and movement patterns needed to perform
a variety of physical activities.
2. Demonstrates understanding of movement
concepts, principles, strategies, and tactics
as they apply to the learning and
performance of physical activities.
3. Participates regularly in physical activity.
4. Achieves and maintains a health-enhancing
level of physical fitness.
5. Exhibits responsible personal and social
behavior that respects self and others in
physical activity settings.
6. Values physical activity for health,
enjoyment, challenge, self-expression,
and/or social interaction.
Pinnies
Gator Skins/Playground Balls
Foam Balls and/or Yarn Balls Lax Sticks
Scarves and/or Bean Bags
Task Cards
Teaching Aids
Audio System/Music
White Board
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1a. Students will perform basic motor and
manipulative skills. They will attain
competency in a variety of physical activities
and proficiency in a few select complex
motor and sports activities.
1b. Students will design personal fitness
programs to improve cardiorespiratory
endurance, flexibility, muscular strength,
endurance and body composition.
2. A Safe and Healthy Environment
Students will acquire the knowledge and
ability necessary to create and maintain a
safe and healthy environment.
3. Resource Management
Students will understand and be able to
manage their personal and community
resources.
NASPE Content Standards (2004)
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New York State Learning Standards
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All activities developmentally appropriate?
This lesson helps students develop toward achieving the following grade level benchmarks:
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NYS
NASPE
Grades 3-4 Benchmarks (By the end of 4 grade, a physically educated student should be able to do the following)
1A
1
Demonstrates mastery of the "fundamental oppositional throwing motion" and can demonstrate it in a variety of activities.
Demonstrates an understanding of the components of health related fitness.
1
Is able to monitor and record heart rate as it relates to a target range.
2
1B
Is able to understand the relationship between speed of movement and speed of heart rate.
3&4
Participate in physical activities that provide conditioning for fitness (NYS 1A).
2
5
6
3
Demonstrates an understanding of the purpose of rules and respectful behavior, by demonstrating independence and good
use of time while practicing skills.
Shows the ability to work constructively with others to accomplish a variety of tasks/goals.
Shows respect for the safety of others involved in physical activities.
Demonstrates the ability to challenge oneself to higher level of performance.
Demonstrates the ability to modify activities in school to an area outside of school.
OUTCOMES (Psychomotor, Cognitive, Affective): Through participation in this lesson, a student will be learning and/or reinforcing the following:
Travel to avoid or catch an individual 75% of the time.
Catch an object while moving 60% of the time.
Support, lift, and control body weight in activity 80% of the time.
Regularly active to improve skill and fitness 100% of the time.
Select specialized equipment for activities 100% of the time.
Enjoy feelings resulting from physical activity 100% of the time.
Challenges self and/or others to high level 100% of the time.
AREAS OF STUDY: THE CURRICULAR THREADS
Personal Living Skills
PERSONAL
SELF-RELIANCE
SOCIAL SKILLS
MANAGEMENT
SKILLS
FOCUS
Self-control
Self-expression
Self-accountability
Courage
FOCUS
Respect for others
Respect for individual
differences
Communication
Collaboration
Cooperation/Teamwork
Competition
Leadership/Followership
Trust
FOCUS
Decision making
Problem solving
Honesty/Fairness
Ethics
Conflict resolution
Diligence
Perseverance
Initiative
PERSONAL HEALTH AND WELLNESS
Cardiovascular
Endurance
None
2 minutes
5 minutes
10 minutes
10+ minutes
Flexibility
Up-body
Midsection
Low-body
Muscle Strength
& Endurance
Skill Related
Fitness
Upper body
Midsection
Lower body
Balance
Coordination
Agility
React. Time
Speed
Power
3-4 ELEMENTARY PHYSICAL EDUCATION LESSON PLAN: Low Organized Games
EPISODE 1: Introduction
ACTIVITY: Warm-up & Lecture
Students enter the gym and do a dynamic warm-up
EPISODE 2: Fitness Episode
ACTIVITY: TBA
Fitness Activity as determined by Fitness Episode Chart and Class #.
Promise
Review Game of Quidditch, Give Harry Potter background
EPISODE 3: Quidditch Rules
ACTIVITY: Assign Roles
Divide students into 4 houses (6 per house) who put on pinnies:
Griffyndor (Red), Slytherin (Green), Hufflepuff (Yellow), and Ravenclaw
(Blue).
Time: <> 5 min.
EPISODE 4: Quidditch Rules
ACTIVITY: Directions
All chasers try to score on the other 3 house goals. They MUST report to
the scorekeeper (teacher) after each goal and they cannot score on the
same house twice in a row. Chasers use the yarn ball "quaffles" (color
doesn't matter to score, but each chaser will start with a ball of their house
color) to score goals with their sticks. Keepers defend their house goal.
All beaters use the gator skin "bludgers" (1 for each house color) to throw
at the other players. Players hit with a bludger are frozen for 10 seconds.
They must drop any quaffles or bludgers they have.
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Students are assigned to roles within each house:
1 - Keeper w/ stick
3 - Chasers w/ stick (extra students are placed here)
2 - Beaters (no sticks)
1 - Seeker (no sticks)
Teaching style: A - Command
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Time: <> 10 min.
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Teaching style: A - Command
Students will rotate roles throught
Teaching style: A - Command
Time: <> 2 min.
Seekers look for the 10 golden snitches (bean bags) that are hidden. If
they find one, they run and whisper the location to the teacher (Keep
secret). If they are the first to find a snitch, they get credit for the find.
Teaching style: A - Command
Time: <> 2 min.
EPISODE 5: Quidditch
ACTIVITY: Students Play
Students play the game of Quidditch.
EPISODE 6: Closure
Review class activities and stretch
ACTIVITY: Cool-Down
Play two halves so that Beaters and Seekers get to use a stick and vice
versa.
Q: What did you do well today? What did you improve today?
Preview next class
Points: Each goal worth 10 points, each snitch worth 150 points. Finding
a snitch does not end the game like it does in the books. Seekers will not
know when all the snitches have been found.
Students SHOULD NOT tell other players of the locations of the snitches
because there may be time to play additional games.
Teaching style: A - Command
Time: <> 15 min.
Teaching style: A - Command
Time: Remaining
ASSESSMENT STRATEGIES:
Formative through Observation
CONSIDERATION FOR DIFFERENTLY ABLED STUDENTS:
Larger ball
Self-Check
Eliminate sticks
Distance to partner
TEACHING ADJUSTMENTS (Extensions, Refinements, Teaching Cues):
Extensions: Change time limits, constrict boundaries, place obstacles (cones)
Extension: Require a certain number of passes, require a certain number of touches by each player, require using a certain foot
SAFETY CONSIDERATIONS
Collisions: Keep your head up!
REFERENCES
REFLECTIONS/NOTES FOR FUTURE CLASSES:
Use Teaching Sport Concepts and Skills book for lesson ideas and modifications
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